that's exactly what I was meaning about this post, I don't want to nerf their speed entirely, I would just like to see a 10-15% speed reduction nothing too big nothing too small just something that can even it out a little bit. Others can use the excuse that we have more armor than a lot of tac departments, which simply isn't true, with a fully loaded cc we are rocking 190 armor, the thing is with most tac departments that's not even close, most classes have 50-60 more armor than us and that isn't even mentioning their faction boosts that they get, which would give them about 20-40 more armor , and too top it off they all get A LOT of sprint speed, fully loaded class's with the best weapons in the game, when its the simple fact that we have numbers in terms of players vs them in situations if gov had the same numbers as we do in normal fights lets say a 5v5 we would most likely all die or it would be close to like a 1v1 or 1v2 type scenario, the simple fact is we negev bhop and all this other movement stuff is because we cant counter gov bhopping backward with shields and running away with max sprint speed. It's just simply unfair so that's why we chose different methods of combat in order to win. It wouldn't be fun to constantly die to gov over and over again if we had limitations meanwhile you guys get to keep your current combat methods, such as example, bhopping backward with shields.
The bottom line is we as a faction didn't make up these armor numbers, we are at our current armor because of faction boosts which only SMT can set, and the simple fact that we grinded to this point is that we deserve it, we put hours each day grinding to where we are so complaining about how much armor we have isn't our fault we are just simply playing the game fair and square.