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Ya Boi Sawrunner

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Posts posted by Ya Boi Sawrunner

  1. Its pleasant that some of you haven't been in the center of any drama or heard about any, but it could have something to do with how you keep yourself busy on here. I interact with pretty much every branch, having CCs or lives in almost all of them, and I have heard some fuck shit. Just because it was worse doesn't mean our current situation is better. People just do the same shit behind closed doors now, when they think no one is listening or watching. 

    Flying through a room to hear two command practically screaming at each other as 343 is not an experience I wanted to have at 11 am a couple months back, for example.

    2 hours ago, Pillercat said:

    I personally don't see this and I try to associate with everyone. I mean, yeah people complain about command members, but that will literally always happen, that's not really being toxic, that's just them venting. GL is without a doubt the one of the, if not THE, LEAST toxic community that I've encountered. Branches are, for the most part, super chill with each other, it's easy to make friends, and people are forgiving and tolerant of each other.

    I mean, I dont think you have heard much of what people say about some command members then lmao. Least toxic community on gmod? The game doesn't exactly set a high bar, yknow.

    4 hours ago, Shin said:

    Inactive 

    silence

  2. On 11/12/2021 at 5:45 PM, ripjaw56789 said:

    -support

    "Players are not allowed to intentionally shoot SCPs with the exception of SCP 035-1, SCP 049-2, SCP 076-2, SCP 194, SCP 682, SCP 939, SCP 966, SCP 1048, SCP 1048-A, SCP 2191, SCP 1245-2, SCP 1265-A, and SCP 5208." Rule 11 | Class Specific, all players section. If this is changed to include 208 then yes, give him a pistol, as it stands however its against rules to intentionally shoot 208.

    Well dry humping motd gets everybody nowhere. A class you wouldnt be allowed to kill that can heal and even revive your opponents is getting shot whether it likes it or not, we all know people would happily take some failrp warns for it without hesitation. So:

     

    HUGE +Support. Give the man a gun. Just like, an m92 beretta or something.  

  3. Final Score: 100/100

    Loving it! Creative idea, and I always have a soft spot for "how can we make this SCP not be a pain"

    Pros: Idea is great, and the different methods are unique. I wouldve never thought of depriving it of oxygen to induce cell death.

     

    Cons: That document is a BITCH to read. I wont take off any points for it but please, never use that shade of red on that shade of blue ever again. Had to highlight it to see. Could be that im just halfway across a room from my screen but still. 

     

    Overall, damn good work!

  4. Im really torn here, but as someone who almost exclusively plays cloaking classes on combatant branches, here is my insight. 
    +/- Support.

    Okay, for the +:

    It is kinda one sided if you are called in a bad spot, leading to you having to kamikaze at enemies to fight them in one last blaze of glory.

    There are rooms in which if you know a cloaked unit is in, you can pretty easily sweep it with something to check, most classes have switched to automatic weapons since well, RIP everything else.

    This could make combat easier for branches who just simply dont have thermals, which for many results in the same obnoxious "spray the room with lead" shit.

    Cloakers, even some of the best, can and will still fuck up eventually, and you can pick up on that and attack then. Most of us gravitate towards hcz and LCZ, which is just a shit ton of hallways, so we are bound to be shot or run into.

    For the -:

    There are...SO MANY fucking rooms where as a sneaky boy you can essentially cease your existence for fun. Usually it can be as simple as hop on a prop or crouch or something. Even in old d block I tried to coordinate a bunch of gensec to sweep a room and it took about 15 minutes or so, and only ended when the infil uncloaked WILLINGLY. In large rooms, you are pretty invincible, and with the current state of weapons, any item good for sweeping will not do much to a low health pool anyways. 

    Lore wise, why wouldn't a heavily armed group of task forces and insurgents have thermal goggles when they consistently interact with enemies and anomalies who can turn invisible? The site has 966 on it, thermals are probably standard kit. 

    I really dont feel like being a 125 100 piece of hollow glass with an assault rifle. This encourages the sneaking sure, but like...what about all the stuff the sneaking is supposed to get you to? Like, do I just bunnyhop around cloaked for half an hour, scared to reveal myself for fear of being shot to death and ultimately accomplishing nothing? I'm wayyyyyy too impulsive for that.

    Being able to have avoided a thermal call out is a huge point of pride. Walking through the site for hours and tearing it apart invisibly as infil, or being like a ghost hunting GOI at every turn, never seen but the damage certainly is as pathfinder, but never being caught? MMM, shit makes me feel like a fucking NINJA. 

