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Vanny from E11

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  1. Ingame Name: Vanny Steam ID: STEAM_0:0:74802533 Job Name: Noble X New Player: STEAM_0:0:74802533 ($20) - Paid by STEAM_0:0:74802533 Removing Player: STEAM_0:0:531763929 ($10) Supported by Citadel (CC Owner)
  2. I'd rather just have the kac since its also got a scope on it too. Most new players like scopes and have a harder time with irons.
  3. Mobile Task Force Epsilon Eleven (Anything White is Default values) Job: MTF E-11 Enlisted Addition: tfa_kac_pdw Removing: tfa_bizonp19 HP: 175 Armor:150
  4. I LOVE EDITING MY D4'S TEXTURES!!!!!!!!!!!!!!!!!!!!!!!!!
  5. Added kevlars approval but still keeping the callout message since its epic and talila wanted me to.
  6. Mobile Task Force Epsilon Eleven Branch Update Date: 8/14/22 Table Of Contents MTF E-11 Commander MTF E-11 Officer MTF E-11 NCO MTF E-E11 Enlisted MTF E-11 Trainee MTF E-11 Rangers MTF E-11 Field Training Officer MTF E-11 Marksman MTF E-11 Spotter MTF E-11 Combat Engineers MTF E-11 Rapid Care Unit MTF E-11 Ambush Specialist MTF E-11 Pathfinder MTF E-11 Cold Silver MTF E-11 Cold Silver Alpha Unit MTF E-11 Senior Officer READ TEXT BELOW The reason behind our proposal We’re donator, you’re paying to get stronger things better things. We’re reinforcements to the site. We go against CI alone than other MTF on surface. Makes us different from other branches since some other MTF branches have been catching up to us. In the past we had more HP to compensate for how we spawned on surface. Here's Danny's Paragraph for the non short attention span forums users: So throughout my time being the epsilon-11 commander I've tried looking at my branch from all angles to see what works, and what doesn’t. I’m not under the impression that E-11 is the perfect branch: our restrictions hold E-11 players back; we spawn the furthest from any gate, and we have the longest travel time before we reach any action. On top of all of that, some enlisted feel the benefits of E-11 are not enough to compete against other branches. We tend to get our uniqueness overshadowed by other branches that manage to do what we do a bit better. MCU & CCU manage to overshadow RCU due to that fact that RCU spawned the furthest from the site, and on top of that was evenly stat matched with MCU. Combat Engineers are overshadowed by FE who spawn onsite and can do the same repairs E-11 Combat Engineers can do making them the better choice. Bulldozer gets overshadowed by enoch due to its speed decrease, and lower health pool. The main point I want to try and get across is that epsilon-11 really could be doing a lot stat-wise to offset the amount of setbacks we get. In the majority of other servers you’ll go to CI tends to be the donator branch and is the strongest branch on the server, and there’s no argument because it’s a donator branch. However, on our server CI is free & E-11 is the donator branch but is not the strongest on the server. For E-11 on the server currently they’re basically donating, and join for 3rd place. If we want to see E-11 grow, and be healthy we need the ability to try and closely match CI while also trying to combat the fact that E-11 will more often than not arrive at a site where the issue got solved by onsite personnel, and then they just stuck on sweeping duty. If everything works according to plan we’ll be able to see positive growth within E-11 instead of the constant enlisted decline that we see pretty often. - E11 Commander Danny (Anything White is the default Value) Job: MTF E-11 Commander Addition: N/A Removing: N/A HP: 250 Armor: 225 Job: MTF E-11 Senior Officer Addition: N/A Removing: N/A HP: 225 Armor: 200 Job: MTF E-11 Officer Addition: N/A Removing: N/A HP: 225 Armor: 175 Job: MTF E-11 NCO Addition: N/A Removing: N/A HP: 200 Armor 175 Job: MTF E-11 Enlisted Addition: N/A Removing: N/A HP: 175 Armor:150 Job: MTF E-11 Trainee Addition: N/A Removing N/A Job: MTF E-11 Rangers Addition: Removing: HP: 175 Armor: 200 Job: MTF E-11 Field Training Officer Addition: N/A Removing: N/A HP: 250 Job: MTF E-11 Marksman Addition: N/A Removing: N/A HP: 175 AP: 175 Job: MTF E-11 Spotter Addition: N/A Removing: N/A HP: 175 AP: 150 Job: MTF E-11 Combat Engineer Addition: N/A Removing: N/A HP: 200 Armor: 200 Job: MTF E-11 Rapid Care Unit Addition: N/A Removing: N/A HP: 175 AP: 150 Job: MTF E-11 Ambush Specialist Addition: N/A Removing: N/A HP: 175 AP: 175 Job: MTF E-11 Pathfinder Addition: N/A Removing: N/A HP: 175 Armor: 175 Job: Rapid Response Team Addition: N/A Removing: N/A HP: 200 Armor: 150 Job: MTF E-11 Cold Silver Addition: N/A Removing: N/A HP: 225 AP: 200 Job: MTF E-11 Cold Silver Alpha Unit Addition: N/A Removing: N/A HP: 250 Armor: 225 Job: MTF E11 Ranger Bulldozer Addition: N/A Removing: N/A HP: 300 Armor: 350 Job Additions None Links: None Approved by: O5 Council, Site Admin, MTF Nu7 HCMD, MTF D5 HCMD, CI Military Gamma Command (Helped revise some HPs), and CI R&D Gamma Command. (Kevlar never responded to any of my pings or messages and told me in the past he doesn't care about any e11 branch updates. Whoever was not listed was either non combatant foundation or not apart of the MTF Branch Union. This will be the only time an HP buff for this branch will be happening.)
