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Everything posted by Ein
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+Support Great member of Security, Juggernaut, and FTO Command. Pretty active, and overall a very nice guy. Have never had a negative interaction with him.
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+Support Active and dedicated member of Security & Juggernaut Command. Respectable guy, and knows what he's doing. Great fit for RRH.
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What are you suggesting? - Branch HCMD who are posting Branch Updates should have to put a Reason(s) section, along with the reason(s) for the changes to their jobs. How would this change better the server? - This would significantly help with providing constructive criticism to branch updates, and allows people to actually see where Branch heads are coming from when they make their changes. Are there any disadvantages of making this change to the server? If so, explain. - This would require Branch Heads to do some more work, however as the Head of a Branch, you should be expected to have reasons for your changes and be able to put in the work to do something as simple as explaining why you're making the changes. Who would this change mostly benefit? - People who are not branch heads. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A
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What are you suggesting? - stop showing join messages in the chat How would this change better the server? - prevents shit like in the images come on this is ridiculous Are there any disadvantages of making this change to the server? If so, explain. - literally none Who would this change mostly benefit? - everyone? Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -
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Then coordinate with your fellow d-class, I agree that Zeta-6 shouldn't be cloaked inside of D-Block considering they're gonna get crossfired by Security and it's a pain in the ass, but that's an issue to bring up to DoTF / MTF HCMD. Personally I think the only cloakers that should be allowed inside of D-Block are Exspiras (which is specifically limited to Partial Lockdown with SCMD/WP+ Perms), and RRH if absolutely necessary (which would only realistically show up during a partial / mass riot). Additionally, use your resources, listen for footsteps, tell your fellow d-class, etc etc. A Zeta-6 has to run ALL the way from EZ to D-Block after waiting a 3 minute NLR, which should be ample time to cause a ruckus considering D-Class have 0 NLR and CC's have 1 Minute. Work smarter, not harder.
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This will not fix anything. If an Exspira is outside of D-Block, it is most likely either because: 1. There is nothing else going on in site (I.E. CI Raids or SCP breaches), which is justified and it should be extremely difficult to escape when it's a Code Blue or Yellow, or 2. Because there are no other Security / MTF defending D-Block, in which case, of course they're going to sit outside of D-Block because there is nobody else guarding it and Exspira's cant enter D-Block unless it's Partial Lockdown WITH either WP+ or SCMD+ perms. The same applies to Zeta-6, Zeta-6 players will most likely focus on other problems, and if they aren't then that's an MTF issue, and 2 D-Class can take down a Zeta-6 if they're smart, even with the most ASS of weapons.
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That's the beretta.... A pistol..
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+SUPPORT Coolio, also, some comments. That's how it should be and was intended to be with the nerfs to D-Class via reworking D-Block. D-Class are death row inmates in a top-secret facility protected by highly trained operatives, not highly elite spies against stormtroopers. 3 things here. 1. We can't just "get creative" with defenses, we already use barricades, firing lines to an extent, and protocols to coordinate. Additionally, any "formation", regardless of branch, quickly crumbles unless it's an SF or extremely coordinated (which GENSEC isn't, especially because most of the new players flock to GENSEC or another "starting branch"). A firing line simply isn't realistic when getting rushed by a bunch of CC's, especially when they utilize janky movement mechanics. 2. Doing more hands up procedures requires less rioting, or moreover a better ability to control rioting, which means more buffs for Security in D-Block. The whole purpose of the new d-block was to severely nerf D-Class for now, at-least until the map update (where, to be honest, D-Class will most likely get nerfed even more). 3. Different ideas for classes? What would we do? A cross-branch maintenance job seems unlikely as it would just be a copy of CE/FE and if you could provide any ideas on how we could make that unique I'd be free. We have a cross-branch Medical job (CCU), we have Wardens and Juggernauts and fast classes and slow classes. It's also EXTREMELY DIFFICULT to get new jobs for GENSEC. Trying to get a new, completely unique job for security is simply unfeasible, however we're down for suggestions. Mustard Gas is EXTREMELY restrictive, and requires COL+ with Superadmin+ perms to authorize it. Additionally, it's only used in the most extreme of situations (Full/Magnetic Lockdown). I don't see how this would significantly affect D-Class. Partial's are necessary because of the constant rioting that D-Block faces when CC's are on. We don't have partial nearly as much as previously, which is a good thing, but it's not our fault for just doing our job and calling protocols when rioting occurs, blame it on the rioters. Of course, D-Class should be able to have fun and have an opportunity to escape, but if a brand new player gets killed during Partial, don't blame it on GENSEC. It's also extremely difficult to fight D-Class CC's outside of a partial lockdown due to the extreme rubberbanding and lag issues of the server. I definitely don't have a top tier NASA computer but I think I shouldn't be getting 20 frames in D-Block. We have the adequate firepower, yes, but it doesn't work out when CC's use janky movement mechanics (I.E. Bunny-hopping / Crouch Jumping), while this is to be expected, combined with the extreme lag on the server, it's extremely difficult to fight against. GENSEC also can't and wouldn't be able to handle CI raids on its own, it typically takes multiple waves of Security and help from MTF to deal with a CI Raid.
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DENIED Unfortunately, this application into Wardens has been denied. This can be due to a Skill Issue, Skill Issue(s), or it generally being a skill issue. DO NOT REAPPLY
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STRONG +SUPPORT They already exist, why not give them a purpose besides looking fancy.
