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Harr y

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Posts posted by Harr y

  1. I know majority of the time people make a long resignation post but ima make mine short, I have lost motivation and will now head to the retirement home, I will be shouting out some people, if I don't mention you that's either cause I forgot you existed, or didn't have anything nice to say about you, those people know who they are.

     

    @SeniorDeer957 You inactive bozo come join me in the retirement home already

     

    @Salt SalamanderBest MC I've had ever, made MC great and will probably do the same with DT 

     

    @resin Sorry man, I tried to hold out, goodluck with army

     

    This might be my final post, so goodnight and goodbye to all my gaminglighters, its been one hell of a 3 year journey

  2. Battalion Name: Tank Trooper

    Job/Class Name: Shore Trooper

    Current HP: 300

    New HP: 500

    Current armor: 100

    New armor: N/A

    Weapon Kit: 

    - Current loadout: rw_sw_e22 | rw_sw_dlt19 | rw_sw_k16 | deployable_shield |rw_sw_scattershotgun
    - Add: rw_sw_huntershotgun | alydus_fusioncutter | rw_sw_tl50
    - Remove: rw_sw_scattershotgun | rw_sw_dlt19
    Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Shore's transition to an IPO requires these changes to ensure fairness, while still keeping the IPO edge.



    Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Implementing these changes for the Shore is Beneficial. It brings back the excitement and engagement that the Army hasn't seen since its last IPO almost a year ago. This move revitalizes the server, benefiting everyone involved.


     

    Job/Class Name: Shore Trooper NCO

    Current HP: 400

    New HP: 600

    Current armor: 100

    New armor: 150

    Weapon Kit: 

    - Current loadout:rw_sw_dlt19 | rw_sw_e22 | rw_sw_dp23 | rw_sw_k16 | deployable_shield|  rw_sw_pinglauncher | lfs_antiairturret
    - Add:rw_sw_huntershotgun | alydus_fusioncutter | rw_sw_tl50
    - Remove: rw_sw_dp23 | rw_sw_dlt19 | lfs_antiairturret | rw_sw_pinglauncher
    Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Shore's transition to an IPO requires these changes to ensure fairness, while still keeping the IPO edge.

    Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Implementing these changes for the Shore is Beneficial. It brings back the excitement and engagement that the Army hasn't seen since its last IPO almost a year ago. This move revitalizes the server, benefiting everyone involved.

    .

    Job/Class Name: Shore Trooper Officer

    Current HP: 450

    New HP: 650

    Current armor: 150

    New armor: 200

    Weapon Kit: 

    - Current loadout:rw_sw_dlt19 | rw_sw_e22 |rw_sw_huntershotgun | rw_sw_k16 | rw_sw_pinglauncher | lfs_antiairturret
    - Add: alydus_fusioncutter | rw_sw_tl50 | rw_sw_dp23
    - Remove: lfs_antiairturret | rw_sw_dlt19 | rw_sw_huntershotgun | rw_sw_pinglauncher
    Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Shore's transition to an IPO requires these changes to ensure fairness, while still keeping the IPO edge.

    Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Implementing these changes for the Shore is Beneficial. It brings back the excitement and engagement that the Army hasn't seen since its last IPO almost a year ago. This move revitalizes the server, benefiting everyone involved.

    Job/Class Name: Shore Trooper Heavy

    Current HP: 350

    New HP: 500

    Current armor: 100

    New armor: 200

    Model Path: 

    - Current model: models/player/bunny/coastal_defence_garrison/shoretrooper_sergeant.mdl

    -new model: models/player/bunny/coastal_defence_garrison/shoretrooper_officer.mdl
     

    Weapon Kit: 

    - Current loadout:rw_sw_e22 | rw_sw_z6i | rw_sw_k16 | deployable_shield 
    - Add: N/A
    - Remove: N/A
    Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Shore's transition to an IPO requires these changes to ensure fairness, while still keeping the IPO edge.

    Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Implementing these changes for the Shore is Beneficial. It brings back the excitement and engagement that the Army hasn't seen since its last IPO almost a year ago. This move revitalizes the server, benefiting everyone involved.
     

    Job/Class Name: Tank Trooper Commander

    Weapon Kit: 

    - Current loadout: rw_sw_e11t, rw_sw_huntershotgun,rw_sw_t21, rw_sw_se14r, rw_sw_smartlauncher,deployable_shield, alydus_fusioncutter, alydus_fortificationbuildertablet

    - Add: lfs_antiairturret, rw_sw_pinglauncher, rw_sw_dlt19

    - Remove: rw_sw_t21, 

    Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):The reason for these changes is the DLT-19 will give the job more of a fresh kit as the kit has never been changed since it came out and with the anti air turret and ping launcher since we are changing shore we didn’t want tank to lose out on these two items because of that.

