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nightsoil

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Everything posted by nightsoil

  1. Name: nightsoil SteamID: STEAM_0:1:221047530 Rank: Support 1 Reason for leaving (If Private, Fine): Leaving community altogether, it's been great serving it's players but there comes a time where one wants to put their worries to rest about the things they most care for. Also the fact of feeling more constrained due to quota, expected activity coupled with lack of my ability to find the motivation to really do anything. Do you agree to stay active for 48 hours after this post? Yes. Do you agree to contact your Head of Support once your 48 hour notice is up? Yes.
  2. Name: nightsoil SteamID: STEAM_0:1:221047530 Squadron: Guardian Reason: Leaving community altogether, it's been great serving it's players but there comes a time where one wants to put their worries to rest about the things they most care for. Also the fact of feeling more constrained due to quota, expected activity coupled with lack of my ability to find the motivation to really do anything.
  3. Name: nightsoil SteamID: STEAM_0:1:221047530 Rank: Member Reason: Leaving community altogether, it's been great serving it's players but there comes a time where one wants to put their worries to rest about the things they most care for. Also the fact of feeling more constrained due to quota, expected activity coupled with lack of my ability to find the motivation to really do anything.
  4. Reason: going to the store to get a mic, brb Leaving community altogether, it's been great serving it's players but there comes a time where one wants to put their worries to rest about the things they most care for. Also the fact of feeling more constrained due to quota, expected activity coupled with lack of my ability to find the motivation to really do anything. I hope I'll leave the community with most, if not all loose ends tied up and on good terms with everybody I've met. I apologize that there wasn't much of a notice before this point, but it was mostly contemplated during my most recent Leave of Absence and I believe this decision is for the better. Try new things. Good luck, do the things you enjoy the most but don't be afraid to move on when the time comes. Don't take what is, ultimately, a game, too seriously. For those who supported me along the way, thank you for helping me make the most out of my experience on Gaminglight. It's time for rest now. Remember me; not as a mute, but a typer. "So, now what?"
  5. From what I know it’s 20 minutes on the dot due to 0/3 > 1/3, 5 minutes 1/3 > 2/3, 5 minutes 2/3 > 3/3, 5 minutes 3/3 > 0% broken, 0 minutes 0% > 50%, 5 minutes (SCPs can still be fed before any progress is made towards breaking down its door With this being said, +Support.
  6. Name: nightsoil Warden Name (If applicable): N/A Rank: MAJ Date (MM/DD): 8/10 Date you will return (MM/DD): 8/16 Previous LOA (If applicable): 6/19 - 6/22 Reason (can be private): Need time away from the game entirely or else I'll lack any motivation whatsoever.
  7. Name: nightsoil Rank: Member Time of LOA(MM/DD/YYYY): 08/09/2021 - 08/16/2021 Reason: Burnt out and without inspiration, also working on a larger-scale event for the future.
  8. I see no problem with these changes. +Support
  9. Well said. Don't believe there will be any problems pertaining to a change such as this, and is so simple that I doubt SMT will double-check it's impact on RP. +Support
  10. Could also force a name change when you flag onto the job to cut out the need for telling them all to change their names for giving weapons or HP/AP. +Support For the addition of the class, however, I do believe that having to enable and disable people getting off the job may be complicated. Maybe just have a perma-propped fence box as the spawn for the class.
  11. What are you suggesting? The level display above players' heads should be hidden from view. I'm not sure why this would be a huge detriment; it would still be visible via the tab menu and I'm not sure in what specific cases this information should be readily accessible. How would this change better the server? Excuses for metagaming by seeing level tags from afar would be much more difficult to justify. I mention level tags specifically because they are the only things that players can see for a decent distance aside from the character form. Are there any disadvantages of making this change to the server? If so, explain. No. Who would this change mostly benefit? Cloaking classes. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion.
  12. 100% agree with letting D-Class use the vapes if it can't be taken advantage of as a utility in combat. If you paid for a non-weapon item, you should be able to use it freely. +Support
  13. One of the most historic moments in the history of never +Support
  14. You can have your own opinion and I won’t try to change that, but for those looking over the suggestion: Failing to get D-Class ONCE is considered grounds for using any human player as a femur victim. That just seems a bit too easy of a recontainment for the Foundation. Most of the time, 106 only has to worry about one thing pertaining to preventing his recontainment: MTF getting D-Class to his chamber. MTF most often times will not succeed on the first try, which will warrant MTF self-sacrificing if comms’d over effectively. With these two aspects noted, 106 is either too easy or too hard to recontain, and when it’s the former side, it involves no skill on the part of the recontainment team. When it’s the latter, it usually results in the former occurring.