    To be fair, we all would be jumped if caught out alone in the middle of a bunch of enemies. Cloaking at least lets you decide WHERE that place is gonna be, and they usually advert thermals, then the reason. THey aren't valid until said reason, so you get anywhere from like, 3-7 seconds to fucking book it to safety, because suddenly all bets are off and it really doesn't matter who you run into, just that you need to get to safety and wait.

    Crossfire happens everywhere. This is site 50, if I don't hear a gunshot every minute or two, I get paranoid. Fucking feel like im being watched every time. Sooooooo, I am bound to be shot in the chest while running around finessing and flanking, and then what? I can take being hurt, a missed bullet hitting me in the background of a fight probably wont be that noticeable. ME suddenly appearing out of thin air because of that, would be.

    Implementing the new system would be an entire bitch and a half, because its true, we HAVE always done it this way. Changing it will require weeks, even months, of implementation for a lot of people, confusion will run rampant. What happens when an older player comes back and then makes sits about cloakers not uncloaking when he hits a thermal bind? How about the 14 people now flooding OOC to tell him "nah we dont do that" and explaining what fuck do?

     

    Im leaning more - than + but I am not entirely opposed.

  5. +Support.

    IF this cannot be implemented, I propose an alternative. 2 1/2 lives. 2 lives you take past normal limits, and one life that you can get to the highest enlisted rank and no further. So say I was like, a 2lt in CI and a Foreman in maintenance. I could join E11 up to CPL without a life, but then use that one half life to go up to SM. I would never reach command in that life unless I took it from another branch, but for people who wanna try a larger variety and have the time to spare, let them. 

    Besides, current limits mean you could technically be in every branch at once already, with your two lives being Nu-7 and CI Mil only, while you just stay at whatever rank you can elsewhere. I personally was in 4 + staff for a time, and managed to balance work and college with it, as well as an IRL social life. If people can handle the strain, let them take it. It's not like they are locked into contract, they can leave branches if they overwhelm themselves, and unless they do something stupid they can just get retrained. 

  6. Final Score: 95/100

    I dig the concept, not enough people write logs about countering SCPs. It's simple, but with interesting conclusions.

     

    Pros: The memetic kill agent is fucking stupid, and I love it. Hundred percent something our higher ups would have made.

    The fact he didnt hear the bell at all is incredibly interesting. The sound is apparently all memetic, unheard otherwise? That is a really cool way to cover the concept. 

    Formatting of the document is great, not harsh on the eyes and pleasantly organized.

     

    Cons:
    The literal only issue is a lack of punctuation and capitalization which makes some of the dialogue flow...strangely. Otherwise, everything looks good. 

     

    Good log!

  7. 3 hours ago, Zombinator said:

    Policemen have more than a uniform, they have badges and authority. MMF are just janitors with guns. RIS is a tool built by researchers to protect them. Neither are equivalent to authority-wielding officers with badges.

    Under this logic SCP-912 shouldn't be allowed in D-Block and shouldn't obey anyone on-site. Just slap him in a containment cell and call it a day, following that thinking.

    The infrequency of players performing legitimate roleplay on this server merits its own post and discussion. RIS and MMF need to be on the lookout for SCPs, this is an **SCP-RP** server after all. SCP-912 is an ***SCP*** and deserves to have people keep an eye on him. Just like SCP-076-2, weapons out around SCP-912 cause a reaction. The fact that SCP-912 can be successfully utilized by Foundation staff is an intended roleplay and gameplay mechanic, it is hardly silly just because you don't seem to understand it. I hope this post helps clarify.

    Following wiki SCP lore and established gameplay rules definitely accents roleplay for many people, I'm sorry its not your cup of tea. Being arrested and handed over to an MTF is interesting and exciting to some folks, many consider it amusing. The majority of SCP-912 players are breaking the rules according to you. The !motd stipulates a *must*:


    "SCP-912 must order any non-MTF or non-GENSEC personnel to put away their weapons.
    If the player fails to put away their weapons 912 can attack with its baton until the player puts the weapon away.
    If the player draws their weapon again 912 may then use his baton to stun and arrest the player, even if they put their weapon away."

    This means that you are literally saying that the majority of SCP-912 players ignore a *must* and commit FailRP. I don't encourage rule-breaking. Using a bind to motion for someone to put a weapon away and giving them 5 seconds to comply is not only polite, its well within RP and !motd stipulations.

     

    How is it so much of a combat gameplay problem to keep an eye on what jobs and SCPs are near you and putting your weapon away accordingly? Watching chat or listening to people speak is part of combat RP and situational awareness is a bare-minimum requirement.

    --------------------------------------------------------------------

     

     

    "Taking advantage" sounds a lot like following intended rules to avoid FailRP warnings instead of choosing to commit teaming.
     

