Razonix Posted December 8, 2018 Share Posted December 8, 2018 I had a problem on Staff where the D Class could open the generic scanners around Gate A, and after further testing, anyone can open them. They look like the keycard scanners but cannot be interacted with except by a simple E input. You probably know what I'm talking about but test it out if you see this! Link to comment Share on other sites More sharing options...
Guest Posted December 8, 2018 Share Posted December 8, 2018 No way to change it, however the MOTD states that it’s against the rules for them to exploit that. Link to comment Share on other sites More sharing options...
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