Ronin

Minimum Gov for Silo spawning - Denied

Recommended Posts

What you want to see? -  A minimum amount of government needing to be online in order to spawn a money silo.

Why should we add it? -  It's a tad unfair when 4 CC and a Blood spawn a money silo in with one trooper and 3 low ranked PD on to try and deal with it.

What are the advantages of having this? -  Make it a bit more fair in terms of chances of actually getting the silo taken down.

Who is it mainly for? - Government.

Links to any content - 

Share this post


Link to post
Share on other sites

+ Support

Bank robbery has a rule on this so money silos should too.

Share this post


Link to post
Share on other sites
55 minutes ago, Logan said:

+ Support

Bank robbery has a rule on this so money silos should too.

Maybe 5 pd or if 2+ tacs are on?

Share this post


Link to post
Share on other sites
7 hours ago, Logan said:

+ Support

Bank robbery has a rule on this so money silos should too.

+Support, but it can't be a rule. This needs to be a mechanic that is implemented. This usually occurs when no staff are online, and the rule would be wasted.

Share this post


Link to post
Share on other sites
7 hours ago, Logan said:

+ Support

Bank robbery has a rule on this so money silos should too.

There pretty much a portable bank

  • Like 1

Share this post


Link to post
Share on other sites

+Support

When you are on gov in the morning with 1 or 2 other people and see that red dot in the sky you know that you will die and the crims will just get the money. 

Share this post


Link to post
Share on other sites

+Support 

Make it the same number as a bank robbery 

This is dangerous because It can totally break the economy 

Share this post


Link to post
Share on other sites

+Support

I have been on staff and seen multiple CCs do a money silo early in the morning with 5 Government on. Its unfair and should have a minimum amount of government to do it.

Share this post


Link to post
Share on other sites

+1 Support

  • The ability to spawn money silo's when very little PD are on ruins the economy.

Share this post


Link to post
Share on other sites
21 hours ago, Pliskin said:

+1 Support

  • The ability to spawn money silo's when very little PD are on ruins the economy.

+support but i don’t think it killing the economy since you can base for 30 Mins and make more money 

Share this post


Link to post
Share on other sites

+support

same number as bank seems fair

Edited by Alistair

Share this post


Link to post
Share on other sites
On 2/18/2019 at 4:48 PM, Pliskin said:

+1 Support

  • The ability to spawn money silo's when very little PD are on ruins the economy.

 

Share this post


Link to post
Share on other sites

Denied. The SMT team for this server has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.