    Job/Class Name: Tank Trooper VCMDR

    Weapon Kit: 

    - Current loadout: rw_sw_e11t, rw_sw_huntershotgun,rw_sw_t21, rw_sw_se14r, rw_sw_smartlauncher,deployable_shield, alydus_fusioncutter, alydus_fortificationbuildertablet

    - Add: lfs_antiairturret, rw_sw_pinglauncher, rw_sw_dlt19

    - Remove: rw_sw_t21

    Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):  The reason for these changes is the DLT-19 will give the job more of a fresh kit as the kit has never been changed since it came out and with the anti air turret and ping launcher since we are changing shore we didn’t want tank to lose out on these two items because of that.

    Job/Class Name: Tank Trooper Officer

    Weapon Kit: 

    - Current loadout: rw_sw_e11t, rw_sw_huntershotgun,rw_sw_t21, rw_sw_se14r, rw_sw_smartlauncher,deployable_shield, alydus_fusioncutter, alydus_fortificationbuildertablet

    - Add: lfs_antiairturret, rw_sw_pinglauncher, rw_sw_dlt19

    - Remove: rw_sw_t21

    Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The reason for these changes is the DLT-19 will give the job more of a fresh kit as the kit has never been changed since it came out and with the anti air turret and ping launcher since we are changing shore we didn’t want tank to lose out on these two items because of that.
     

    Job/Class Name: Tank Trooper NCO

    Weapon Kit: 

    - Current loadout: rw_sw_e11t, rw_sw_huntershotgun,rw_sw_t21, rw_sw_se14r, deployable_shield, alydus_fusioncutter, alydus_fortificationbuildertablet

    - Add:lfs_antiairturret, rw_sw_pinglauncher, rw_sw_dlt19

    - Remove: rw_sw_t21

    Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The reason for these changes is the DLT-19 will give the job more of a fresh kit as the kit has never been changed since it came out and with the anti air turret and ping launcher since we are changing shore we didn’t want tank to lose out on these two items because of that.

  3. +Support

     -- Gives those with fusion cutters more usage with the item

     -- Increases RP within those battalions

     -- Could possibly make it so if a certain section of the ship which needs to be repaired isn't repaired, fuel leaks and the fuel on the supply system goes down.

  4. What do you want to see?:
    I would like to see an possible system for janitors and chefs, like chefs could cook food using rations and depending on how long it took to make it or how much rations it uses, it could have a varying effect, like a speed boost for 5 minutes. And for Janitors they could do something similar to what SCP did where there was trash/rubbish in areas that could be cleaned up for GC.

    Why should we add it?:
    It would add more uses towards the level jobs and could increase RP with the cantina and general unused areas around the ship

    What are the advantages of having this?:
    It gives GC for those who just want to do passive RP, gives much more uses towards the supply system, and could increase RP and use of those level jobs which are now barely touched.

    Who is it mainly for?:
    Everyone

    Links to any content: N/A

  5. Battalion Name: Hcom 

     

    Job/Class Name: Brigadier General

    Weapon Kit: 

    - Current loadout: dradio, rw_sw_bino_white, arrest_stick, unarrest_stick, rw_sw_dp23, rw_sw_e11d, voice_amplifier, cross_arms_swep, cross_arms_infront_swep, rw_sw_dlt19, weapon_cuff_elastic, rw_sw_dual_ib94, rw_sw_dlt19x, rw_sw_e11t, event_objective_swep

    - Add:
    rw_sw_dlt20a,
    weapon_officerboost_normal,
    rw_sw_westar35,
    rw_sw_tl50

    - Remove:
    dual IB94,
    dlt 19x, 
    rw_sw_e11t

    Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The reason for this change is because Army Hcom feels that our loadouts are outdated and need to be changed to reflect current times and additions. We also believe that the things we are removing and the things we are adding doesn’t add any unfairness towards the other jobs and still keeps our kits balanced.

     

    Job/Class Name: General

    Weapon Kit: 

    - Current loadout: dradio, rw_sw_bino_white, arrest_stick, unarrest_stick, rw_sw_dp23, rw_sw_e11d, voice_amplifier, cross_arms_swep, cross_arms_infront_swep, rw_sw_dlt19, weapon_cuff_elastic, rw_sw_dual_ib94, rw_sw_dlt19x, rw_sw_e11t, event_objective_swep

    - Add:
    rw_sw_dlt20a,
    weapon_officerboost_normal,
    rw_sw_westar35, 
    rw_sw_tl50

    - Remove:
    dual IB94,
    dlt 19x, 
    rw_sw_e11t

    Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The reason for this change is because Army Hcom feels that our loadouts are outdated and need to be changed to reflect current times and additions. We also believe that the things we are removing and the things we are adding doesn’t add any unfairness towards the other jobs and still keeps our kits balanced.

