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Posts posted by IgnisNuts
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1 hour ago, Black0ut said:
when you came to the door and said " what if we sit out here menacingly" and "We have drugs and weed"
Seems like some information was left out... CI would've killed ppl for a lot less.
-Support9 minutes ago, Ellipsis said:EOI decided to come join him in disturbing OUR RP by mic spamming and being annoying by saying the phrases mentioned by previous posts
If this happens in the future please let me know. We ain't got room for chimps.
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In-Game Name : Ignis
Steam ID : 76561198993881515
ULX Rank : Bronze
How long have you been playing on the server? : Since December of 2020
Have you read the SCP-RP Event Team Guidelines : Yes
How many warns do you have? : https://gyazo.com/f3dbec7f01fe74f7386ed4738731f953
Why do you want to join event team? : I want to bring fun to the server, and allow people to actually have fun with the events. The players perceptions of the event, and how much fun they are having with it would always come first before anything else. One of the main things that I looked for before when I was event team, was how different people reacted to certain things, and would always try to cater to the players to maximize their fun. I see there is an absence of Event Team like that currently, and would like to return to it, to bring back events like that.
Why should you be trusted to be part of the Event Team? : I should be trusted with Event Team because I have been event team and sen mod on this server before, as well as all the responsibilities that come with them. I understand that the ET ulx tag in game does give someone a lot of power, and I will not be abusing it.
Are you familiar/experiences with ULX? : Yes
Describe an event you could create : One event I would make would be Jenga, with multiple rounds happening in the ET Room. There would be one player chosen after everyone is brought into room, that would be the person trying to make the other people fall off the stack of props. If there are multiple people that would like the be the person knocking the tower down the highest roll would be them. After the players are stripped the singular person trying to knock down the tower would be placed on a platform, and given the M9K RPG (Single shot.). The person would be given a time of 3 minutes to try to knock everyone off the tower to win. Depending on the side that won, they would be given a cash prize or xp for winning a round. This would then go on for another 2ish rounds depending on the player count at the time.
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+Support
People have gotten unbanned before for singing lyrics, I don't why it can't happen here. -
-Support
Always come across as a stick up his ass, and takes way too long for the simplest of staff sits. Way too obvious with bias when taking sits.- 1
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If calling someone a whore is warn worthy, then y'all are soft af.
-Support- 2
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4 hours ago, Nydekore said:
This could also be a time to modify the FearRP rules to make it so that cuffs count towards FearRP
Yea this would also be pretty great, it was always loop holed by ppl whenever you tried to pull out cuffs and they run away sayin "You didn't have 3 guns out"
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What are you suggesting? - Change the rules for FearRP to : If you are out gunned 2 to 1 you fall under FearRP, and if you have no weapons out it only takes 1 weapon to be under FearRP.
How would this change better the server? - More hostages, more roleplay.
Are there any disadvantages of making this change to the server? If so, explain. - More sits about ppl breaking FearRP
Who would this change mostly benefit? - Combatant Branches
Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A
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-Support
Go talk to D5 HCOM about that, this isn't a suggestion for forums. -
+Support
Fuck those guys, everyone hates those guys -
Name : Ignis
Rank : SM
Why do you want to join Nu-7 Command? : I make fire announcements
Why would you make a good member of Nu-7 Command? : flag up yo
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+Support
It's kinda hard to get hostages as CI when none of them follow fearRP... -
What are you suggesting? - To give players that are playing on SCP's to get automatic xp for certain actions. EX : Completing a self breach (4k xp), breaking a door (1k xp). Interacting with players with the sweps (Killing ppl, infecting them, etc.) (500 xp)
How would this change better the server? - SCP's become active, therefore there isn't as much dull moments.
Are there any disadvantages of making this change to the server? If so, explain. - No
Who would this change mostly benefit? - SCP's
Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A
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-Support
Bro died and cried -
-Support
There is no saving the flashbang... -
+Support
Hard staying inside A1 an O1 when you already got 2 lives in branches
Gives opportunities to try more shiz and vibe wit more ppl -
Denied...
