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Found 10 results

  1. Baens

    Shock SOP

    Shock SOP Updated: 10/8/19: https://docs.google.com/document/d/1fpsEHP61EsqTlwOR7zVQyESdvogOTnIdzETXZsVgFCE/edit#
  2. OVERVIEW: This Thread Contains Information that will curtail change in the Battalion on a "Class" Level. The SOPs and Rules of Engagement Remain the same for all units/battalions unless the General Appointee(Plague) or the Grand General(Falcon) wishes to change said SOPs or ROE of the battalions listed. This thread will list changes not definitively set in place as of current and are subject to change. SMT will handle proceedings as wished and will remmain inacted to do so. These are my Suggestions, these are my points, these are my goals..... Change and Suggestional Goals: 1.Weapon Re balance and Rearmament of all units to give all units prior to this suggestion a unique and absolute role on the battlefield. 2.Class Alterations to be made to highlight communication and teamwork usage on the field. 3.Provide fair and Balanced combative solution to the inactivity in battalions/units. 4.Provide an incentivized way of personal development and leadership skills for players on different battalions/units. Changes Listed below: Attack Battalions: 1. All Attack Battalion would receive a Buff and Nerf in terms for Organization. 2. Every Attack Battalion would and should have 3 base classes to Progress from and a number of specialized classes to train for depending on unit lore size (I.E. 212th would only have 2 Extra Specialist Classes for 2nd Airborne Sharpshooters. Which replace snipers for this unit) For more Specific Changes Go to the Bottom of the Thread. 3.Every Attack Battalion would have a Weapon that Uniquely fits their respective roles.(I.E. Commandos Stick with DC-17m Blaster Carbine and ARC With the Wester M5 Prototype Blaster Rifle) 4. Due to the Nature of the Attack Battalions, All Attack based units would receive a Standard medic class and no one else(Exception to rule will be VC and 5th Fleet) 5.Attack Battalions will have a wide arsenal of Stronger standard issue weapons to better siege and assault points in exchange for Armor points and Health. 6. Max Attack units would be 4 at any point in time. Defense Battalions: 1. All Defense Battalions Would have Snipers and Pilots as the first 2 of the three Specialist classes. 2. Defense Battalions would have stronger standard Armor and Health in exchange for stronger standard weapon Benefits. 3.Defense Battalion would be allowed to 3 units max at any point. Expeditionary Forces/units: 1. Typically , Units that are under the size of a Clone Battalion(I.E. A Company, a Platoon,ETC) Fall under this designation. 2. May include Small units that can be applied to multiple roles on the battlefield 3. Will have a balanced set of Weapons and Armor to Counter act problems on the field. 4. Many of the units Assigned this Tag will fall under lore Sized Units(example: Torrent Company will go with 501st.) Set Up Of The Units and Equipment: Offensive Battalions: 212th Attack Battalion 212th Trooper: Model(s):models/reizer_cgi_p2/212_trp/212_trp.mdl , models/reizer_cgi_p2/212_d4/212_d4.mdl , models/reizer_cgi_p2/212_snow_trp/212_snow_trp.mdl Weapon(s): weapon_tfa_dc15a212 , tfa_swch_dc17 Health: 150 Armor: 75 212th Heavy Trooper: Model(s):models/reizer_cgi_p2/212_d7/212_d7.mdl , models/reizer_cgi_p2/212_snow_trp/212_snow_trp.mdl Weapon(s): weapon_tfa_dc15a212 , tfa_swch_dc17 , weapon_chatterbox_minigun Health: 200 Armor: 135 212th Medic Trooper: Model(s):models/reizer_cgi_p2/212_med/212_med.mdl , models/reizer_cgi_p2/212_snow_trp/212_snow_trp.mdl Weapon(s):tfa_swch_dc17 , tfa_752_dc15s_expanded , weapon_medkit or Darkrp Medkit , weapon_bactainjector Health: 120 Armor: 100 2nd Airborne Sharpshooter: Model(s):models/player/nv_2ac/2nd_ac.mdl , models/reizer_cgi_p2/212_snow_trp/212_snow_trp.mdl , models/player/deltas_2nd_ac/2nd_ac_engineer.mdl Weapon(s): bf2017_valkenn , weapon_tfa_dc15sa212 Health: 170 Armor: 70 Notes: 2nd are allowed Jet Packs. The MPI II Armor is truly a work of genius, Resulting in a Slick and Rounded helmet design to provide the Wearer with a better line of sight and comes fully mod-able with a rangefinder. SuroSub Corporation really outdid themselves with this one. Quick,Clean, and Effective on the Field! 