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MilitaryRP Update 3/18/2019


Scheffer

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       Operation: Rearmed

 

Operation: Rearmed is the update to make combat feel more alive and more like combat instead of feeling like shooting sponges with squirt guns.

 

There's a lot to cover here And there will be a list of what has completely changed in more greater detail, however, a brief summary is all weapons have been given a significant buff as well as special forces receiving an extra buff with new Primary Weapons new secondary primaries as well as special equipment  and new ways to conduct Special Operations during peacetime. Core jobs have given some an update as well to some of its weapons as well as equipment. NewMOTD rules and a few map changes to benefit combat!

 

This update was a long one and a very significant one well that may take a little while for it to fully be complete however military RP will never feel like it used to because the game has changed once again this time it's for the absolute warriors in all of us.

 

Go get some!

 

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CORE Jobs

 

------------------------

US Army:

 

US: Heavy Gunner:

Remove- M249 para  

Add- Calico M955A

 

------------------------

USMC:

 

US Marine Pointman:

Add- Flash Greade

-------------------------

US Air Force:

 

US Air Force Medic:

Remove- H&K UMP-45

Add-  H&K MP5K

 

US Air Force Markman:

Remove- Mosin model 1891/30

Add- Orsis 5000

 

--------------------------

RU Army:

 

RU: Heavy Gunner:

Remove- M249 para

Add- Calico M955A

 

---------------------------

RUSZ:

 

Spetsnaz Medic:

Remove- PP-19 Bizon

Add- PP-2000

 

Spetsnaz Pointman:

Add- Flash Greade

 

---------------------------

RU Air Force:

 

RU Air Force Medic:

Remove- PPSh-41

Add- Mini Uiz

 

RU Air Force Markman:

Remove- Mosin model 1891/30

Add- McMillan CS5

 

RU Air Force Commander:

Remove- Calico M955A

Add- Tavor TAR-21

 

--------------------------------------------------------------------------------------------------------

Special Forces

---------------------------

US Rangers:

 

US Ranger: Trooper:

Remove- H&K G36K

Add: VHS-2,  M14 EBR

 

US Ranger: Combat Medic:

Remove: ACR CQB

Add: Remington Model 870, Honey Badger

 

US Ranger: Sharpshooter:

Remove: AS-50, FN 5-7

Add: Gepard GM6 Lynx, Smoke Grenade,

SIG Sauer P226 C

 

---------------------------

USMC MARSOC/FORECON:

 

US Marine MARSOC: Rifleman:

Remove- H&K G36K, G3A3

Add: M14 EBR, Beretta ARX160

 

US Marine MARSOC: Corpsman:

Remove- H&K UMP-45, G3A3

Add: Remington Model 870, Beretta MX4 Storm

 

US Marine MARSOC: Scout Sniper:

Remove: AS-50, FN 5-7

Add: Gepard GM6 Lynx, Smoke Grenade,

SIG Sauer P226 C

 

US Marine MARSOC: Juggernaut:

Remove- M249 para

Add- Calico M955A


 

US Marine FORECON: Scout:

Remove- Tavor CTAR-21

Add- Tavor STAR-21 Navy Blue

 

----------------------------

US Air Force MAJCOM/AFSOC:

 

US Air Force MAJCOM: Rifleman:

Remove- AUG A3

Add- M14 EBR, M4A1

 

US Air Force MAJCOM: Corpsman:

Add- Remington Model 870

 

US Air Force MAJCOM: Scout Sniper:

Remove: AS-50, FN 5-7

Add- Gepard GM6 Lynx, Smoke Grenade

SIG Sauer P226 C

 

-----------------------------

US Military Police - INSCOM:

 

US Military Police: INSCOM Soldier:

Remove- Tavor CTAR-21

Add- M4A1

 

US Military Police: INSCOM: Assault Unit:

Remove- Fabarm STF 12 Compat

Add- Saiga Bullpup

 

-----------------------------

RU GRU:

 

RU GRU: Trooper:

