Jump to content

TailoredBadger

Member
  • Posts

    262
  • Joined

  • Last visited

Everything posted by TailoredBadger

  1. Uhhhhh, yeah. My classes are coming back in and as you all probably have noticed, my activity has suffered as a result, I apologize for being back for such a short amount of time, if I knew I wan't gonna be back for such little time I wouldn't have come back for so long. Sorry about this lads, but I'll make sure I won't blabber-on too much unlike last time. But now for the stuff that people read resignations for; the Mentions. Hobbs - True gamer and I'm not gonna lie, you really suit Vader. Classy - Just because I'm Bri'ish, doesn't mean I'm that bad. RJ - Grand General eh? You run a tight ship, AHC's all the better for you. Blizzard - I should've done a Karaoke night with you when I had the chance lmao. Ducks - A true Fleet Admiral, you're an absolute legend, but cool it with getting locked-out with Two-factor authorization lmao. Odin and Mickey - Great AHC, y'all have a helluva future ahead of you. Luci - Odin's in the running for World's Sexiest Voice, you better watch out big-man <3. TAlila - Imma miss your screaming bro, I love that TAlila guy what can I say? Nimo - ADMIRAL ON DECK! Joe - You better start using your mic again, I want the entire server blessed with your beautiful voice. Blarg - PHD in being a great commander (and failing surgeries) Carl - Legion Crybaby, your leader threw such a hissy-fit over the first battle of the Dam that he threw his General off a cliff, wah wah. Soph/Deaky - Y'all scare me, Deaky for Grand Admiral when? Matrix - Best CDT trainer out there. Tucker - GENERAL KENOBI! James M - Worst AO I ever had smh Walmart - /me injects milk Kev - Older Geezer than I am, low-key mad respect. Beckett - Broooooooo, that map looks so fucking sexy omg, I'm gonna come back for a day just to visit it when it goes live. Hotshot - Thanks for putting-up with my semi-active bullshit, sorry about that. Thanks for all the fish
  2. @Will JackI'd like to hear your side first please but the evidence is pretty clear. Edit: Mentioned the wrong guy, "Will Jack" is the guy's forum account.
  3. Denied We apologize for the inconvenience but your application has been denied. You may reapply in 2 weeks.
  4. Accepted! Speak to Marshall Commander+ for training Congratulations on your promotion!
  5. I believe it was @[GL] Luciferthat banned you, not Blarg, this appeal is likely gonna depend in what he said/saw. I wanna see what Luci says before jumping to conclusions.
  6. "Targeted Results: Curing Blizards Cancer with 0 Casualties Actual Results: All of the royal guards had a stroke and died after healing blizzard" This was the biggest curveball I've ever been hit with lmao. Good job.
  7. Job Name: 501st Officer Changes Wishing to be Made to this Class: - Removal of the Unarrest Baton The 501st Officer job has an unarrest baton for no reason, I spoke with Milford and we both agree it should be removed.
  8. - Support Below is the exact same suggestion, which was denied by SMT back in August, the current system that we have has made the server have a much higher player count, removal of it would likely result in a drop in player numbers.
  9. + Support - With the current appearance of the RSS, a CPL can look like a COL, which is slightly problematic on the battlefield. - Changing the NCO/Surgeon Model, although somewhat controversial, is understandable, since returning, I've seen a reduction in how many NCOs use the Medical Surgeon whitelist, in favour of sub-units, this doesn't mean the NCO whitelist isn't redundant, because the job comes with equipment the enlisted don't have. - Changing the NCO model means that, if an NCO wants to look "different" in some way, they are encouraged to join a sub-unit.
  10. This has gotten so messy that it's dragged poor Egag out of retirement. + Support. Apologies Popbottle, but the evidence and statements here are far too condemning.
  11. What would you like to see: I would like to see an improved brig, and although an increase in size and whatnot would be brilliant, there are two main improvements that I would like to see; 1) Making the cell doors see-through, like with glass or lasers. 