You will now be PK'd for this, and your new name and rank shall be know as PVT Parts... -
-Support
ya let's just get rid of the whole point of capturing them, surely no-one will dislike that- 1
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+Support
If it included their health on the hud as well this would be fire af. -
Accepted
CI HCMD chill wit it. -
CI Branch Update Q3 2023
SA Approval : Kiwi, Ozzie, Spixe, Pills, Toasty, Infected, Drizzle, Inaccurate
GOC HCMD : Mary
Nu7 HCMD : Fool
E11 HCMD : Lew, Curtis
D5 HCMD : Lava & Shadows
A1 HCMD : Sogi & Goat
O1 HCMD : Jerimiah & Ellipsis
Sec HCMD : Bucket, Sprink, Baby Arm
Research HCMD : Tyler
Maintenance HCMD : Spider & Silence
Medical HCMD : Grub
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CI Trainee
New Name : CI Trainee ( Level 35+ )
Must be level 35 to access this job.
Removing Model : models/player/chaos/insurgency/operative.mdl
Adding Model : models/ignis/edit/ci/ci_enlisted.mdl
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CI Alpha Operative
Removing Model : models/player/chaos/insurgency/operative.mdl
Adding Model : models/ignis/edit/ci/ci_enlisted.mdl
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CI Beta Operative
Removing Model : models/player/chaos/insurgency/delta.mdl
Adding Model : models/ignis/edit/ci/ci_enlisted.mdl
Removing Weapons : tfa_smgp90, tfa_g3a3
Adding Weapons : tfa_honeybadger, tfa_val
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CI Conscript (Bronze+)
Removing Model : models/player/chaos/insurgency/operative.mdl
Adding Model : models/ignis/edit/ci/ci_enlisted.mdl
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CI R&D Agent
Removing Model : models/player/chaos/insurgency/ci_rnd.mdl
Adding Model : models/ignis/edit/ci/rnd.mdl
Removing Weapons : polaroid, tfa_sig_p229r
Adding Weapons : gmod_camera, tfa_deagle
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CI Hotshot
Removing Model : models/player/chaos/insurgency/ci_marksman.mdl
Adding Model : models/ignis/edit/ci/hotshot.mdl
Adding Weapon : ci_flashbang
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CI Hotshot Demo Unit
Removing Job
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CI Longshot
Removing Model : models/player/chaos/insurgency/ci_marksman.mdl
Adding Model : models/ignis/edit/ci/longshot.mdl
Removing Weapon : tfa_csgo_smoke
Adding Weapon : ci_smoke_nade
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CI Longshot Deadshot Unit
New Name : CI Deadshot (Level 75+)
Removing Model : models/player/chaos/insurgency/ci_marksman.mdl
Adding Model : models/ignis/edit/ci/hotshot.mdl
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CI BioEngineer
Removing Model : models/player/chaos/insurgency/medic.mdl
Adding Model : models/ignis/edit/ci/bioengi.mdl
Removing Weapons : polaroid, tfa_csgo_p90
Adding Weapons : weapon_defibrillator, gmod_camera, tfa_g36
Ability to spawn defib charges.
(Will only be allowed 3 revives per raid.)