  15. Just commenting to say that, in lore, all except 2 939 instances are terminated.
  16. I like your opinion on the 173 suggestion and agree that it is a fair point, however, many recontainment/containment methods are already randomly decided which I don't really prefer either. I'd just like to see it made harder to recontain 173, either his lethality being changed or the method of containment requiring more resources. Generally, I'd like to see at least some skill or coordination play a role in every RP action, and that goes for recontainment and preventing recontainment. A 33% reduction in cooldown timer for infection may be a bit overkill. Infection SWEPs already wreak havoc on LCZ especially, and it would make 049 stronger than 610 as he is already. In my opinion, the reason I made the suggestion for 049 was primarily because his zombies are too easy to kill, which leads to a much easier time of FearRPing 049. His zombies shouldn't be the only tool at his disposal, but yet, it is. His sole tool is mostly based on the luck of the draw instead of skill, and most infected wont want to play 049-2 so they just stand in gunfire. I'd be all for a new SWEP feature for 049 instead of just buffing the only thing he has to his advantage.
  17. What are you suggesting? To put SCP-106's roleplay more in line with what would make sense realistically, 106's femur cooldown should not exist. 10 minutes of additional breach time with no downside, based on the luck of a roll? It doesn't make any sense to me. 106 should be able to play strategically by using his SWEP effectively and preventing D-Class reaching his chamber. If an MTF unit does manage to take however many D-Class to 106's chamber, they should be entitled to having as many chances to recontain 106 as they do D-Class due to the difficulty of getting D-Class all the way into HCZ. To counteract this, however, I believe the rules in any SOP detailing 106's recontainment procedure and any other MOTD rule should be altered so that ONLY D-Class should be able to be used for the Recall Protocol. Why should a failed femur attempt warrant 106's GUARANTEED containment? If we're going off of how skill effects your ability as a player to avoid death/capture, this mechanic does not make sense at all. 106 spends ~25 minutes breaching and the femur patient has to spend 0-3 minutes of NLR. Again, effort ratio is not fair at all as it's basically a kamikaze attack that is guaranteed to work against SCP-106 who is supposed to be relatively difficult to contain as per their place in SCP lore. How would this change better the server? SCP players in general may be more inclined to use the tools specific to their class to it's full abilities. Possibly even make suggestions that will better their experience. Are there any disadvantages of making this change to the server? If so, explain. Not really. The changes balance out. Who would this change mostly benefit? SCP-106 players while simultaneously SCP Foundation forces. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion? any.workshop.content.screenshots.or.anything.that.you.think.may.be.helpful.to.those.who.view.this.suggestion.gl
  18. Just like many RP actions already, yes, I also believe that medical operations should be awarded with XP. +Support
  19. I’m totally in has shown great skill in +Support
  20. What are you suggesting? Two sensible buffs to weak SCPs are for 049 and 173. Both are way too easy to recontain, and very easy to avoid. 173 must cross D-Block intersection to access the wider area of LCZ and the rest of the facility while 049 is caught in the commonly traversed section of Medbay Checkpoint hallway, where MTF will most likely be crossing to access LCZ from UHCZ. This makes the effort ratio from their self-breach unfairly balanced, as both have to spend a minimum of 25 minutes self-breaching anyways. What I'm focusing mainly on is the FearRP mechanics. I suggest the MOTD rules for the respective classes be changed as following: "To be recontained, SCP-173 must be looked at by a minimum of two people. One of the two people must then win a roll off with SCP-173 to put it in restraints. Losing the roll results in SCP-173 killing the roller." To: "To be recontained, SCP-173 must be looked at by a minimum of three people. One of the three people must then win a roll off with SCP-173 to put it in restraints. Losing the roll results in SCP-173 killing the roller." And remove: "If three or more people are attempting to recontain 173 and are looking at it, no roll is required to place 173 in restraints." "Upon 173 being placed in restraints it can be safely returned to its containment cell." As for SCP-049, add: "The exception to this rule is SCP-049, who can be FearRP'd if three or more individuals point any type of firearm at them." Under: "SCPs that can be FearRP'd can be placed under FearRP if two or more individuals point any type of firearm at them." How would this change better the server? SCP-173 and SCP-049 have the two lowest rank-requirements for any SCP class, and it would make a good influence on the sheer increasing power of SCPs as they level up. Are there any disadvantages of making this change to the server? Generally would have a harder time containing these SCPs but the buffs are so minor that they will barely come into play if there are especially large battalions of MTF. Who would this change mostly benefit? Newer players who would like to try out an SCP class. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion: any.workshop.content.screenshots.or.anything.that.you.think.may.be.helpful.to.those.who.view.this.suggestion.gl
  21. The signature goes under the line Mr. Rainbow! +Support
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