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Shawshank

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  1. To answer your main point here that was across two points: I understand that dying removes the AoS. However, you seem to underestimate the time they chase you. I have never once seen a shock or naval give up or turn around ***After calling AoS*** There are many times that I have seen them give up on an arrest and then just ignore it, but NEVER once AoS happens. For a point to three. This isn't a "cooldown" to ignore someone calling AoS. Or a "cooldown" to get away with murder. I'm saying that once the AoS is placed that it should expire after a reasonable level of time. Quote >honestly as a person with two custom jobs Most custom jobs have either 600-1000 hp, or over 3500. There is no inbetween. This is the main reason noone chases you on said jobs. It is not realistic to be able to arrest or capture someone with max run speed for most newer shock/naval players. And good luck on killing you for that matter. I do agree that you shouldn't "Forget" someone murdered, however for "fun" and meta-game wise, I don't agree that your AoS never goes away. This also points to your first point, which is an opinion due to your custom job being nigh unkillable besides to an IQ or another custom, which cannot arrest anyhow. As for your bottom part, outside of a point. I mentioned "LoS" which means line of sight. I never asked for them to just give up and turn around, but if LoS is broken then the AoS should be called off if they are not able to be found. It is NOT a get out of jail free card. Lore wise most bounty hunters can escape the galactic police force.
  2. Would also like to mention that this would add incentive to join ARC past "hurka durka better guns."
  3. What do you want to see?: Suggestion would mainly entail adding a grace period for AOS warrants on bounty hunter classes; Mando BH/Bones Timeframe is debatable by staff; Suggesting 5 min auto-clear. If BH breaks LoS for >60-90s the AoS will be cleared off. Change reason for AoS from "Murder" or "RDM" to "Assassination" or "Hunt" Why should we add it?: I personally, and from discussion with a staff or two, and some other BH players, find it quite backwards that a class that is in-lore paid to kill people, will then spend 5+ mins on the run from shock/arrest classes, then spend another 10 mins in jail, just for doing their job. It really just enforces failRP/kill binding for said classes, as it essentially makes it so you cannot play on the server anymore for doing your job. An alternative would be to just make it so instead of arresting BH classes for doing their job, just to make them KoS instead of AoS. I also would like to mention that the hunter would try to ESCAPE after and not just mow down the people trying to arrest them. What are the advantages of having this?: As of the current state, BH classes are un-fun to play during more prime time hours due to the 10 min cooldown for just playing your job. At that point the class becomes unusable due to the restriction. There is also the problem of how some people will just auto-whip out an arrest stick and arrest you instantly for doing your job. Maybe this entire factor could be concluded with "Lul git gud", but most servers do have AoS auto-clears, or just KoS for hitmen/BH doing their jobs. Who is it mainly for?: Mandolorian Bounty Hunter [LVL 150!] Mr. Bones [LVL 200!]
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