Zooguy4111 Posted March 4, 2019 Share Posted March 4, 2019 What you want to see? - CI combat medics as their own branch of CI. Why should we add it? - Because, right now CI have RND and combat and that's about it. There aren't many special jobs and NU-7 have medics, juggernaut,heavy's, and snipers. Compared to CI's two branches NU-7 have a massive advantage. And it's not just that branch of MTF others are also way stronger than CI. What are the advantages of having this? - Helps diversify CI and helps the balance of the fights. Who is it mainly for? - CI but this can make more people want to join CI. Links to any content - N/A I didn't know if this counted as a branch update but Conner told me it wasn't so I'll just trust him. Link to comment Share on other sites More sharing options...
タイムレス?スパルタ Posted March 5, 2019 Share Posted March 5, 2019 This seems like an great idea. but not really needed. I know that the Foundation has all these great and more powerful jobs than CI but, not much CI can do. We do have 2 branches but those two branches hold strong on the tree. having a connection and not falling down. Link to comment Share on other sites More sharing options...
Zooguy4111 Posted March 5, 2019 Author Share Posted March 5, 2019 17 hours ago, タイムレススパルタ said: This seems like an great idea. but not really needed. I know that the Foundation has all these great and more powerful jobs than CI but, not much CI can do. We do have 2 branches but those two branches hold strong on the tree. having a connection and not falling down. RND can't really do anything combative. All they do is test 049 make equipment and reason deals with the foundation. Link to comment Share on other sites More sharing options...
Coco1929 Posted March 5, 2019 Share Posted March 5, 2019 I personally believe that CI have way to many classes / jobs. If this where to be added i think that you would have to get rid of one, Just my opinion. Link to comment Share on other sites More sharing options...
Manager Nimo Posted March 6, 2019 Manager Share Posted March 6, 2019 I would say +Support But just remember nobody should be combat healing. 〖 PoliceRP 〗Senior Management Team | Manager 〖 Lead Account Manager 〗 Link to comment Share on other sites More sharing options...
Zooguy4111 Posted March 6, 2019 Author Share Posted March 6, 2019 2 hours ago, Coco1929 said: I personally believe that CI have way to many classes / jobs. If this where to be added i think that you would have to get rid of one, Just my opinion. Like what job/class? And MTF have way more. Link to comment Share on other sites More sharing options...
Guest Posted March 6, 2019 Share Posted March 6, 2019 15 hours ago, Coco1929 said: I personally believe that CI have way to many classes / jobs. If this where to be added i think that you would have to get rid of one, Just my opinion. How so? All jobs are made so multiple ranks can use them (except PVT and LT). We have less jobs than many other departments. Link to comment Share on other sites More sharing options...
Jet Posted March 6, 2019 Share Posted March 6, 2019 (edited) +/-SUPPORT Just give LT+ medkits like Security tbh. No need for another job and you guys have had an update recently also. Also, in lore MTF/Foundation really get more funding (Hence why they have more jobs) then CI so there would be no point in adding this. Most doctors for CI are like surgeons and they don't really have a combat medic portion... Let's also start talking about weaponry. CI has better weapons then foundation. They also haves something foundation doesn't, cloaks. If your aim is to "balance" things out this not a way to do it. Adding a medic class only just allows healing and serves no actual balance at all. On top of this, foundation medics really aren't active. CI also has their own version of MTF that has elite weapons. These are reasons I feel like this isn't needed. (P.S. Everytime we add a class in, it breaks other spawnpoints so Admin+ have to fix it so I don't see a need to break spawnpoints when you could just add medkits to LT+ classes...) Edited March 6, 2019 by Jet TZ Link to comment Share on other sites More sharing options...
Knox Posted March 6, 2019 Share Posted March 6, 2019 still CI pretty OP Link to comment Share on other sites More sharing options...
Zooguy4111 Posted March 6, 2019 Author Share Posted March 6, 2019 (edited) 5 hours ago, Jet TZ said: +/-SUPPORT Just give LT+ medkits like Security tbh. No need for another job and you guys have had an update recently also. Also, in lore MTF/Foundation really get more funding (Hence why they have more jobs) then CI so there would be no point in adding this. Most doctors for CI are like surgeons and they don't really have a combat medic portion... Let's also start talking about weaponry. CI has better weapons then foundation. They also haves something foundation doesn't, cloaks. If your aim is to "balance" things out this not a way to do it. Adding a medic class only just allows healing and serves no actual balance at all. On top of this, foundation medics really aren't active. CI also has their own version of MTF that has elite weapons. These are reasons I feel like this isn't needed. (P.S. Everytime we add a class in, it breaks other spawnpoints so Admin+ have to fix it so I don't see a need to break spawnpoints when you could just add medkits to LT+ classes...) While yes balancing is something I want to, that isn't the main reason. I want to add medics or doctors to CI so CI can be more diverse. Right now CI has RND and Combat which is the same as MTF and Researchers. I don't know what you mean by MTF that have elite weapons in CI because at best we have shade or Infiltrators and there are 2 or 3 members of Shade and I rarely ever see an infiltratros. I won't deny that CI has better weapons, in most situations CI will out gun MTF. This being said there have been times where I have gotten on and MTF are raiding us and we can't leave our spawn due to us getting sniped and the fact that MTF had medics there to help them. And the cloaks I believe are for Infiltrators which is diamond+ only which, has about 2 to 3 members that aren't very active. It would make sense that a lot of CI medics would be surgeons I can't find anything in lore that actually says that they are. I do get that the foundation gets more funding, I mean they are funded by the rest of the world. I do get that the spawn points would be trouble some and I would love to help out with that if I could but I doubt I can. And I don't know if I'm just really forgetful but what update did we get? Edited March 6, 2019 by Zooguy4111 Link to comment Share on other sites More sharing options...
Guest Posted March 7, 2019 Share Posted March 7, 2019 5 hours ago, Knox said: still CI pretty OP To you I say compare MTF to CI. 6 hours ago, Jet TZ said: CI also has their own version of MTF that has elite weapons. These are reasons I feel like this isn't needed. The job you’re referring to is currently broken and therefore we don’t have our own version of MTF. But overall, -support its unneeded. CI command already has medkits but they use it for themselves. Secondly you can always buy a medkit in the armory. Link to comment Share on other sites More sharing options...
Lefty Posted March 7, 2019 Share Posted March 7, 2019 On 3/5/2019 at 3:30 PM, Nimo said: I would say +Support But just remember nobody should be combat healing. Link to comment Share on other sites More sharing options...
Ethical Posted March 7, 2019 Share Posted March 7, 2019 On 3/5/2019 at 7:30 PM, Nimo said: I would say +Support But just remember nobody should be combat healing. Link to comment Share on other sites More sharing options...
th3 Posted March 12, 2019 Share Posted March 12, 2019 -Support Not needed in my mind at this time SCPRP Head of Staff Lead Discord Administrator Link to comment Share on other sites More sharing options...
Igneous Posted March 16, 2019 Share Posted March 16, 2019 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. Link to comment Share on other sites More sharing options...
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