  7. Such An Amazing story and work of art!
  8. -Support Sorry to say this but I cant support what you've brought up here, mainly because you're a security force not a mobile task force. The reason I say this is you're a force that's main job is to go up against 100 hp classes 75% of the time with now new 3 hit KO weapons against those classes. It's very cool that you are trying to go up against a GOI and I see that's what security has been slowly building up to with these past branch updates, but its really silly that you are actually trying to go up against GOI since your main duty as security is D block. You've also, never went over this branch update with any HCMD.
  9. Approved. Contact me when you get on.
  10. I have a model that looks similar to your current CTF but it isnt combine or a female
  11. I took the name from another SCP Lore MTF. It gets no speed boost.
  12. (Anything that is White is already on the job) Job: MTF E-11 Commander Addition: cross_arms_infront_swep Removing: N/A HP: 225 Armor: 225 Job: MTF E-11 Senior Officer Addition: tfa_psg1, tfa_csgo_nu_7_frag Removing: tfa_csgo_mp5, tfa_m24, tfa_m3 HP: 200 Armor: 200 Job: MTF E-11 Officer Addition: N/A Removing: N/A HP: 200 Armor: 175 Job: MTF E-11 NCO Addition: N/A Removing: N/A HP: 175 Armor 175 Job: MTF E-11 Enlisted Addition: N/A Removing: N/A HP: 150 Armor:150 Job: MTF E-11 Trainee Addition: N/A Removing N/A Job: MTF E-11 Rangers Addition: tfa_browningauto5, tfa_vector Removing: tfa_remington870 HP: 175 Armor: 200 Job: MTF E-11 Field Training Officer Addition: N/A Removing: N/A HP: 250 Job: MTF E-11 Marksman Addition: N/A Removing: N/A HP: 150 AP: 175 Job: MTF E-11 Spotter Addition: N/A Removing: N/A HP: 150 AP: 150 Job: MTF E-11 Combat Engineer Addition: tfa_famas Removing: tfa_g3a3 HP: 175 Armor: 200 Job: MTF E-11 Rapid Care Unit Addition: tfa_sig_p229r Removing: tfa_csgo_usp HP: 150 AP: 150 Job: MTF E-11 Ambush Specialist Addition: N/A Removing: N/A HP: 175 AP: 175 Job: MTF E-11 Pathfinder Addition: N/A Removing: N/A HP: 150 Armor: 150 Job: MTF E-11 Foxtrot Unit 1 Rapid Response Team Addition: tfscpsl_e11 (Textures have been fixed with a addon) Removing: tfa_kac_pdw HP: 175 Armor: 150 Model: models/player/ntf_male.mdl models/player/ntf_female.mdl models/player/cheddar/tau5/tau5_soldier1.mdl models/player/cheddar/tau5/tau5_soldier2.mdl (using both so some cringe nerd doesn't use it on their CC) ____________________________________________________ Job: MTF E-11 Cold Silver Addition: tfa_honeybadger, tfa_kzsf_vc30, cross_arms_infront_swep Removing: tfa_vikhr, tfa_remington870 HP: 200 AP: 200 Change Payment to 250 (Default SF payment) Job: MTF E-11 Cold Silver Alpha Unit Addition: tfa_kzsf_vc30, cross_arms_infront_swep Removing: tfa_remington870 HP: 200 Armor: 225 __________________________________________________________________________________________________________________________________________________________________ Job Additions New Job: MTF E11 Ranger “Bulldozer” Job Description: MTF E11 Ranger “Bulldozer” is a specialized unit deployed to sites where the GOI presence has overwhelmed on-site security and has taken over the facility. With experimental armor and heavy weapons, this unit can single handedly slaughter any GOI presence from an area. Job HP: 300 Job AP: 350 Job Slots: 1 Walk Speed: 130 Sprint Speed: 220 (if you don’t know hammR units these are really slow speeds ^) Job Model: models/models/adi/t49/t49storyteller_nocap.mdl Loadout: ryry_tfa_chainsaw tfa_l85 tfa_usas Utilities / misc Heavy_shield, -tfa_csgo_nu_7_frag, -tfa_csgo_e11_smoke, -tfa_csgo_flash, weapon_m9, Weapon_cuff_elastic, Weapon_doom3_flashlight Guthscp_keycard_lvl_3 Extra: Needs access to /site /ff /mtf /e11 | This class was approved by SA and Gamma Command and will have heavy restrictions Can be whitelisted by: E11 CMDR, DoTF, Zone Managers, O5, Senior Admin+. This job is getting restricted whitelist perms and rules. Addons: VC30 Sickle https://steamcommunity.com/sharedfiles/filedetails/?id=1342638492 RRT Model https://steamcommunity.com/sharedfiles/filedetails/?id=2806451443 KAC CHAIN-SAW (for Bulldozer) https://steamcommunity.com/sharedfiles/filedetails/?id=782908889 SCP E11 Standard Issue Rifle For RRT https://steamcommunity.com/sharedfiles/filedetails/?id=2393020637 Approved by Coltable, SMT, Site Admin, Gamma Command, Security High Command, Nu7 HCMD, and D5 HCMD. Except Hoovy.
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