    From the !motd:

    "If the player fails to put away their weapons 912 can attack with its baton until the player puts the weapon away.
    If the player draws their weapon again 912 may then use his baton to stun and arrest the player, even if they put their weapon away.
    SCP-912 may attempt to arrest rule breakers and bring them to GENSEC or MTF personnel.
    SCP-912 must comply with any orders given to it by GENSEC or MTF personnel."

    The wording from the !motd states that he *must* ask them to put it away, that he *can* hit them with his baton and that he *may* arrest them. You're attempting to make an issue of someone following the rules and choosing to be lenient in lieu of arresting. A shame that wasn't brought to the attention of your command as well.

    As far as "undoubtedly" being released, they aren't always. Its up to the discretion of the GENSEC or MTF what to do with the rule breaker. Any number of roleplay scenarios can occur after this, it is up to the imagination and wishes of those involved in the RP. Providing open-ended RP opportunities for people is a cornerstone of good gameplay. As Rookieblue, the ***HEAD OF STAFF*** has mentioned, these mechanics are all working as intended.

    I was a bit on the fence before, but this thread has solidified my opinion as a whoppingly decisive

    -SUPPORT

     

     

    912-3.jpg

    So you are saying just because its "lore compliant" its fine? People have better shit to do than to track an scp who is usually on their side in active combat situations or chill ones. I am not constantly eyeing up the chat either to see someone hit a bind. People who consider being hit by a baton with concerningly long range, then forced to be unable to move whilst being cuffed are weirdos. Like, do you play games to be a scarecrow? No. I don't see the "many" people you are talking about, as the vast majority of players find 912 to be a nuisance against, and a convenience for, those near it. In his current state, if more people played like how you seem to want him to be played, 912 would be terminated. Constantly. He is already a target for D-Class, so keeping him in his current state can paint more of a target on his back. What happens if he cuffs command or something? SF? They don't ask questions, they will light him up. You don't gotta patronize everyone because you want him to nail every rule perfectly. He is very clearly on the side of the foundation seeing in how he answers to MTF and Gensec specifically. Saying he is not is just silly. Can he be a pain to them at times, yes. Can he be incredibly beneficial to them, also yes. Thats how every foundation SCP is. They can get in the way or be a lifesaver. 

    Honestly anybody who likes the infamous "sit in a cell rp" or just being cuffed and dragged around are weird. Like you can just go AFK for the same experience roughly. 

  8. -support

    Admittedly, I have heard worse from smt lmao. Hes just fucking around. Its gmod. 

    Yes, he totally has a bomb and the mans address. Thin is chill as fuck, I know he doesn't mean this shit literally or to be hurtful, hes just giving another player shit and that tone is clear in the way he is typing. Hes insulting an SCPs jordans and haircut when it wears swat armor and has no head. Its a joke. 

  9. I mean, to be fair, the majority of foundation combatants look like gensec or mtf anyways, and RIS isn't even human so 912 wouldn't bother it anyways. 

    2 hours ago, Zombinator said:

    Taken directly from https://scp-wiki.wikidot.com/scp-912

    The downside is that it would break the entirety of SCP-912's lore. Many folks enjoy combat as a roleplay while others  enjoy reading SCP wikia articles and roleplaying around standardized understood rules. This is clearly an intended RP mechanic. Semi-serious, not Breach.

    912-1.jpg

    912-2.jpg

    I mean if you wanna get that technical the only people who should be able to order it around would have to wear that police uniform. We already bent his lore for server convenience, saying he doesn't fuck with someone who looks like an MTF and a robot isn't really a stretch. 

    8 hours ago, Rookieblue said:

    - Support

    In lore, SCP 912 attacks anyone not wearing a specific police department's uniform, meaning that if it ran into a regular guard at the Foundation, it would attack that guard. For the purposes of the server, we've obviously changed the rule to allow SCP 912 to both listen to, and respect GENSEC and MTF authority. Changing the rule would further allow SCP 912 to be a sole benefit to Foundation forces, however it would reduce SCP 912's RP ability. This rule was intentionally written to force those players with weapons around SCP 912 to be careful, as those not specifically in GENSEC or MTF would be vulnerable to 912 attempting to arrest them.

    So you are saying, that the once in a blue moon when someone hops onto 912 to RP instead of just helping gensec, minging, tryna get hostages, or be a nuisance, that taking away 2 classes will REALLY detriment it that much? It can still force non combatants all over to have to watch out for him, but if a RIS is trying to escort a researcher and proceeds to get jumped its just silly. 