212th Officer: Model(s):models/reizer_cgi_p2/212_maj/212_maj.mdl, models/reizer_cgi_p2/212_snow_trp/212_snow_trp.mdl, models/player/deltas_2nd_ac/2nd_ac_visor_up.mdl Weapon(s): weapon_tfa_dc15a212 , tfa_swch_dc17 , tfa_sw_dc17dual Health: 200 Armor: 85 212th Commander Cody: Model(s):models/reizer_cgi_p2/212_cody/212_cody.mdl Weapon(s): weapon_tfa_dc15a212 , tfa_752_dc15s_expanded , tfa_sw_dc17dual Health: 300 Armor:100 501st Clone Legion 501st Trooper: Model(s):models/reizer_cgi_p2/501_trp/501_trp.mdl , models/reizer_cgi_p2/501_d3/501_d3.mdl , models/reizer_cgi_p2/501_snow_trp/501_snow_trp.mdl Weapon(s):tfa_swch_dc17, tfa_752_dc15s_expanded Health: 150 Armor: 75 501st Assault Trooper: Model(s):models/reizer_cgi_p2/501_d4/501_d4.mdl , models/reizer_cgi_p2/501_snow_trp/501_snow_trp.mdl Weapon(s): weapon_tfa_dc15a501 , tfa_swch_dc17 , chaingun_servius Health: 200 Armor: 135 501st Medic Trooper: Model(s):models/reizer_cgi_p2/501_med/501_med.mdl , models/reizer_cgi_p2/501_snow_trp/501_snow_trp.mdl Weapon(s):tfa_swch_dc17 , weapon_bacta_grenade , weapon_jew_bactakit Health: 125 Armor: 100 501st Jet Trooper: Model(s):models/reizer_cgi_p2/501_jet/501_jet.mdl , models/reizer_cgi_p2/501_snow_trp/501_snow_trp.mdl , models/reizer_cgi_p2/501_d7/501_d7.mdl Weapon(s): tfa_grenade , weapon_tfa_dc15sa501 Health: 150 Armor: 50 Notes: Jet Troopers are Trained to Only Fight in Large Scale Forward Assaults. 501st Officer: Model(s):models/reizer_cgi_p2/501_col/501_col.mdl, models/reizer_cgi_p2/501_snow_trp/501_snow_trp.mdl, models/reizer_cgi_p2/501_appo/501_appo.mdl Weapon(s):weapon_tfa_dc15a501 , tfa_swch_dc17 , tfa_sw_dc17dual Health: 200 Armor: 85 501st Captain Rex: Model(s):models/reizer_cgi_p2/501_rex/501_rex.mdl , models/reizer_cgi_p2/501_snow_cmd/501_snow_cmd.mdl Weapon(s): weapon_tfa_dc15a501 , tfa_752_dc15s_expanded , tfa_sw_dc17dual Health: 300 Armor:100 41st Elite Corps 41st Trooper: Model(s):models/reizer_cgi_p2/41_d2/41_d2.mdl , models/reizer_cgi_p2/41_d1/41_d1.mdl , models/reizer_cgi_p2/41_snow_trp/41_snow_trp.mdl Weapon(s): weapon_tfa_dc15a212 , tfa_swch_dc17 Health: 150 Armor: 75 41st Siege Trooper: Model(s):models/reizer_cgi_p2/41_d6/41_d6.mdl , models/reizer_cgi_p2/41_snow_trp/41_snow_trp.mdl Weapon(s): tfa_swch_clonelauncher , tfa_swch_dc17 , weapon_tfa_dcs_wls Health: 200 Armor: 135 Notes: Siege troopers are trained to use the single Shot RPS-6 Rocket launcher to Turn the Tide of Battle. 41st Field Medic: Model(s):models/reizer_cgi_p2/41_med/41_med.mdl , models/reizer_cgi_p2/41_snow_trp/41_snow_trp.mdl , models/player/gideon/greencompany/medic/41stgc_scout_medic.mdl Weapon(s):tfa_swch_dc17 , weapon_tfa_dcs_wls , weapon_bactainjector Health: 120 Armor: 100 Green Company Trooper: Model(s):models/player/gideon/greencompany/trooper/41stgc_scout_trooper.mdl , models/reizer_cgi_p2/41_snow_trp/41_snow_trp.mdl , models/player/gideon/greencompany/sniper/41stgc_scout_sniper.mdl Weapon(s): tfa_dlt20a_extended , weapon_tfa_dc15a_wla Health: 170 Armor: 70 Notes: GC are allowed SA-1 Speeders(Empire Speeder). Due to the Lack of a Mass Produced ARF Model Armor that conforms with the hazardous environments the 41st deals with on the daily basis, BlasTech Industries and Czerka Corp Made a Combined effort to produce this: The SAR Mark I Scout Trooper armor is the first of its line and has a great many Advantages to its design compared to the stand ARF Model I suit! Such as: Better Filtration system and Night Vision Built in Spectral Binoculars. Due to this these Swamp Troopers/Scouts Have the Nickname "Night Crawlers" 41st Officer: Model(s):models/reizer_cgi_p2/41_col/41_col.mdl, models/reizer_cgi_p2/41_snow_trp/41_snow_trp.mdl, models/player/gideon/greencompany/cooker/41stgc_cooker.mdl Weapon(s): weapon_tfa_dc15a_wla , tfa_swch_dc17 , tfa_sw_dc17dual Health: 200 Armor: 85 41st Commander Gree: Model(s):models/player/gideon/greencompany/gree/41stgc_gree.mdl , models/reizer_cgi_p2/41_snow_cmd/41_snow_cmd.mdl Weapon(s): weapon_tfa_dc15a_wla , tfa_752_dc15s_expanded , tfa_sw_dc17dual Health: 300 Armor:100 Clone Trooper Battalion No Changes or Set up required as where we stand as CTs Is Adequate.