Remove- Calico M955A

Add- G3A3, AK-103 Gen 2

 

RU GRU: Combat Medic:

Remove- PP-2000 {ma85_wf_smg35}

Add- Remington Model 870, CZ Scorpion Evo3 A1,

 

RU GRU: Sharpshooter:

Remove: AS-50, MP-443 Gurch,

Add- Gepard GM6 Lynx, Smoke Grenade

SIG Sauer P226 C

 

RU GRU: Paratrooper:

Remove- Calico M955A

Add- Dragunov SR

 

-----------------------------

RUSZ 104th Brigade/KGB

 

RU Spetsnaz 104th Brigade: Rifleman:

Remove- Tavor CTAR-21

Add-  AK Alpha

 

RU Spetsnaz 104th Brigade: Corpsman:

Remove- G3A3

Add- Remington Model 870

 

RU Spetsnaz 104th Brigade: Scout Sniper:

Remove: AS-50 MP-443 Gurch

Add- Gepard GM6 Lynx, Smoke Grenade,

SIG Sauer P226 C

 

RU Spetsnaz KGB: Explosive Specialist

Remove- Tavor CTAR-21

Add- AK-47

 

RU Spetsnaz KGB: Juggernaut:

Remove- M249 para

Add- Calico M955A

 

RU Spetsnaz KGB: Scout:

Remove- AUG A3

Add- Dragunov SR

 

------------------------------

RU Air Force ADF

 

RU Air Force ADF: Rifleman:

Remove- Calico M955A

Add- G3A3 {cw_g3a3} AS-VAL

 

RU Air Force ADF: Corpsman:

Remove- H&K UMP-45

Add- Remington Model 870, KRISS Super V Custom

 

RU Air Force ADF: Scout Sniper:

Remove: AS-50, MP-443 Gurch

Add- Gepard GM6 Lynx, Smoke Grenade

SIG Sauer P226 C

 

-------------------------------

RU Military Police  OMON:

 

RU Military Police: OMON Soldier:

Remove- Tavor CTAR-21

Add- AK-103 Gen 2

 

RU Military Police OMON: Assault Unit:

Remove- Fabarm STF 12 Compat

Add- Saiga Bullpup


 

Please do not know if there are things that look like they have been added or switched around or you think there are things that are unbalanced please do note there were things that were just added or just removed because there were already the right equipment or guns already in place with the jobs.

 

New MOTD Rules

 

AS50 or the GM6 Lnyx cannot be used in CQC situations. (Considered FailRP) 

Tac inserts are not allowed to be on any unreachable places that can’t be reached on foot. (Glitch Spots are still not allowed)

Baiting is considered FailRP you must participate in the war in all matters winning or losing. (Baiting is considered hanging around Spawn line areas with no weapon out wanting to get shot)

Taliban suicide vest can be activated now every 5 minutes.

Taliban using explosive Specialists of suicide can only happen every two minutes.

Base raid can be conducted if an army has all the power cords with inside the base can be conducted only with a BG. However, this can only happen if there is a confirmed sighting as well as proof that the Army in question has all the power cores. (you cannot assume just because the power cords are not there that they can/have been taken by said Army)

Special forces are able to conduct Rescue missions to retrieve kidnapped personnel given permission by a Vice Commander+ or INSCOM/OMON member With proof of where the kidnapped personnel is being held. (You can't use an assumption as proof)



 

 

 

 

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Been waiting for this :)

Bit of a clarification though - On the new power core raids you mentioned, is this an actually raid (shooting and killing), or still the no shooting and killing type raids? If it is an actually raid, can we still do the no shooting and killing raids to get power cores when the enemy does not have ALL of them?

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1 hour ago, Brandon0623 said:

Nice update Scheffer keep it up.

 

EX Military RP Member |Marine CMDR, MP CMDR. DI CMDR,RUAF  ATCL LTC,EX Senior Mod / Wardog| 

ExImperial Rp MC RVMS AUO Lieutenant Colonel| Moderator GM III | 

 

 

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