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Found 4 results

  1. What are you suggesting? - A few possible minor changes to the way the trash/sewage system works for the utility branch in SCP-RP. While not all of this would need to be implemented, both parts would improve the entirety of the trash collection system in some way. Issue: There is a general lack of sewers and also a lack of waste available in each sewer. Especially with multiple people collecting trash online, the few sewers empty VERY quickly when your trash collector goes anywhere over level 3, and at level 5, I find myself running around the entire LCZ trying to find trash in sewers that have been empty for 4 minutes now. And of course, with an additional player, the chances of finding a sewer with trash in it are lower. It’s pretty difficult when you’re a higher rank, as you have to go to 4-5 sewers which are randomly empty just to fill the compactor. For lower ranking trash collectors who are solo, the problem is not noticeable, but when there are 2+ people collecting, it can get territorial. Solution 1: More sewers scattered around, with more stations. (details and nerfs listed below) Solution 2: Changing addon to increase the number of trash in each sewer. (if addon allows) To offset the possibility of players abusing this to gain a much greater amount of money, space out the recycling stations, to increase the effort needed to use two compactors at the same time. Listed below are solution 1 related ideas. Possible new recycling station locations~ In LCZ, around the corner of SCP-131, or in the empty room adjacent. In HCZ, maybe either Misc. Containment hallway, Temp Euclid, or on the wall in the glass CC room (5208’s). Possible new sewer locations~ LCZ- By meeting room, in the bathroom, on LCZ side of each HCZ checkpoint, 173’s the adjacent hallway, armory hallway intersection, inside medbay, outside SCP-432’s closet, etc. HCZ- HCZ sides of EZ checkpoints, in the space to the side of SCP-098’s CC, outside SCP-966 CC, misc. containment hallway, etc. (not too familiar with HCZ current locations) How would this change better the server? - Allow for much more Utility activity, to not only assist in giving armor but by amplifying the number of players who play Utility at a given time. It would give more opportunity for progression by means of the branch, and it would entice more people to join Utility. Are there any disadvantages of making this change to the server? - No major disadvantages, people might not like seeing so many sewers everywhere, and it may result in a tiny bit more lag (not sure how the addon affects performance). Utility staff would be making MUCH more money, and a small price nerf could be added to offset the major sewage buff, but spacing them out farther would help too (to incentivize not using 2 at a time). Who would this change mostly benefit- Utility. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - None
  2. What are you suggesting? - Adding a roll to the Containment Specialist SOP to cut or break through a lockdown door. In this example, a CS would @ to call for a sit, roll (60+?) and upon a successful roll, the admin can move the CS through the lockdown door. (JUST the CS), others can assist with the roll, but the hole is only large enough for the CS to get through. As of now, once you hit MP and ME rank on maintenance, the CS role become irrelevant because you have full access into HCZ, and switching to CS just wastes time. If not a roll, perhaps a CS can advert for cutting through each Lockdown Door similar to an SCP- (50% per minute?) It'll still take some time to get to EZ. (Allowing MTF Engineer time to lift the lockdown if they are available) How would this change better the server? - This would allow maintenance to perform their duties in EZ while there is a lockdown in effect. Too frequently I find that if a lockdown occurs and the lights go out, you can plan on the lights being out for 30~ minutes. Are there any disadvantages of making this change to the server? If so, explain. - The only disadvantage that I can see is, if CS has the ability to move through Lockdown doors, that would somewhat negate the MTF Engineer role. However, the Engineer would still be very useful, because if there is one active it can still save time- as there are SEVERAL lockdown doors between LCZ and EZ. Who would this change mostly benefit? - Players who have the Containment Specialist whitelist, and the whole facility during lockdowns. Obviously, the balancing and rules provided above are speculative in nature and can be adjusted as needed or as seen fit. Thanks /me Kiss /me Rolls a 99.
  3. 1. What is your Ingame Name: Mapley 2. SteamID (steamid.xyz if you need to get it): STEAM_0:0:532165723 3. Rank: Senior 4. Time on server: 1 and a half weeks. 5. Total strikes ever received: 0 6. How many warns do you have on GL: 0 7. Who gave you permission to apply: Krieg and Dustin 8. On a scale of 1-10, how active are you?: 8 9. Why do you think you’re fit for ACM (60+ words): I feel fit for ACM since I have lots of experience, I have been in medical since I ever joined GL and it has always been my favorite branch. Since I have lots of time in medical I have lots of experience when it comes to handling healing and surgery. I am as of now in E11 and MMF as my combat classes and I have been in E11 for a long time as well which means I have very great combat skills when on the field as well. I have been a loyal and dedicated member in medical and I will stay in medical for a long time now and I feel like all of the reasons I have stated are fit for a ACM position. 10: (Bonus question, this is in no way required, but it gets you some brownie points) CI is currently raiding. You see an MTF E-11 CPL at 27% health running away from a fight. Just as you start to examine his condition, an MTF A1 Captain comes up to you and asks you to help them fend off the CI. What do you do? Since I am a medical man I would heal the E11 first since code black means no surgeries and it shouldn't take long. After I am done healing I'll head off with the Captain.
  4. 1. What’s your In-Game Name?: Mapley 2. What’s your SteamID (e.g. STEAM_0:1:55975235)?: STEAM_0:0:532165723 3. What is your Rank?: MA 4. What’s your time on the Server?: 1 week 5. Total strikes you’ve ever received? 0 6. How many warnings do you have on GL? 0 7. Who gave you permission to apply? Loaf 8. On a scale of 1-10, how active are you? 9 9. Why do you believe you are fit for Mobile Mop Force (75+ words)? Mobile Mop Force was a sub-division I always wanted to join cause of the aspect of it. I love maintenance and medical RP a lot but MMF's own RP style is even more lovely, the whole decontaminating and disposing of a biohazard sounds hella fun. I have been with maintenance for a while now, almost 2-3 weeks now and so far, I love the community and people in it as well as the RP which is what keeps me active. I am a good active member of the community myself and on the job. I'm on at least almost every day for 2-3 hours or so. MMF is also a combatant which I have been in E11 and CI Military before which has helped me increase my fighting on the server a lot and right now, I say I'm decent at combat. When it comes to maintenance, I try to do my best at it and put effort into my RP and into the job itself, I work all day and, in the end, I always have fun. The reason why I should join MMF is cause I'm a loyal member, a good combatant, a hard-working guy, and a loyal and trustworthy guy. 10. What is the main purpose of MMF? The Main purpose of MMF is to clear out any leftover biohazard materials or messes really. Which means they'll filter the air and decontaminate everything inside the infected zone, throw all decontaminated stuff into the incinerator. This includes 008 instances and 049 as well as 610 instances on the site. 11. What would be your preferred pseudonym (name) if you are accepted (must be a name of a cleaning product/brand)? MMF Jan2 Windex will edit
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