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1stSavagerY

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Posts posted by 1stSavagerY

  1. On 4/2/2023 at 5:36 PM, Mind Stone said:

    +SUPPORT

    YES WE NEED MORE FX!!!

    It'd be cool if when the nuke is activated, the lights turn off and the red emergency lights turn on. I think it would feel more intense.

    ong add more cassie sound clips and also update the old ones because they are actually ass, would work really well with this kind of update

     

    +support

  2. On 3/23/2023 at 9:50 AM, Hex-G said:

    Neutral

    While a great idea in concept, the actual implementation of this would be difficult and time consuming. I am not sure that Nukes happen often enough to warrant that kind of development time.

    To comment on the actual suggestion, I think its good. I also think SMT should be working on the new map and continue making SCPs and RP a more significant and interesting part of the server rather than Nuke improvements.

    I do like a decontamination period where Maintenance gets to sweep the site and make in manageable before other personnel can leave evac shelter.

    it would take little to no development because the main part of the whole sequence is just the server executing a /kill all command as well as playing the sound clip when activated, which is easy enough as we already have nukes and the color change soundbites.

    the main suggestion i wanted to make was the malfunction for the reactor or warhead as it gives ci a way to make the facility go boom and adds another interesting point they have to contest other than the standard mech warehouse or funny special ray gun, and would ensure that MTF would either have to have someone stationed there or patrols frequent the location to make sure a big CI raid doesn’t come blow up the facility. (big brain idea:  ci raid heads there so they get called out by the nuke, then head to LCZ or an SCP CC using said callout as a distraction to pull MTF away from their target)

    i also like the decontam period at the end because it gives admin time to reset things and maint to fix doors while everyone is on NLR, that way it wont be such a hassle for everyone to reset things after said nuke goes off

    edit:  another reason for this suggestion is so that possibly we can get more nukes cause let’s face it it’s pretty fun trying to fight your way to survival like MTF and CI sometimes do with the evac helicopters

    • Like 1
  3. General Suggestion: 

    Different RP Resets and Nukes

    What are you suggesting?

     

    Please keep in mind this suggestion is for the map currently in development, and obviously not every one has to be added, this is multiple concept suggestions condensed into one post.

    This suggestion would not affect the current Alpha Warhead, more is explained below.

     

    Omega Warhead

    The Omega Warhead is used as a last resort to destroy all zones of the facility, including Heavy Containment Zone, Light Containment Zone, Entrance Zone, and Surface Zone.  Upon activation, all personnel are to secure as much date as they can to save it, and head to one of two designations:  blast shelters within Heavy Containment Zone, or a Helipad on Surface Zone.   There is no restriction on who can enter the blast shelter or head to the helipad, and Foundation personnel cannot be shot for doing so.

    The Omega Warhead would have no affect on the current Alpha Warhead, the current Alpha Warhead would still be used, this Omega Warhead Concept only expands on what we currently have.  The Alpha Warhead only destroys the underground zones of the facility to contain threats within the facility or to contain severe and repeated information breaches, and therefore some personnel are required to stay within the facility during its detonation, while the Omega Warhead destroys ALL zones of the facility, including Surface Zone, usually to deal with threats that possibly escaped to the surface, like SCP-682.

    Sound-clip:

    https://www.youtube.com/watch?v=3xIrMKJjSBY&t=216s

    Alpha Warhead Malfunction/Nuclear Reactor Meltdown

    Either one of these could be used interchangeably as in practice they are the same thing:  a malfunction causes a critical system failure and the Alpha Warhead/Nuclear Reactor explodes in result.  This would be used rarely and can only be caused by the Chaos Insurgency.  The requirements would be decided between HCMD and Site Administration, but would need to be extremely strict to insure that Malfunctions/Meltdowns aren't caused daily and only happen once a week at the very most.  To cause a Warhead Malfunction/Reactor Meltdown, Insurgents would have to hold an objective (either the nuke silo or the generator room) for a TBD amount of time before a JMT+ activates the disaster.  Note:  A raid on the Nuclear Reactor would differ from a generator raid as the goal of a generator raid is to disable the facility's power while the Nuclear Reactor Meltdown causes the reactors to detonate.

    Sound-clips:

    https://www.youtube.com/watch?v=hD4T_YxVyUs

    https://www.youtube.com/watch?v=6WBetvc15Og&t=196s

    Site-Wide Decontamination Sequence

    As stated above, this would not replace the Alpha Warhead, and would either act interchangeably with the Alpha Warhead to add variety or would either be used only by D4, RRH, or O5 to rapidly and quickly contain a severe information breach within the facility.  To do so, the timer for said decontamination would be much quicker than the Warhead/Reactor Detonations, and would require extreme restrictions on who is able to call a Site-Wide Decontamination.  Certain personnel would be allowed to equip gas masks to avoid being caught up in the decontamination, such as SF's and HCMD+.  Due to the short amount of time between activation and decontamination, this would not be allowed to contain anomalies, and would be restricted to only deal with infohazards or information breaches.  This would be considered an RP Reset for those in the facility who did not equip a gas mask.

