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Posts posted by Whisper
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7 hours ago, Warren Talos said:
-support
nena you got denied for the same suggestion i dont think copying and pasting the same thing is eveantually going to get accepted it means have a better idea and better restrections and i think you you just waited couple of weeks and did the same thing again , my points stands
-support
Idk how people see this different this time, it went from "Allowing E-11 to enter D Block so they could grab D Class or kill CI inside of D Block" to "Allowing E-11 to enter D Block to at least grab/give back D Class and to kill CI if they are inside then leave after.". Maybe people assumed that in the last suggestion e-11 would stay inside dblock indefenetly?
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+/- support
Im kinda split on this one. Although i agree with shotgun meta being fairly boring, it comes with the map. We are talking about a map which mainly consists of tight hallways with plenty of turns and doors that makes it sure that nearly all of the firefights happen within 15m and a lot of those engagements are within 5m (conveniently pretty much the perfect environment for shotguns). I would say that the map change somewhat helped with said issue with introducing longer sightlines within the foundation, but you can just straight up negate said problems with either someone suppressing your opponent or just by whipping out the riot shield and closing the distance without any kind of danger to you.
From what i seen people using shotguns either stand back or switch to and ar, sniper or and smg if the firefight is happening outside of 25m (assuming hard pushing is not an option), because using a shotgun becomes impractical with only 1-3 pellet hitting their opponent. This in my opinion is good, shotguns should absolutely dominate cqc and become subpar to other weapons on larger ranges, and this is already present ingame. I think shotguns doesn't need to get their dmg and spread nerfed unless we want shotguns only used in melee range. On the other hand their recoil should absolutely be nerfed, its basically non-existent right now
Generally speaking the damage, accuracy and recoil changes on ARs, SMGs and LMGs are great and well needed those weapons classes to be more viable. Currently the spread and the recoil is ridiculous for most of these weapons to the point where they barely perform better than shotguns on the roles they supposed completely outperform them. I don't blame people for tossing their weapons away for a shotgun or a sniper rifle, at least those two kind of weapons do their role properly.
A bit of a pet peeve of mine here is some of the stats such as the 9x19mm luger doing the same dmg as the honey badger's .300 blackout and some of the 5.56x45mm weapons or the as val's 9x39mm does less dmg than the pp bizon's 9x18mm. Same with the recoil we would have things like the ak-74 having more recoil than the m16a3, or the as val having more recoil with 9x39mm than the scar-h and the fn fal with their 7.62x51mm.
TL;DR: ar,smg,lmg change good, shotgun change bad.
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Despite this already listed as completed, the trench knife still disappears if you put it away, while it is on its ranged mode.
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+ Support
Although in my opinion this should be a bug report. The problem is not with the weapons dmg itself (100), its with how it acts like a prop when you either headshot (on all occasion) or bodyshots (on rare occasion) some1 and it instakills them (this can be identified when it says you got killed by world).
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another command member gone
im gonna miss u
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I belive this only happens when you put it away on the ranged mode, when you put it away in melee mode it stays
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On 2/21/2021 at 5:16 AM, Dr Wolfgang Neumann said:
Huge +Support
- When I train utility trainees, I start by asking if they want to be trained for medical or maintenance. The majority of the time they tell me they didn't even know they could train for medical.
- New players that spawn in the maintenance training room are generally just moved into a maintenance training as they don't question their options
- There is no real downside to this
- We have room in medical bunks for a training room (i.e. sectioned spawn or taking over the office that no one uses)
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Name: Whisper
Rank: SFC
Call Sign: XC1
Discord#1234: Whisper#1482Suggestions/Complaints/Concerns/Extra: people keep cuffing/rdming in spawn (outside of rdm pits) are a bit annoying
Do you wish to remain apart of Military?: yes
Player Report- "Nu7 PVT Kratos"
in Accepted
Posted
+support
The distance was close enough, you can see his name on the player who can hear you speak list, while there are 3 people ahead of the videos taker. Lagg might have taken you in front of them, but there is no fucking way you lagged out of there with doing a 180, running through the door and closing it without a problem.