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CI Sawbones Engineer
Removing Job
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CI Infiltrator (Diamond+)
Removing Model : models/player/chaos/insurgency/officer2.mdl
Adding Model : models/ignis/edit/ci/longshot.mdl
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CI Praxedes Fist ‘Apollo’
Removing Weapons : tfa_vikhr, tfa_svu, tfa_blast_ar15_50
Adding Weapons : tfa_m24, tfa_ak74, robotnik_bo1_sps
New Comms /apollo (Praxedes Fist)
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CI Juggernaut
New Name : CI Mangler
Removing Model : models/player/chaos/insurgency/ci_juggernaut.mdl
Adding Model : models/ignis/edit/ci/mangler.mdl
Removing Weapons : tfa_ithacam37, tfa_m3, tfa_m249lmg, tfa_csgo_flash, tfa_csgo_smoke
Adding Weapons : rwp_tfa_smg_ppsh41, tfa_m60, ci_flashbang, ci_smoke_nade, weapon_breachingcharge, tfa_csgo_frag
HP/AP increase to 210/210
( Will be changed into a hand selected class by MAJ+ starting at the rank of SFC+. )
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CI Delta Command
Removing Model : models/player/chaos/insurgency/officer.mdl
Adding Model : models/ignis/edit/ci/delta.mdl
Removing Weapons : N/A
Adding Weapons : tfa_ithacam37
Needs access to /apollo
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CI Senior Delta Command
Removing Model : models/player/chaos/insurgency/officer.mdl
Adding Model : models/ignis/edit/ci/delta.mdl
Removing Weapons : tfa_vikhr, tfa_csgo_flash, tfa_csgo_smoke
Adding Weapons : gl_medkit, ci_flashbang, ci_smoke_nade, rwp_tfa_smg_ppsh41
Needs access to /apollo
( Senior Delta will have to get charges from Bio. )
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CI Gamma Command
Removing Model : models/player/chaos/insurgency/commander.mdl
Adding Model : models/ignis/edit/ci/gamma.mdl
Removing Weapons : tfa_csgo_mp7, tfa_csgo_flash, tfa_csgo_smoke, tfa_1897winchester
Adding Weapons : ci_flashbang, ci_smoke_nade, rwp_tfa_smg_ppsh41, tfa_remington870, weapon_physcannon
Needs access to /apollo
Given access to blacklist for : CI Trainee, CI Conscript (Bronze+)
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CI EOI
Removing Model : models/player/chaos/insurgency/deep_cover.mdl
Adding Model : models/ignis/edit/ci/eoi.mdl
Removing Weapons : polaroid
Adding Weapons : gmod_camera
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CI Shades Task Force E4
Removing Weapons : tfa_blast_ash12, tfa_csgo_awp, tfa_csgo_g3sg1, tfa_csgo_flash, tfa_csgo_smoke
Adding Weapons : robotnik_bo1_com, tfa_csgo_nova, tfa_barret_m82, ci_flashbang, ci_smoke_nade, cross_arms_infront_swep
New Model : models/badabing/sas.mdl (Already on the server)
Needs access to /apollo
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CI Shades Task Force Trauma Unit
Removing Weapons : tfa_csgo_m4a4, tfa_csgo_flash, tfa_csgo_smoke
Adding Weapons : robotnik_bo1_com, ci_flashbang, ci_smoke_nade, cross_arms_infront_swep
Give Trek-50 90% Mobility
New Model : models/badabing/sas.mdl (Already on the server)
Needs access to /apollo
https://steamcommunity.com/sharedfiles/filedetails/?id=793036275 <- Old E4 Model (Already on the server)
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CI Praxedes Fist ‘Kronos’
Removing Weapons : jorge_chaingun
Adding Weapons : robotnik_bo1_dm
Needs access to /apollo
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CI Praxedes Fist ‘Dolos’
New Description : A mech made from stolen foundation supplies, this mech is equipped with a reality bending sword that can slash through any foundation in its sight.
Removing Weapons : cloak_swep, ci_backstab, ci_teleport
Adding Weapons : tfa_dmc5_yamato, weapon_hdevice_pro
Needs access to /apollo
https://mega.nz/folder/tnMBhDII#SGiqZLXkdbcQJAyGlwLDyA <- New CI Models Link
https://mega.nz/folder/A6tWHYRJ#vsSs45jMVvC9Af4CgpPQFw <- New CI Weapons Link
( All the old weapons / models will be removed from the server. ) -
What are you suggesting? - Have the max hp and ap boost from branch boost also boost max hp and ap instead of setting it/
How would this change better the server? - Everyone, eco drop
Are there any disadvantages of making this change to the server? If so, explain. - Muh afk monee!
Who would this change mostly benefit? - Everyone
Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - Branch Boost addon
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+Support
CI would never abuse this... -
+Support
Plz organize tab menu as well that shit goofy af to look at
Devil Doc's Event Team Executive Application
in Accepted
Posted
-Support
They seem to care to have more fun in their events by themselves then rather letting other players have it. Their most recent example being the "Knight Event" where they gave each event character over 1k hp, as well as "meta" weapons. After the event was over most of the players voted a 1/5, then after it was over they replied in OOC, "Salty much? lol." When players give their opinion on something like that, your response shouldn't come off as "I don't care, I'm going to host shitty events that players dislike."
This person gives ET a bad rep, and shouldn't go any farther.