    To be honest, this last suggestion is a toss-up and I do not expect it to get accepted, however, I thought to include it as it adds a little more variety.

    Sound-clip:

    https://www.youtube.com/watch?v=YZ8DsxH0K_I

     

    How would this change better the server? 

    These changes would not only adds more variety to the server, they would also allow for more opportunity for different situations to occur, such as the Chaos Insurgency finally being able to raid with the goal to cause the facility to detonate, or to raid the facility to obtain information and then detonate the facility to cover their tracks, it would allow for D4, RRH, and O5's to contain infohazards and information breaches, and the Reactor Meltdown could also be used by JMT+ during bigger events which may result in the destruction of the facility.

    Are there any disadvantages of making this change to the server? If so, explain.

    No, it would not take up any more space than the current sound clips we have on the server (and if it did I would be extremely surprised).  Because of the simplicity of each of the suggestions included in this post, they would be extremely simple to implement into the server with little if any tailoring needing to be done at all to do so.

    Who would this change mostly benefit?

    Everyone, as it adds more variety and allows for CI, D4, RRH, And O5 to do more and can add more RP to the server.

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion:

    All have been listed above under the appropriate sections.

  4. 23 hours ago, Imnotcore said:

    Soul/Nydekore/ItzGray/SavagerY/Yato/Daniels/Gyara

    I inherited this branch from you, starting from a RCT all the way up to CMD. I'm sorry I disaapointted you and failed to make this branch where I call home better and stronger, I failed to achieve what I promised and wished when I apply for command. I knows nothing about you but you set a foretype for me where I want to achieve, bond with the branch and with fellow comrades, hence I put you in my mentions because you are the goal I pushed for and inspired me to work on that.


    To SavagerY: I'm sorry if I've ever pissed you off, you're a cool guy and I like to be around you. Might go play [SCP:SL] Alpha Warhead SFX outside your house if you would give me a chance. 

    You did amazing Core, and really did make us proud, and I’m honored that you think so highly of me.

    You never once annoyed or pissed me off, I apologize if I ever came off that way, as sometimes when acting as a CO I had to handle things more abrasively than I would’ve personally liked to.

    Welcome to retirement, don’t be a stranger and come hang out with us in my server!

    Also I feel extremely called out by the nuke XF, I literally listen to SCPSL Nuke Concepts in the car sometimes because they sound so fucking epic😭

  5. On 3/11/2023 at 10:45 PM, Sprink said:

    +Support This is something Bread started long ago and I think it needs to be finished for organization sakes or the server.

    also get rid of unused models please.  downloading 10-20 gigs of models is a bit ridiculous

    +support

  6. On 3/16/2023 at 12:42 PM, Ardo said:

    +support no one should be able to escape 096 or cheesing him

    i cannot count the amount of times i’ve been able to completely juke 096 by closing a door and just sitting right next to it.   096 should be able to track people down and kill them instantly.

    i feel like 096 needs an overall update tbh, i’ve set him off by just looking at his feet which is broken af since it’s his face that sets him off, also when he kills all targets that viewed his face he should automatically exit rage mode.

     

    +support

  7. On 12/24/2022 at 7:20 PM, Ein said:

    -Support

    I was gonna write a nerdy ass response about "get good!", but I'll give you an actual reason.

    The reason I, alongside many others don't want D-Class to have Longbows & Shields is because

    1. It doesn't make sense from a roleplay perspective

       - You made a point that "there's immortal plague doctors and lizards therefore d-class can get snipers and riot shields." (or at-least this is what i've interpreted it as, correct me if i'm wrong), however I argue that this only strengthens the argument that D-Class shouldn't get longbows & shields. Looking from a roleplay perspective, this is a multi-billion (probably trillion tbh) corporation which houses some of the most dangerous creatures in existence. Their whole thing is security, I doubt there'd be many opportunities for a maximum security prisoner to get a sniper rifle (that's why events exist). Looking from this perspective they probably shouldn't have any guns at all, but gameplay can be more important in many circumstances (and typically is)

    2. It isn't fun from a gameplay perspective

      - A person can flag up to D-Class or any of its jobs, pull out a longbow, snipe some poor OFC or PVT, get killed, and immediately come back (or wait only 1 minute for CC's). You are essentially instantly knocking someone out of playing for 2 minutes excluding the time it takes to get to D-Block or anywhere else (which can stack up rapidly, I.E. killing someone 5 times means they have to wait 10 minutes). It makes sense for Chaos to have the ability to do this because that's their whole job and that's what's expected of them. They also have a massive raiding cooldown and can't come back to site after getting killed.

     

    I think the solution to the problem of "D-Class isn't fun" or anything of the sort is to give them more roleplay opportunities

      - SCPs need to be more interactive, perhaps you need to get a sample from 096 or you can actually grab candy's from 330 which have real effects, or maybe going on an expedition into 087 (if they add it). There needs to be fun in getting tested.

     

    I'll leave this here and I won't respond any further because I've got things to do, but this is what I think.

     

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