(May Be Changed in the future.) Defensive Battalions: 104th Wolfpack Battalion 104th Trooper: Model(s):models/reizer_cgi_p2/104_trp/104_trp.mdl , models/reizer_cgi_p2/104_d2/104_d2.mdl , models/reizer_cgi_p2/104_snow_trp/104_snow_trp.mdl Weapon(s):tfa_swch_dc17, tfa_swch_dc15a Health: 175 Armor: 100 104th EVO Skirmisher: Model(s):models/104th/trooper/trooper.mdl , models/reizer_cgi_p2/104_snow_trp/104_snow_trp.mdl Weapon(s): tfa_kotor_br_3 , tfa_dlt20a_extended , tfa_swch_clonelauncher_3 Health: 200 Armor: 175 Notes: Although A little on the old side, The MARK IV BlasTec Industries EVA Armor still provides the user with a perfect balance of Mobility and Protection. EVO Troopers are experimental and very Specifically Picked to serve in very small units across all fronts of the war. 104th Field Surgeon: Model(s):models/reizer_cgi_p2/104_d5/104_d5.mdl , models/reizer_cgi_p2/104_snow_trp/104_snow_trp.mdl Weapon(s):tfa_swch_dc17 , tfa_swch_dc15a , weapon_medkit Health: 165 Armor: 150 104th Pilot: Model(s):models/reizer_cgi_p2/104_pilot2/104_pilot2.mdl , models/reizer_cgi_p2/104_snow_trp/104_snow_trp.mdl , models/reizer_cgi_p2/104_pilot/104_pilot.mdl Weapon(s): tfa_swch_dc15sa Health: 150 Armor: 100 Notes: Pilots are can be Trained to Fight in Large Scale Forward Assaults and Space Battles. 104th Officer: Model(s):models/reizer_cgi_p2/104_maj/104_maj.mdl, models/reizer_cgi_p2/104_snow_trp/104_snow_trp.mdl, models/reizer_cgi_p2/104_d4/104_d4.mdl Weapon(s):bf2017_dc15ss , tfa_swch_dc17 , tfa_sw_dc17dual Health: 250 Armor: 110 104th Commander Wolffe: Model(s):models/reizer_cgi_p2/104_wolf/104_wolf.mdl , models/reizer_cgi_p2/104_snow_cmd/104_snow_cmd.mdl Weapon(s): bf2017_dc15ss , tfa_752_dc15s_expanded , tfa_sw_dc17dual , tfa_sw_repsnip Health: 500 Armor:150 5th Fleet Security Battalion 5th Fleet Security Officer: Model(s):models/joshbotts/5th_sgt/5th_sgt.mdl , models/joshbotts/5th_mp/5th_mp.mdl , models/joshbotts/5th_arf/5th_arf.mdl Weapon(s):tfa_dc17chrome, tfa_swch_dc15a Health: 175 Armor: 100 5th Riot Trooper: Model(s):models/joshbotts/5th_riot/5th_riot.mdl , models/joshbotts/5th_arf/5th_arf.mdl Weapon(s): tfa_dc17chrome , bf2017_dc15ss Health: 200 Armor: 175 5th Fleet Marksman: Model(s):models/joshbotts/5th_airborne/5th_airborne.mdl Weapon(s):tfa_dc17chrome , tfa_swch_dc15a , tfa_sw_repsnip Health: 165 Armor: 150 5th Defense Pilot: Model(s):models/joshbotts/5th_pilot/5th_pilot.mdl Weapon(s): tfa_swch_dc15sa Health: 150 Armor: 100 Notes: Pilots are can be Trained to Fight in Large Scale Forward Assaults and Space Battles. 5th Fleet Officer: Model(s):models/joshbotts/5th_riotcpt/5th_riotcpt.mdl, models/joshbotts/5th_arf/5th_arf.mdl, models/joshbotts/5th_senate/5th_senate.mdl Weapon(s):bf2017_dc15ss , tfa_dc17chrome , tfa_sw_dc17dual Health: 250 Armor: 110 5th Fleet Senate Guard: Model(s):models/joshbotts/5th_cc/5th_cc.mdl , models/joshbotts/5th_arf/5th_arf.mdl Weapon(s): tfa_swch_dc15a_alt , tfa_sw_dc17dual Health: 300 Armor:100 5th Fleet Commando: Model(s):models/joshbotts/5th_senate/5th_senate.mdl , Weapon(s): tfa_swch_dc15s , tfa_dc17chrome , tfa_sw_repsnip Health: 250 Armor:150 5th Commander Justice: Model(s):models/joshbotts/5th_cc/5th_cc.mdl , models/joshbotts/5th_arf/5th_arf.mdl Weapon(s): bf2017_dc15ss , tfa_752_dc15s_expanded , tfa_sw_dc17dual , tfa_sw_repsnip Health: 500 Armor:150 38th Armored Battalion 38th EOD Expert: Model(s):models/suno/player/38_engineer/engineer.mdl , models/reizer_cgi_p2/327_snow_trp/327_snow_trp.mdl Weapon(s):tfa_dc17chrome, tfa_swch_dc15a , sstw_weapon_thermaldetonator Health: 165 Armor: 100 38th Anti-Tank Trooper: Model(s):models/suno/player/38_engineer/engineer_scout.mdl , models/reizer_cgi_p2/327_snow_trp/327_snow_trp.mdl Weapon(s): tfa_dc17chrome , bf2017_dc15ss , detpack Health: 200 Armor: 175 38th Artillery Gunner: Model(s):models/suno/player/38_engineer/flight_engineer.mdl , models/reizer_cgi_p2/327_snow_trp/327_snow_trp.mdl Weapon(s):tfa_dc17chrome , tfa_swch_dc15a , tfa_sw_repsnip Health: 165 Armor: 150 38th Officer: Model(s):models/suno/player/38_engineer/engineer_hvy.mdl , models/reizer_cgi_p2/327_snow_trp/327_snow_trp.mdl Weapon(s): tfa_swch_dc15sa , tfa_sw_dc17dual Health: 250 Armor: 100 Notes: Pilots are can be Trained to Fight in Large Scale Forward Assaults and Space Battles. 