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purple2005

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  1. Nu-7 Branch Update 2024 Q1 - 1/16/24 Created by: Nu-7 CMDR Purp With Approval From: O5: O5-3 Site Administration: Fool, Bucket, Stolas, Blackbeard. Delta-5 HCMD: Shadows, Fruitt. Nu7 HCMD: Purp. Chaos Insurgency HCMD: Jrshafer<3, Saint Epsilon-11 HCMD: Blackout, Darby. Utility HCMD: Vintage. Research HCMD: Cintal. Alpha 1 HCMD: (He's on LOA) Security HCMD: Assassin, Jones _______________________________________________________________________ Job Removal (Assault Unit) Job Name: MTF Nu-7 Assault Unit (AU) _________________________________________________________________________ (SOP) Job Update Job Name: MTF Nu-7 Senior Operative, (SOP) Gun Removals AR: arc9_bo2_m27 Gun Additions AR: arc9_mw2e_m4a1 Attachment Removals Changing the gun so no need Attachment Additions Stock: arc9_att_mwc_stock_heavy Grip: arc9_att_bocw_grip_vert_pro_nato _________________________________________________________________________ Job Addition (Nu-7 Behemoth) Job Name: MTF Nu-7 Behemoth, (BHM) Description The Nu-7 Behemoth is a heavy weapons unit within Nu-7 they were created as a subunit within Nu-7 to help assist them in scenarios where extreme force is required. They are equipped with an Advance LMG and Ballistic Shield for both dealing heavy damage and blocking incoming fire. Gun Additions LMG: arc9_bo2_lsat (Needs to be activated on the server) Shield: arc9_bo2_ballistic_shield (Needs to be activated in the server) Attachment Additions Optic: arc9_att_bo2_optic_rangefinder (For LSAT LMG) Grip: arc9_att_bo1_grip_integral (For LSAT LMG) Model(s) models/player/cheddar/mtf/nu7/nu7_autorifleman.mdl HP 200 HP Armor 200 AP Salary $250 Job Slots 3-4 Throwables arc9_bo1_m67frag (x3) Keycard guthscp_keycard_lvl_3 Miscellaneous Equipment Tranq: weapon_m9 Cuffs: weapon_cuff_elastic Flashlight: weapon_doom3_flashlight Containment Tool: scp018_containment Comms MTF/FF/Site/Nu-7/Open CONTENT With File Size N/A Model is already in the server _________________________________________________________________________ (HSU) Job Update Job Name: Nu-7 Hammer and Sickle Unit, (HSU) Gun Removals AR: arc9_mw3e_m16a4 (Can likely be deactivated on the server) Gun Additions LMG: arc9_bo2_hamr (Needs to be activated in the Server) Attachment Removals Changing the gun so no need Attachment Additions Optic: arc9_att_bo2_optic_hamr Grip: arc9_att_bocw_grip_vert_pro_nato _________________________________________________________________________ (HSU APEX) Job Update Job Name: Nu-7 Hammer and Sickle: Apex Unit, (HSU APEX) Gun Removals AR: arc9_mw3e_m16a4 (Can likely be deactivated on the server) Gun Additions LMG: arc9_bo2_hamr (Needs to be activated in the Server) Model Removals (If Applicable) models/gonzo/spartandragon/spartandragon.mdl Model Additions (If Applicable) models/valk/halowars/unsc/markiv/markiv.mdl Attachment Removals Changing the gun so no need Attachment Additions Optic: arc9_att_bo2_optic_hamr Grip: arc9_att_bocw_grip_vert_pro_nato CONTENT With File Size(If Applicable) https://steamcommunity.com/sharedfiles/filedetails/?id=1841823321&searchtext=halo+wars (39) MB _________________________________________________________________________ (Nu-7 OFC) Job Update Job Name: MTF Nu-7 Officer, (OFC) Old HP 200 HP Old Armor 175 AP New HP 200 HP New Armor 200 AP _________________________________________________________________________ (CMDR) Job Update Job Name: MTF Nu-7 Commander, (CMDR) Gun Removals AR: arc9_mw3e_m16a4 (Can likely be deactivated on the server) Gun Additions LMG: arc9_bo2_hamr (Needs to be activated in the Server) Attachment Removals Changing the gun so no need Attachment Additions Optic: arc9_att_bo2_optic_hamr Grip: arc9_att_bocw_grip_vert_pro_nato Old HP 250 HP Old Armor 250 AP New HP 250 HP New Armor 225 AP _________________________________________________________________________ New Nu-7 Weapons Stats https://docs.google.com/document/d/14pthJj1ig28fU_Sx6a1W11lewteAAwDk36j4aqNxfE0/edit _________________________________________________________________________ Content Addition Content Idea: SCP Damage/Re containment update Nu-7 would now have a damage multiplier against SCP since it is the MTF branch primarily focused around SCPs. Changes to how some if not all SCPs are Re contained to avoid Fail RP from SCPs and to attempt to just make it a better experience in general. How can this addition be positive: Hopefully to make fighting SCPs a better experience and to also give Nu-7 a bigger purpose in the containment of SCPs. How can this addition be negative: This update could potentially change up some things that some might dislike but I do not believe it will be all that bad. _________________________________________________________________________
  2. Hey I mean yeah go to whatever branch you believe will make you happiest but you did a decent job as Nu-7 CMD so I thank you for the effort that you put forth and with that being said I hope you enjoy CI.
