RustyScythe Posted August 12 Share Posted August 12 Battalion Name: Imperial Commandos Link to the current model and size (if applicable): https://steamcommunity.com/sharedfiles/filedetails/?id=2523962419 Link to the new model and size (if applicable): https://steamcommunity.com/sharedfiles/filedetails/?id=2365779240 Job name: Crimson Squad: Reaper New Job/Class Name: Epsilon Squad: Vale Current model: models/player/republiccommandos/RC_Reaper.mdl New model: models/defcon/loudmantis/shadows/vale.mdl - Current loadout: Keys, Cc2018_dc17m_red, cc2018_dc17ms_red, rw_sw_bino_white, alydus_fusioncutter, cross_arms_swep cross_arms_infront_swep salute_swep, com_dc15p_red_, dradio, activity_logger, bkeycard, zeus_flashbang Add: heavy_shield, cc2018_dc17msg_red, and zeus_thermaldet Remove: zeus_smokegrenade Reason for change: Epsilon Squad is replacing the weirdly placed Crimson squad in a way that differentiates them from Omega Squad which was a long lasting problem while also making it its own independent squad. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Epsilon is going to be a hostage negotiations squad and more cqc breaching focused. This brings a whole new focus for IC and the server as a whole Job name: Crimson Squad: Gren New job name: Epsilon Squad: Witt Current model: models/player/republiccommandos/RC_Gren.mdl New model: models/defcon/loudmantis/shadows/witt.mdl - Current loadout: Cc2018_dc17m_red, cc2018_dc17ms_red, rw_sw_bino_white, alydus_fusioncutter, cross_arms_swep, cross_arms_infront_swep salute_swep, com_dc15p_red_, dradio, activity_logger, bkeycard, zeus_flashbang, zeus_smokegrenade Add: cc2018_dc17msg_red, alydus_fortificationbuildertablet, and zeus_thermaldet Remove: cc2018_dc17ms_red Reason for change: Epsilon Squad is replacing the weirdly placed Crimson squad in a way that differentiates them from Omega Squad which was a long lasting problem while also making it independent. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Epsilon is going to be a hostage negotiations squad and more CQC breaching focused. This brings a whole new focus for IC and the server as a whole. Witt will be the engineer of the squad Job name: Crimson Squad: Blu New job name: Epsilon Squad: Riggs Current model: models/player/republiccommandos/RC_Blu.mdl New model: models/defcon/loudmantis/shadows/riggs.mdl - Current loadout: Cc2018_dc17m_red, cc2018_dc17ms_red, rw_sw_bino_white, alydus_fusioncutter, cross_arms_swep, cross_arms_infront_swep, salute_swep, com_dc15p_red_, dradio, activity_logger, bkeycard, zeus_flashbang, and zeus_smokegrenade Add: cc2018_dc17msg_red, rw_sw_z6i, rw_ammo_distributor, heavy_shield, weapon_grapple, and zeus_thermaldet Remove: cc2018_dc17ms_red, starwars_jetpack, zeus_smokegrenade Reason for change: Epsilon Squad is replacing the weirdly placed Crimson squad in a way that differentiates them from Omega Squad which was a long lasting problem while also making it its own independent squad. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Riggs will be acting as a heavy weapons expert we think its fair that with the addition of the Z6i we exchange the jetpack for the grappling hook the grappling hook makes it so that if riggs were to have any mobility he wouldn't be able to use the Z6i Job name: Crimson Squad: Maroon New job name: Epsilon Squad: Plank Current model: models/player/republiccommandos/RC_Maroon.mdl New model: models/defcon/loudmantis/shadows/plank.mdl - Current loadout: Cc2018_dc17m_red, cc2018_dc17ms_red, rw_sw_bino_white, alydus_fusioncutter, cross_arms_swep, cross_arms_infront_swep, salute_swep, ship_maintenance_tablet, cc2018_dc15p_red, dradio, activity_logger, bkeycard, zeus_flashbang, zeus_smokegrenade Add: cc2018_dual_dc15p_red and zeus_thermaldet, rw_sw_valken38x Remove: cc2018_dc17m_red, zeus_smokegrenade, and cc2018_dc17ms_red Reason for change: Epsilon Squad is replacing the weirdly placed Crimson squad in a way that differentiates them from Omega Squad which was a long lasting problem while also making it its own independent squad. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Plank will be more of a gunslinger relying on his pistols and DMR-esque Valken 38 x more then the rifle so it will not be in his kit Current: Last Imperial Commando Boss - Creator of Epsilon Squad - R IC COL 8509 Rusty Retired: IC Commander Boss - Ω 1309 Niner Skirata 2x - Ω 1136 Darman Skirata - Ω 3222 Atin Skirata - First Deputy Hazard Supervisor - Last Demo Vice Lead - IC Vice Commander 1140 Fixer 2x - Admin Rusty - First Ever ISB:IA Junior Operative - Last Naval Agent Gideon Hask IF2 - DT V07- DT CPT EL9 - Shadow Guard VI Scythe - Shock CPT Rusty "Protocol Fracture" "Senior Commander Rusty has never existed" Link to comment Share on other sites More sharing options...