38th Colonel Gaffa: Model(s):models/suno/player/38_engineer/xo_gaffa.mdl, models/reizer_cgi_p2/327_snow_trp/327_snow_trp.mdl Weapon(s):bf2017_dc15ss , tfa_dc17chrome , tfa_sw_dc17dual Health: 250 Armor: 150 38th Commander Apache: Model(s):models/suno/player/38_engineer/cmd_apache.mdl , models/reizer_cgi_p2/327_snow_trp/327_snow_trp.mdl Weapon(s): tfa_swch_dc15a_alt , tfa_sw_dc17dual , detpack Health: 500 Armor:100 38th Armored Driver: Model(s):models/suno/player/38_engineer/flight_engineer.mdl , models/reizer_cgi_p2/327_snow_trp/327_snow_trp.mdl Weapon(s): tfa_dc17chrome Health: 250 Armor:150 38th Juggernaut: Model(s):models/player/442nd/442ndjuggernaut.mdl , Weapon(s): droideka_twin_blaster , zx_wrist_flamethrower , b2_wrist_blaster Health: 650 Armor:150 Notes: Well, I have to give credit where credit is due. The Boys over at the 38th made quite the toys! These crazy bastards managed to scavenge a set of xz Droideka Duel blasters and Strapped them to the wrists of a Suit of BinkCO RAS(Radiation and Shrapnel) MK III Armor. These also managed to find a way to hook up some basic Function in those blasters. The suit on its own is pretty bulky and impervious to Slug shooters and most blasters alike. I really hope to see the results of this great invention come to fruition. EDFs(Expeditionary Forces): Advanced Reconnaissance Command ARC MARSHAL COMMANDER: ARC LEAD ALPHA-17 "Alpha" Model: models/player/cgiarcgeneral/cgiarcgeneral.mdl Weapons: tfa_sw_dual_de10 , tfa_swch_alphablaster Health:650 Armor:250 Notes: Resides over all ARC Units and Determines the Course of action for the ARC on the Battlefield. Rancor Battalion: Rancor Senior Commander Colt: Model:models/player/cgirancorcolt/cgirancorcolt.mdl Weapons: tfa_swch_de10 , tfa_sw_dual_de10 , tfa_swch_alphablaster Health:550 Armor:200 Notes: In charge of the Management and Training of ALL New ARC Troopers Rancor Commander Havoc: Model:models/player/cgirancorhavoc/cgirancorhavoc.mdl Weapons: tfa_swch_de10 , tfa_swch_alphablaster Health:350 Armor:125 Notes: SAME AS Above Rancor Commander Blitz: Model:models/player/cgirancorblitz/cgirancorblitz.mdlq Weapons: tfa_swch_de10 , tfa_swch_alphablaster Health:350 Armor:125 Notes: SAME AS Above Rancor Captain Hammer: Model:models/player/cgirancorhammer/cgirancorhammer.mdl Weapons: tfa_swch_de10 , tfa_swch_alphablaster Health:350 Armor:125 Notes: SAME AS Above Acklay Battalion: Acklay Commander Wedge: Model:models/player/cgiarccommander/cgiarccommander.mdl Weapons:tfa_swch_de10 , tfa_sw_dual_de10 , tfa_swch_alphablaster Health:500 Armor:100 Notes: In charge of Training ARC Troopers to Be More Stealthy and More Effective in Assassination missions! Acklay Vice Commander Ramrod: Model:models/player/cgiarccpt/cgiarccpt.mdl Weapons: tfa_swch_de10 , tfa_swch_alphablaster Health:300 Armor:150 Notes: Acklay Vice Commander Lancer: Model:models/player/cgiarclt/cgiarclt.mdl Weapons: tfa_swch_de10 , tfa_swch_alphablaster Health:300 Armor:150 Notes: Condor Battalion: Condor Commander Claw hammer: Model:models/player/cgiarc612th/cgiarc612th.mdl Weapons: tfa_swch_de10 , tfa_sw_dual_de10 , tfa_swch_alphablaster Health:500 Armor:100 Notes: In Charge of Training more ARC Units to Be More Efficient in Note Taking and Supportive Assignments on the battlefield! Condor Vice Commander Renegade: Model:models/player/lt/twarclt.mdl Weapons: tfa_swch_de10 , tfa_swch_alphablaster Health:300 Armor:150 Notes: Condor Vice Commander Sandstorm: Model:models/player/cgiarcnco/cgiarcnco.mdl Weapons: tfa_swch_de10 , tfa_swch_alphablaster Health:300 Armor:150 Notes: ARC Trooper: Model: models/player/cgiarc5th/cgiarc5th.mdl , models/player/cgiarc41st/cgiarc41st.mdl , models/player/cgiarc327th/cgiarc327th.mdl , models/player/cgiarc212th/cgiarc212th.mdl , models/player/cgiarc104th/cgiarc104th.mdl , models/player/cgiarcshadow/cgiarcshadow.mdl , models/player/101st/twarc101st.mdl , models/player/cgiarcecho/cgiarcecho.mdl , models/player/cgiarcfives/cgiarcfives.mdl , models/reizer_cgi_p2/41_arc/41_arc.mdl , models/player/41st/twarc41st.mdl , models/player/cgiarcshock/cgiarcshock.mdl , Weapons: tfa_swch_alphablaster , tfa_dc17chrome Health:250 Armor:100 Slots:20 Notes : A ARC trooper Must seek the counsel of ARC Command to be able to be assigned to a battalion. Each