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STRONG +SUPPORT I might not be in maintenance, but I can tell you this guy kicks ass at every corner. This guy is extremely hard working, knows what he's doing, and is absolutely prepared for a position like this
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Here's what I think of this 1. This movement is strange, he kills him in the half-second that he had entered the door and then immediately leaves within about a second, or 2 if you're really picky. It seems like 682 just went there specifically to kill a person who he already knew was there (wall-hacking???) 2. Desync, lag, and latency? On 59 players, atleast half of whom are most likely AFK (considering this was apparently late night according to what American said)? Come on. 3. He does this in under half a second, of course the pro valorant player justifies this as just a simple, ez pz flick, however the person in the valorant clip did 2 things: 1. he knew someone was in that spot (or was atleast somewhat anticipating it), and 2. it would seem he panicked? (correct me if im wrong). 682 had no reason to panic and no reason to believe someone was in that specific spot. Especially when Alex claims he did this exact same thing and was not killed. If ZJ could toggle his hacks and whatnot, Sno can too. 4. This guy has already had many problems on 682 in the past, according to Trizium and from personal experience. It just seems like something he would do. This may be slightly biased, but I don't have any reason to believe he wouldn't do this.
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enters the door, turns all the way to the right, immediately kills. Keep in mind this was all done in UNDER HALF A SECOND going frame by frame, and then turns back and then leaves. This seems like pretty shut and closed evidence of both wall-hacking and some sort of aimbot.
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+Support if it can be done right Don't get me wrong, this is a great idea, but 002 shouldn't just be a kill zone. There should be an actual ability to explore, things to discover for both d-class and expeditionary teams if necessary beyond just walking in, and some guy becoming a piece of furniture. I think we need to remember that SCP can be whatever we want it to be, and we're very free with what we can do as there is no "true canon". If Gaminglight wants more roleplay, and more researchers, making an interactive built in SCP like this is a great place to start, but it has to be done right because making this a kill-zone type scp with nothing on top would make this scp stale after 2 days.
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ACCEPTED Congratulations! This application into the Juggernaut Sub-Branch has been accepted! Please speak to any Juggernaut Enforcer+ for training.
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+MASSIVE SUPPORT I might not be staff but this guy is EXTREMELY helpful, this guy fucking kills it in staff and I would be shocked if he didn't get Senior Admin.
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PENDING This application is currently undergoing review by Juggernaut Command. Please wait up to 48 Hours while we process your application.
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Not a + or - support, just putting some information here According to Sparkle, tomorrow's restart will allow resizing and moving stuff around, but this HUD is here to stay according to them. Also, personal opinion here, but I think allowing custom huds would just create arguments of people being at an advantage or disadvantage or some sort of hud meta.
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I hate to seem biased, but I absolutely agree with this point here. I see a lot of people leaving -Support's and blaming it on skill and leaving no constructive criticism. However, I'd like to address 3 actual pieces of constructive criticism with my opinion. It can't be enforced / would be too difficult to enforce. I actually thought of this while writing, however, the vast majority of people have some sort of recording software (I.E. Medal), and this is absolutely vital in proving anything in an admin sit in the first place. Rules such as exploiting, FearRP, and a bunch of other shit require video evidence and this stuff is already enforced. Of course, feel free to leave feedback, but regardless, there's plenty of people to report such a thing. It keeps combat interesting and keeps the skill required (and it makes it more fun) I think Savager's post describes almost all of my thoughts here, but by changing up the combat system into something that requires you to effectively use cover, movement, teamwork, and makes the use of actual tactics much more possible would make combat more interesting. Playing against someone who's crouch spamming is inherently unfun regardless of who's up against it because when they die to said player, it feels almost unfair, and in some situations it has worked in the inverse as well. I don't think I've ever seen anyone who says "I think it's more fun if someone crouch spams while in combat" or anything along those lines. It gives weaker players a chance to win a gunfight It does, but this shouldn't be the case in the first place. Players with lower HP / Armor compared to another enemy should have to use strategy to win. That's how all combat should work. Players who can't learn to coordinate with their team when the odds are against them actively deserve to lose, and abusing movement mechanics shouldn't be the strategy. If you're caught completely alone in a combat situation, you should either be an expert in pvp or expect to die. Another completely valid way to handle all of this would be to just buff TTK, which I completely agree with. This is just my 2 cents on things. Feel free to leave additional feedback.
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What are you suggesting? - Players who are actively in a combat situation ("Combat Situation" follows the same definition as "Active Shootout" in the Combat Healing rules) should not be allowed to use unrealistic movement in order to gain themselves an advantage in said situation. Players should have to think about their movement, use cover, and not just blindly bum-rush while spamming crouch or crouch jumping to get kills. This wouldn't ban crouching in a combat situation, but spamming crouch, crouch jumping, or generally unrealistic movement shouldn't be allowed while in combat. How would this change better the server? - Combat would become generally more fun for those who are more interested in actually using their brain. Someone has to actually use cover and make smarter plays than just running out and crouch spamming around the target so that they can't hit them. Are there any disadvantages of making this change to the server? If so, explain. - This would make it even more difficult for D-Class to escape (If you can consider this a disadvantage). Who would this change mostly benefit? - Roleplayers, and a large amount of Combatants, basically everyone but D-Class. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A