  3. Denied I feel as of right now you may lack experience as well as activity.
  4. Accepted Contact An FTO For Training
  5. Accepted! Contact An Nu-7 FTO For Training
  6. See you around man it was great having you both as an SMT and a VCMDR.
  7. We feel you currently lack the experience for this position as of right now you are more than welcome to make another post at Sgt if you wish.
  8. Accepted Contact An FTO For Training
  9. Accepted Contact Nu-7 FTO For Training!
  10. Ill miss you man you were a great Nu-7 VCMDR and as always it was a great time hanging out with you.
  11. Denied the application does not meet the minimum word count requirement you may repost it once work count requirement is reached.
  12. Accepted Contact An FTO For Training.
  13. See you around man it was great having you here. o7
  14. Accepted Contact An FTO For Training
  15. Accepted Contact an FTO for training
  16. What are you suggesting? - Simply put my suggestion is to replace all the cloaking on the server with a new one that I believe will be fair well still providing people with a cool cloaking ability. However I would keep the current cloak for SCPs because there a whole diffrent story because most of them use melee combat anyways. Explanation of the new cloaking: The best explanation of this cloaking would be active camo from Halo you become slightly visble when you walk and fully visible when you run. And only fully invisble if you stand still or crouch walk also your cloak disables when you fire your weapon. How would this change better the server? - It will change how cloaking is used within combat not to say it cant be used for combat but it wont be as good as the current swep is for it. For instence with this new cloak it will make it harder to run up behind someone well cloaked and instantly kill them with a shotgun or somthing so in that regard I also believe it will make cloaking a more balenced combat tool which is what cloaking is normally used for anyways. I also just think that this new cloaking would make people a lot less annoyed with cloaking like some are with the current version in the server. Are there any disadvantages of making this change to the server? If so, explain. - So I cant think of too much but it may be be diffucult to add it to the server like SMT might have to edit the files for it to work properly. On top of that you would need to replace it on every single cloaking job (Except SCPs) A1, O1, STH, CI infil, ect as this change only plays out fairly if it is changed on everysingle cloaking job (except SCPs). I guess the only other thing would be the addition data added onto the server as we would be keeping the old swep just for SCPs I suppose they cold replace those as well but I dont think it would be very fair for those SCPs. Who would this change mostly benefit? - I do believe that this change will be of benefit to all combatants making it more fair when it comes to the use of cloaking in combat. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - vvvvvv So I have multiple diffrent addones that I believe will work and which I will list them from my personal favorite to my least this is merly to provide multiple options. I will also be providing clips so that people can see just how each one of these would work in games as well as how they differ from one another. Option #1 (My personal favorite) https://steamcommunity.com/sharedfiles/filedetails/?id=1475481224 (this one also contains multiple varients which have diffrent lengths of cloaking time or you can just do infinite which is what I imagine would be used) (Clip of #1): https://medal.tv/games/garrys-mod/clips/1os5I5OqLA_WXn/d1337LB51TYW?invite=cr-MSwzbEQsMTA2MDA1NTczLA Option #2 https://steamcommunity.com/sharedfiles/filedetails/?id=1500798310 (Clip of #2): https://medal.tv/games/garrys-mod/clips/1os6t57INt8TWe/d1337FFD2avC?invite=cr-MSwzTXEsMTA2MDA1NTczLA Cons: Disables after switching off the cloak Option #3 https://steamcommunity.com/sharedfiles/filedetails/?id=308977650 (Clip of #3): https://medal.tv/games/garrys-mod/clips/1os7yyNeUbQzqy/d13376IsQjjL?invite=cr-MSxmNm8sMTA2MDA1NTczLA Cons: does not work with crouch walking only fully cloaks when standing still it turns your screen totally grey and finally it also does not uncloak if you fire a gun well standing still
  17. + support Be nice not to have to guess how much longer I have after I die as 610, 049 or 035
  18. + Support Cloaking is kinda a no skill item not to mention annoying as hell when some cloaked dude walks up behind you and instantly kills you with a USAS you could implement a feature were the cloaking turns off when you move forcing cloakers to reveal themselves if they want to make a move. But still allowing them to stay hidden at the downside of not being able to move which I believe to be a more fair and balenced version of the current cloaking kinda. Similar to the armor cloaking from halo overall I just fell as though the current version of the cloak swep should only be reserved for SCPs and no other classes but I also think it would be good if they were to reinvent the cloak similar to what I stated for non SCP classes.
  19. Huge +Support HALO ENERGY SWORD RAAAAAAAAAAAAAAAAAAAAAAAAH!
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