Battalion is allowed 2 ARC Troopers at any given point. EXTRA: AFTER A BUNCH OF FAILED ATTEMPTS AT TRYING FOR ARC, CLONE 99 Decided that he would try once more to the dismay of the ARC Marshal Commander Alpha-17 "Alpha", Acklay Battalion , and Condor Battalion Advanced Recon Forces ARF Trooper: Model: models/reizer_cgi_p2/104_arf/104_arf.mdl , models/reizer_cgi_p2/501_arf/501_arf.mdl , models/reizer_cgi_p2/501_arf2/501_arf2.mdl , models/reizer_cgi_p2/clone_arf/clone_arf.mdl , models/reizer_cgi_p2/clone_arf3/clone_arf3.mdl , Weapons: tfa_swch_dc15s , binoculars Health:150 Armor:50 Notes:Can be assigned to a Regiment By agreement of both the CT Basic Training Lead(BTL) or CT Commander and The Regiment in question. STAP Course must be completed to be Certified in the ARF Unit. ARF Heavy Trooper: Model: models/reizer_cgi_p2/104_arf/104_arf.mdl , models/reizer_cgi_p2/501_arf/501_arf.mdl , models/reizer_cgi_p2/501_arf2/501_arf2.mdl , models/reizer_cgi_p2/clone_arf/clone_arf.mdl , models/reizer_cgi_p2/clone_arf3/clone_arf3.mdl , Weapons: tfa_swch_dc15s , binoculars , bf2017_dc15aa Health:200 Armor:75 Notes:Can be assigned to a Regiment By agreement of both the CT Basic Training Lead(BTL) or CT Commander and The Regiment in question. STAP Course must be completed to be Certified in the ARF Unit. ARF Sniper: Model: models/reizer_cgi_p2/104_arf/104_arf.mdl , models/reizer_cgi_p2/501_arf/501_arf.mdl , models/reizer_cgi_p2/501_arf2/501_arf2.mdl , models/reizer_cgi_p2/clone_arf/clone_arf.mdl , models/reizer_cgi_p2/clone_arf3/clone_arf3.mdl , Weapons: tfa_swch_dc15s , binoculars , tfa_sw_repsnip Health:200 Armor:75 Notes:Can be assigned to a Regiment By agreement of both the CT Basic Training Lead(BTL) or CT Commander and The Regiment in question. STAP Course must be completed to be Certified in the ARF Unit. Final Notes: ALL Regiments other than the CT Corps is allowed only 4 ARFs units so as to keep it Exclusive(1 Team Lead and 3 Specialist to follow). PIC Related: Jedi Master Kar For Nord and An ARF Section. Stealth Operations Corps Stealth Ops Trooper: Model: models/reizer_cgi_p2/spec_trp/spec_trp.mdl Weapons: tfa_swch_dc15s , binoculars , weapon_tfa_dc15ashadow , tfa_imperialdisruptor_extended Health:150 Armor:100 Notes: The Ion Bean Extender allows for the beam to ionize and vaporize the Body of the unfortunate organism on the otherside of this blasters barrel. Stealth Anti-Tank Trooper: Model: models/reizer_cgi_p2/spec_lt/spec_lt.mdl Weapons: weapon_jew_e60r , binoculars , bf2017_dc15aa Health:180 Armor:95 Stealth Ops Officer: Model: models/reizer_cgi_p2/spec_kamma/spec_kamma.mdl Weapons: tfa_swch_dc15s , binoculars , tfa_westar_green , tfa_imperialdisruptor_extended Health:200 Armor:75 Notes Stealth Ops Commander Zorg: Model: models/reizer_cgi_p2/zorg/zorg.mdl Weapons: tfa_swch_dc15s , binoculars , tfa_westar_green , tfa_sw_repshot , tfa_imperialdisruptor_extended Health:400 Armor:175 Stealth Ops ARC Trooper: Model:models/player/cgiarcshadow/cgiarcshadow.mdl Weapons: tfa_swch_alphablaster , tfa_westar_green , tfa_sw_repshot , tfa_imperialdisruptor_extended Health:250 Armor:100 Notes All of the Stealth would be trained Exclusively by Acklay Battalion in Assassination arts and Stealth utilization I am Happy to Call this suggestion Officially Done! More Detains to Come after if this is implemented! I wish for everyone to answer honestly and with Explanations! It has been a long 3 weeks of Editing and perfecting this formula! Thanks for sticking by with the BURSA updates. With that said this is the List of Content needed to make this work: Content List: 1.https://steamcommunity.com/sharedfiles/filedetails/?id=1644238819 Evo Trooper Skin 2.https://steamcommunity.com/sharedfiles/filedetails/?id=1385374591 Rancor ARC Better Models 3.https://steamcommunity.com/sharedfiles/filedetails/?id=1385361976 Battalion ARC Models 4.https://steamcommunity.com/sharedfiles/filedetails/?id=1385365405 More Custom ARC models 5.https://steamcommunity.com/sharedfiles/filedetails/?id=1403728003 Lore Character ARCs for 501st 6.https://steamcommunity.com/sharedfiles/filedetails/?id=1536386341 More Needed ARC Models for Donors to chose from 7.https://steamcommunity.com/sharedfiles/filedetails/?id=1448057193 Captain Fordo Model 8.https://steamcommunity.com/sharedfiles/filedetails/?id=1368940162 41st Better Model that Include Scout Troopers 9.https://steamcommunity.com/sharedfiles/filedetails/?id=529893884 Fixed and Improved z-4 Rotary Cannon 10.https://steamcommunity.com/sharedfiles/filedetails/?id=1258651739 modified and IMPROVED Clone Weapons with good damage variables. 