    9 hours ago, Phillers said:

    -Support.
    912 is one of the few safe class SCP's that actually gets to do some sort of RP around the site. Changing the rule in such a way would make it so 912 is purely beneficial to the foundation in any kind of firefight, and would lower the amount of actual RP the job gets.
    I don't think that 912 should be purely cooperative with the Foundation. SCP-912 is just that, a SCP, not a buffed up GENSEC with a police baton.

    The amount of RP you get out of being stunned and cuffed is about the same amount of RP I get out of getting up from my keyboard and taking a nap on my couch. With the amount of SCPs harmful to the foundation, and the many scps under the control of players that can be allied with it, and this is all forgetting the fact that the majority of 912 players play in a way that fits this suggestion as is, how is it so much of a rp problem to let 2 classes slide by on this?

  10. What are you suggesting? - Make it to where 912 listens to and does not harass ANY foundation combatant, since trying to help as a RIS or MMF can be a pain in the dick when people take 912 too seriously and jump you while you are helping. Admittedly, it would make the rule set cleaner as well, as putting "foundation combatant" looks better than "gensec or mtf personnel" More broad, yet far more specific.

    How would this change better the server? - Allow players of MMF, RIS, and other similar classes to work with rather than against 912's. I have seen players attempt to kill 912 simply because he is taking the rules too literally and attacking people on his side. Its a mess. 

    Are there any disadvantages of making this change to the server? If so, explain. - None. I can't see a single downside.

    Who would this change mostly benefit? - Foundation Combatants who need their firearm or other weapons ready but are not MTF or GENSEC. 

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A

  11. +support

    Leave it on heavy hitters like shotguns at close range. I think if we could have it where knockback only applies to a certain damage number in a single hit (Like, 75-100 damage would definitely put you on your ass given whatever just hit you wasn't small) but like, don't have me moonwalk at terminal velocity into the wall 47 feet behind me because someone shot me in the shin with a falcon.

  12. -support

    The donator weapons are balanced as a risk reward item [That, and the golf club has a clear stated damage in its description, modifying items after purchase when their damage could have been a clearly advertised selling point wouldnt really be a good thing.]. Lets go over them real quick.

    Golden Golf Club/Pan: In D-block, this requires someone to rush right at someone who is armed with a loaded firearm, to do damage. Good movement can easily counter this, and it is not particularly difficult to hop over barricades to avoid it. Crouch spam is countered by aim, and with recent weapon testing, a lot of guns on gensec jobs are...concerningly good now. I never thought I would see the day I could call the UMP-45 decent let alone good. Sure, you could argue multiple people rushing you down or mass riots could be problematic, but...thats kind of the point of a riot. You are supposed to be overwhelmed. 

    Throwing Knives: Countered by the amount of vulnerability the user is left with. Throwing these things is pretty slow, and they leave you wide open, as unless you are hellbent on MISSING, you cant be jumping around a lot. The hitbox for them is fucky too, the melee is useless, and simply being aware of the person throwing them is all it really takes.

     

    Overall, change it, dont change it, we aren't gonna pretend Gensec wont get shit on constantly regardless. Its a starter branch and some of the most prominent D-Class players are OG ones. Of course they're gonna get fucked sideways with a telephone pole, its actually unironically a fuckin' skill issue.

    Just now, Ya Boi Sawrunner said:

    -support

    The donator weapons are balanced as a risk reward item [That, and the golf club has a clear stated damage in its description, modifying items after purchase when their damage could have been a clearly advertised selling point wouldnt really be a good thing.]. Lets go over them real quick.

    Golden Golf Club/Pan: In D-block, this requires someone to rush right at someone who is armed with a loaded firearm, to do damage. Good movement can easily counter this, and it is not particularly difficult to hop over barricades to avoid it. Crouch spam is countered by aim, and with recent weapon testing, a lot of guns on gensec jobs are...concerningly good now. I never thought I would see the day I could call the UMP-45 decent let alone good. Sure, you could argue multiple people rushing you down or mass riots could be problematic, but...thats kind of the point of a riot. You are supposed to be overwhelmed. 

    Throwing Knives: Countered by the amount of vulnerability the user is left with. Throwing these things is pretty slow, and they leave you wide open, as unless you are hellbent on MISSING, you cant be jumping around a lot. The hitbox for them is fucky too, the melee is useless, and simply being aware of the person throwing them is all it really takes.

     

    Overall, change it, dont change it, we aren't gonna pretend Gensec wont get shit on constantly regardless. Its a starter branch and some of the most prominent D-Class players are OG ones. Of course they're gonna get fucked sideways with a telephone pole, its actually unironically a fuckin' skill issue.

    Oh, and did I mention the knives are PROPS? And if they touch ANYTHING that aint a player, they are useless? Meaning anybody who wants to use them cant use em behind a fence and has to move through gunfire into a good position.

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