     

    Job/Class Name: High General

    Weapon Kit: 

    - Current loadout: dradio, rw_sw_bino_white, arrest_stick, unarrest_stick, rw_sw_dp23, rw_sw_e11d, voice_amplifier, cross_arms_swep, cross_arms_infront_swep, weapon_cuff_elastic, rw_sw_dual_ib94, rw_sw_dlt19x, rw_sw_e11t, event_objective_swep, rw_sw_t21

    - Add:
    rw_sw_dlt20a,
    weapon_officerboost_normal,
    rw_sw_dlt19,
    rw_sw_westar35, 
    rw_sw_tl50

    - Remove:
    dual IB94,
    dlt 19x, 
    rw_sw_t21, 
    rw_sw_e11t

    Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The reason for this change is because Army Hcom feels that our loadouts are outdated and need to be changed to reflect current times and additions. We also believe that the things we are removing and the things we are adding doesn’t add any unfairness towards the other jobs and still keeps our kits balanced.

     

    Job/Class Name: Grand General

    Weapon Kit: 

    - Current loadout: dradio, rw_sw_bino_white, arrest_stick, unarrest_stick, rw_sw_dp23, rw_sw_e11d, voice_amplifier, cross_arms_swep, cross_arms_infront_swep, weapon_cuff_elastic, rw_sw_dual_ib94, rw_sw_dlt19x, rw_sw_e11t, event_objective_swep, rw_sw_t21

    - Add:
    rw_sw_dlt20a,
    weapon_officerboost_normal,
    rw_sw_dlt19,
    rw_sw_westar35, 
    rw_sw_tl50

    - Remove:
    dual IB94,
    dlt 19x, 
    rw_sw_t21, 
    rw_sw_e11t

    Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The reason for this change is because Army Hcom feels that our loadouts are outdated and need to be changed to reflect current times and additions. We also believe that the things we are removing and the things we are adding doesn’t add any unfairness towards the other jobs and still keeps our kits balanced.

     

  6. In-Game Name: Harry

     

    Steam Name: [GL]Terminator2121

     

    SteamID: STEAM_0:0:639276651

     

    What is your staff rank and the server you work in? Admin, Imperial RP

     

    How long have you been apart of the Gaminglight community? Since November 2021

     

    How long have you been a staff member on Gaminglight? I have been staff for 7 months now(223 days to be exact)

     

    How often are you online on the forums? I am online pretty much everyday, though I might not reply to something or post something everyday, I still look over and browse the forums everyday

     

    Why do you believe you're qualified to serve as a Forum Diplomat?

    There are a few reasons as of why I believe I am qualified to serve as a forums diplomat, the main reasons are that I have a good understanding of how the forums operate and the rules with it due to me being apart of the GL forums community for awhile, I would also like to broaden my responsibilities as a staff member as I feel like I could be doing so much more and assist with the forums, especially since currently imperial doesn't have many forums diplomats to assist with its side of the forums page.

     

    Would you consider yourself to have good judgement? If so, please describe a situation that required you to make a difficult decision? As of right now I can't think of an instance,as there has been many situations during my time on the server where a difficult decision based on good judgement mainly due to me being a command member and high ranking officer in many battalions, though when I have had to make difficult decisions even though it was difficult, I haven’t regretted my decisions as in the end they were for the betterment of my battalion and sometimes(though rarely) the server

     

    How would you deal with a situation where a user is spamming in various topics due to getting banned from one of our servers? I would send them a forum DM stating to please stop spamming on the forums page or harsher punishment may be handed out, if they hadn’t already typed on their respective servers ban appeal page I would send them a link to their respective ban appeal part of the forums and hide their spams across the forums, if this continues after warning them verbally about this issue, i would proceed to inform a Senior forums diplomat about this issue and request to have the user be warned, I would also hide the rest of their forums post that has been spammed unnecessarily across the forums

     

    How would you deal with a situation where two users are aggressively arguing with each other in a warning appeal? I would post a warning in the respective warning appeal thread saying “Please keep this thread to a +support/-support basis ONLY. Arguing between each other is prohibited. Failure to do so and continued arguing will result in forums warnings/restrictions being handed out as well as this topic being locked until SMT reviews it”

  7. + Support, I would love to see this happen on the pandora as it would increase the reasons why Pyke would go to the pandora and SF would be needed to transport troops to the pandora, which could give reason for people to join both SF and pyke even more

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