11. https://steamcommunity.com/workshop/filedetails/?id=1258715428 and https://steamcommunity.com/workshop/filedetails/?id=889827473 for Content and weapon scope fixes for the weapons. IT TOOK ME FOREVER TO COMPILE THIS LIST OF IMPROVEMENTS AND SUGGESTION BUT HOPEFULLY, EVERYONE HAS ENJOYED THE IDEAS. I HOPE FOR THE SERVER TO MAKE USE OF AT LEAST SOME OF THESE SUGGESTIONS IF NOT ALL. VOTE AND SPEAK YOUR MIND ON THIS ISSUE IN THE THREAD BELOW! "SEE YOU ALL NEXT MISSION"-DR BEES
  3. I cannot say enough how proud I am at the fact that SWRP has made it this far in. Even with all the Set Backs, even with all the Downfalls, We as a SWRP community has stayed strong since! I all my years of working with GL this is the Peak we have been striving for. I am Proud of all the work that has been accomplished by HC and LC. I believe both can use work but overall have done an adequate job at Keeping the Peace. I am saddened to Announce my resignation, and believe me I have been trying to hold off as long as possible but Recent events have pushed my decision to come to this. After 2 years of serving the community faithfully in regards to RP enhancement, Immersion Quality, And Overall RP Quality, I am proud to say I have done my part for the Server's Growth. From Super Admin of Walking Dead Rp To Head Gamemaster of SWRP for 5 months To CT CMDR Spike 3545, I am Glad to Say My Journey Here was Filled with such Great Events, Making Of Great friends, and Making Of Great Memories. I ask you this community members of SWRP......Keep Star Wars RP Great! The RP is in your hands! Personal Shoutouts Include: Wolffe/Texas: you SOB I love you to death and I appreciate you having my back the Whole Mile! Brothers Stick together! you were the driving force in the 104th revival process and I praise you for that! Rex/miles:You were one of the first people I ever had the Pleasure of having a conversation with and You will always be rex to me, Even when you were getting Screwed over I stuck by you rex. Never Change! I wish you all the best. Cody/Dlyan: I am proud of you for taking Charge of the 212th and turning them into an Pretty standard unit! I know you will do great things but be more active bb. Waxer/Baxter: Waxer old boy I know we didn't talk all that much but I enjoyed watching you lead the 212th as a competent CO my friend you are always waxer to me. Blizzard: You are the Brightest Flame and You burn brilliantly my friend! You are one of the best if not the Best General I have seen in a long time. Your micro managing Skills are impeccable and you listen to you men well and take feedback as a Real Leader should do. It was a pleasure serving in your ATTK formation. I hope you get General old friend. China: You are an Old timer just like me and you deserve the credits of all your merits old friend. The way you welcomed me in and over had a very relaxed air about you is Great and I will miss that going forward! Beckett: You are the most dedicated yoda I have met thus far, I appreciate you training me and mentoring me in the ways of the Force Old friend. Your skills as a Jedi are Impeccable, Your Patience is awe inspiring, and Your Wisdom is most Abundant. I am just proud to say I am one of your Last Padawans That were made Knights. Thank you for all the Knowledge you have bestowed upon me. You will always be Master Mundi to me. May The Force Be With You, Always -Jedi Diplomat VI Maxim Basuda And Last But not Least TIIN/Campbell chicken soup: You had faith in me since the moment you laid eyes on me again. I am truly privileged to have such faith placed in my leadership and even more blessed to have such a great friend. HC: Thank you for giving me the Opportunities to Lead and Fight alongside some the greats such as Pacer,Hoovy,Omega,Science! I Wish Only The Best for you All. This is CT CMDR Spike 3545 / Jedi Diplomat Maxim Basuda Signing Off! "See you next Mission"- CT CMDR Spike 3545/104th LTG Engi Spike 3545