Chrono The Changeling Posted August 12 Share Posted August 12 -Support I would like to point out this and things may have changed from when I was boss but I don't think changing the models is needed or would be accepted in general. Also part of the issue with Crimson back when I was in CMD was trying to make it unique from Omega but it was hard as IC is already fully spec ops and being an extra redacted squad like Omega meant the two were always fighting for members or one would be full while the other would struggle. I would love to see a new coat of paint on it though and hope IC will be able to support both squads. Concerning Maroons Load out using the Valken38x instead of the IC Specific weapon of the DC17M sniper variant. I think maybe asking for a DRM variant maybe using green bolts would allow it to be more in line with the rest of IC weaponry. Also I don't remember the pathing names but if the cc2018_dual_dc15p_red are the dual DC17s then I know those were restricted to officers+ for certain reasons. Again maybe something to make it stick out for the whole squad along with their gameplay is to ask for the main guns repeated in the code, color variant changed to green, and the damage balanced for their type of gameplay. Would require a little more work to make it but might help it out more. I want to support this though there are some things that either don't make since for IC to use or changes things in a way that I think might actually hurt IC. I do hope you can get it though if you think this will help IC though. 1 Current: Navy Vice Admiral Chrono | Pyke Mobster II Woodland THE FIRST MOBSTER RANK IN PYKE FINAL AGENT KALLUS | FINAL APPOINTED VICE ADMIRAL Former: IC Commander 1138 Boss | IC VCMDR 1207 Sev | IC CSLD SSLD DMS MAJ 4457 Reaper | IC CSVL SSLD DMS 4560 Gren | IC SSS DMS SFC 1597 Chrono | Navy SO PO1 Chrono | Pyke ESR Henchman II Krono | Apprentice I Sonic | Royal Guard CDT Chrono | ISB Director Orson Krennic | Senior Gamemaster | ISB Deputy Director Beerus | Acting Marshall Chrono | Support | Forum Diplomat | Senior Commander | Senior Admin | Navy Director of Security Lieutenant Commander Chrono | Director of Security ISB 021 Agent Kallus Link to comment Share on other sites More sharing options...
Rasputin Posted August 12 Share Posted August 12 Heavy heavy +Support One of the biggest things IC struggled with when I was Boss was the uniqueness of the squads. Like Chrono said, one was always full and one was empty. Then the merge of crimson into snipers happened and it did not really help. I think changing crimson to a different squad giving it new SOPs (assuming they would unlink it from snipers because rusty said it would be CQC) would help. End of the day I am in the retirement home, so I fully believe if the current Boss feels this is a proper fix to the long lasting Crimson V Omega feud then I am in full support of it. Current: Commander Boss | Muscle I Sigma - Co-Creator of the HCD Ex: SF Vice Marshall, IC VCMDR Fixer/Scorch, SF Wing Commander Ubbel, SFC Maroon, 1LT Darman, Major Niner, Shock SPC Tadpole, 501st ARC CPL x2, DT PFC IO7, IQ Apprentice III, RG CDT III, Last Ever Demo Overseer, First ever Hazmat Overseer. Link to comment Share on other sites More sharing options...
Annatar Posted August 16 Share Posted August 16 + Support This is a great addition to the IC Battalion. With a variety of weapons instead of a squad full of snipers. ES00 9904 Crosshair | VCMDR 1140 Fixer | Former VCMDR 1207 Sev Elite Squad | Imperial Commando Link to comment Share on other sites More sharing options...
Mirage_Sevet Posted August 16 Share Posted August 16 + Support I'd rather have a real lore squad. And it seems like it should do well as all Crimson really was just sniping and although I love Crimson Epsilon just makes more sense. Link to comment Share on other sites More sharing options...
Manager Beckett Posted August 21 Manager Share Posted August 21 ACCEPTED Thank you for your suggestion! We appreciate your support in improving our server! Link to comment Share on other sites More sharing options...
Recommended Posts