  4. What you want to see? - I would like to see the Re use of the Duel Sided Hilts and more hilts overall. Why should we add it? - I have seen the way RP works with these hilts and they are great for Jedi who have had a good Upbringing and are knowledgeable about the ways they work. I believe in terms of RP they are amazing and provide more reasons then not to become a Donator in general. I have for the last 1 1/2 weeks been using a very special Variant of the The Duel sided blade known as Theoian 1. It preforms pretty will with unorthdox Stance users like my self and is great if you lack the GC to purchase a nice crystal to go with it. It gives Jedi a fighting chance against sith( often times we face about 3 with 5100hp each and 300 hit point sabers to Match). All in all , This can be a great incentive to RP and Donate. What are the advantages of having this? - The advantages Greatly outweigh the disadvantages! For Example, We could have the Hilts Limited to Certain Classes so Jedi Class Choose Actually Matters instead of everyone kinda having the same overall Route. The Hilts can also be given as a sign of Seniority. I Personally Find this Idea to be Lore rich and Immersive. In the Short Time we had the Hilts available, we have seen more RP and great lore to match in the Jedi, So much So that the Blade I use is of Standard Issue to Trained Jedi Diplomats. I Think a good way to balance out the Hilts is to Increase Price by Jedi Merchant as all the Useless Hilts have gotten a Price increase anyway. Who is it mainly for? - The Jedi Order Links to any content - N/A Thank you for reading my Suggestion and Please give your Honest Opinion. P.S As for the Balance Issue Most People Lack the Funds to Acquire Such a hilt and even more so with a Powerful Crystal, A Good Restriction is that you Can only acquire a Rare based Crystal for use on this Blade hilt Specifically! That Way , The most a Hilt can do in terms of Damage is 250(50 Hp below a standard sith blade)
  5. What you want to see? - The Addition of the AI Ships Pack Why should we add it? - I believe this can add a whole new level of RP elements to the Space Battles! And It adds new ships that can be piloted! What are the advantages of having this? - As Stated above, these ships add a new layer of depth to the server in terms of RP! Who is it mainly for? - Everyone Links to any content - https://steamcommunity.com/sharedfiles/filedetails/?id=1571918906
  6. COMMAND BAN APPEAL Steam Name: (AN)Mike Ingame Name: CT BTL CSM Spike 3545 SteamID:STEAM_0:1:77544180 Ban Length: Permanant Admin that Banned you: Gaur Reason for Ban: "Minge" "Failrp" Dispute: I wish to appeal for the simple fact that as a leader of the CTs or Any regiment I have commanded, I have never once abused power or asked for promotions of any kind. I have Made Great Strides In improving the Server Quality of RP. I also made Great Strides in keeping the Rp as Serious as Possible with out ruining the RP. I Understand my Actions Were wrong And I have to Atone for the Many of the inconveniences I have caused to this community. But, Never Once did I "minge" while on command, I have never encouraged Minging on a wide or small Scale. I believe my OOC Actions Have had there Consequences but, I have not done anything in character to Promote such a Ban on my person. Once In Character, I have yet to preform the Act of Minging and Many can provide Provence to this statement. I completely Understand The Staff and GM ban, As such I have not Repealed or will ever attempt to repeal those as those are just bans. I have accept my Consequences as just in that regard , but the Command Ban Is not just. I Have always since I started playing on this server back in 2016 , Encouraged those under me and above men to play SWRP with an Open Mind and Enthusiasm. I may have had an Incident with the former Community manager that led to allegations against me. but, That Does not mean I openly and demonstratively tried to Break RP or bring my Problems to My Role play. I made a Mistake and Its the only Issue That I openly acknowledge as my Fault. I have Knowingly Helped the server by making the trailer and amazing events. But , I also Unknowingly help bring its downfall many times. Know this........I NEVER intend to Break the RP or Cause any of those problems Aforementioned. I await The Communities' response to this Appeal And I hope Everyone can make their verdicts as Honest as possible! Regardless Of Rank.... I will Continue to RP! "SEE YOU NEXT MISSION" - DR. Bees
  7. In-game name: Rancor ARC BXO Commander Colt SteamID: STEAM_0:0:158665719 Current RP rank on StarWarsRP: Commander Have you donated to the server?: Not Yet ? Have you been banned on any GL server before?: No Have you received any warnings (please give reasons if applicable)?: I have not at the time of writing of the application received any warnings. Do you have any experience as a staff/gamemaster on any other community or server in the past?: Indeed I do. My experience is as follows, Revival Servers - Moderator x2 Gamemaster x1 Developer x1 Gucci Gaming - Moderator x1 Administrator x1 SPD Gaming - Moderator x3 Administrator x1 Nightmare Networks - President & CEO x2 How well do you know the LORE? Explain: I know the lore to a(n) extensive extent. I used to frequently read the lore canon and legends. Although I have since halted that daily read that does not mean I don’t read at all. Personally, Tend to read when needed or when I feel beneficial to me. This is usually when I’m bored or need something from the lore. Currently, I've been diving into the ARC and Jedi lore as that has seemed to be the most interesting to me. On a side note, I have recently discovered that the lore surrounding ARC isn't very extensive at all and is very limited. I may plan to add to it in the near future as I have previously added to the legions before. Why do you WANT to become a Gamemaster?: Over the past two weeks I have seen a noticeable decrease in online game masters during the times of 2:30 PM EST - 4:00 PM EST, as well I have seen the only the basic events being brought forth to the player base which is....stale. My goal is to change that.....I personally have a(n) extensive list of event ideas that are a... splash of difference compared to the current events being brought onto the player base. Some of these include but are not limited to, 2 IRL Day long events (Ex. We have been stationed on Kamino while our ship gets repaired), Extensive story is driven passive and hostile RP events, etc. These are just some of the events that I have planned if I become a game master. As well these are just some of the reasons out of many that I wish to become a game master.
  8. In-Game Name: 501st 1LT Jesse 5597 SteamID: STEAM_0:0:431015836 Server: SWRP Custom Job Name: 501st Arc trooper Color of Job: Blue Job Description: Jesse is a brave sniper who is apart off the elite 501st arc troopers, he provides cover from anywhere he can like roof tops by using his jetpack to get into elaborate positons and uses his sniper and his launcher Model (Workshop Playermodel MUST be under 4mb, and the word Playermodel and Ragdoll must be in the title or description. PLEASE LOOK AT EXAMPLES OF ACCEPTABLE MODELS! YOUR MODEL MUST EXCEED THE HEIGHT OF THE 1X1 PLATE): models/reizer/501_6/501_6.mdl its already in the server! Weapons (One primary, One secondary, Must be in the weapon pack for the associated server): tfa_swch_clonelauncher_3 , tfa_dlt19x, tfa_sw_dc17dual Extras- Jetpack= 40 dollars 300 health = 20 dollars Proof for extras
  9. Commanders and Vice Commanders! I need you to keep up to date with your Roster! It's super important to do so! If I check the roster and see it out of order and you're Roster was last touched 1 or 2 weeks ago I will Strike you and By this point just Remove you! KEEP UP TO DATE! Brigadier Generals and Major Generals & Jedi Generals You are posted in a regiment to Lead and Observe, I Want reports on how that regiment is doing weekly by using the format provided in the General Guidelines! If there is a Issue I want that Documented! and sent to me ASAP, So High Command can investigate and look into the issue and solve it. I DONT ASK FOR MUCH, JUST TELLING YOU TO DO THE JOB GIVEN TO YOU! Link to Roster!-https://docs.google.com/spreadsheets/d/14BVM1ZmlWAC86K0ciN1DaAfukj4lOPPh5LsEs30wb34/edit?usp=sharing Thank you! General William K CT-2709
  10. 3:00 PST 4:00 MTN 5:00 CST 6:00 EST Event Happening Tmr hope to see you on!