2) Making the button to open each cell right next to the cell itself instead of in a central terminal like it is now. In addition to this, I propose some secondary, less essential improvements but these ones are more of a polite request and I don't want to further pressure SMT. 1) The ability to lock down brig or lock the entrance to brig. 2) Just some wider corridors, currently the cell block is only able to fit one person, widening the cell block corridor would mean better means of access. Pictures below from a CWRP map will hopefully show this a bit better, I can provide other screenshots from other ImperialRP and CloneWarsRP maps but this map best shows what I'm trying to suggest. ^ In this photo, you can see a wide corridor of cells each with a see-through cell door and a release button next to it. ^ In this photo, you can see a close-up shot of a singular brig cell, with the button for release on the right and the ability to see the inhabitants of the cell. ^ The front of a brig; with lockdown controls to control who goes in and out and an "airlock system" just in case a prisoner makes a break for freedom. How would it help the server and/or the player base: Each of these ways it would help the server are in reference to the improvements suggested above and correspond to their numbers and sections. For the Main Improvements: 1) The inclusion of see-through cell doors would mean that you could easily tell who is in each instead of guessing the prisoner's cell through listening for their voice, which is what Shock has to do right now. 2) The inclusion of individual buttons next to each cell would mean that even an inexperienced Shock could easily release the right prisoner, instead of being forced to coordinate with another player just in case a minge is released. For the Secondary Improvements 1) The ability to lock down brig, or at least to lock the cell block, would help the server as, in case of a high-value target being interrogated and held there it needs to be defended, or an influx or minges who have been glitching their way out of cells and a last line of defense is needed. 2) Wider corridors of brig would simply make it easier for Shock to traverse the Brig and perform their roles well. Do you think this suggestion will help the server as a whole: Yes as the brig is a key part of the Ship, and without it, the ship wouldn't be truly whole, or if not beneficial to the whole server, it would benefit Shock greatly for having a better place to perform their roles.
  12. This was former Head of Staff (?) Adam, the fact that Frosty was also banned on CWLifeRP (Which, by the time of it's creation, Adam had long-since retired from SMT) implies that this is more of a community blacklist, but I'm not sure. I'd like to know the contents of these messages before I form an opinion on them.
  13. + Support - A combination between these two would be genuinely breath-taking and could be used for multiple RP opportunities, I love it.
  14. This stuff's breathtaking, I'm pumped bro.
  15. + Support - I'd admit that it'd be inconvenient sometimes to press a button to open every door, so what I propose is that for battalion bunks or doors that a lot of people are going to use, make them automatically open like we have now, but lesser-used doors to like vents or individual offices could be given buttons instead.
  16. + Support - I'm in favour of the addition of some vents that would provide easy access for Havoc to move around, and it would also provide means to get to the Engine Room when the power has been turned-off, much like how we do now. However Like the responses listed above, vents that span the entirety of the ship would make it much easier for minges to disappear from Shock. TL;DR, I'm up for vents, but not ship-wide ones.
  17. Major + Support - Medbay gets very crowded very quickly, so more space would mean more efficient Medical RP and making Medical a more appealing battalion to join. - Another thing I'd like to suggest is the ability to physically lock-down the Medbay, instead of having to post a trooper at the door to stop people coming in when there's a tryout or classified actions are taking place. Attached are some examples from CWRP and ImpRP maps that have larger medbays. ^ A locked-down medbay, being phyically locked by a laser barrier. ^ A larger checkup area, each of these rooms on the left are individual check-up rooms, that would mean that Medical wouldn't have to shout over each other when there are multiple people having a checkup at once. ^ From another map, again, with small checkup rooms instead of one big room. ^ From the same map, with two surgery rooms and an observation deck in-between. I apologise for the size of this post and it's clear that the items shown in these photos would be incredibly difficult to implement, so don't feel pressured to implement them, I'm just using these screenshots to show how they might be implemented.
  18. But the thing is, last time I checked, it's very easy to set spawns, any Admin+ can do it and there doesn't have to be a textscreen in-front of it, they just need a place to spawn, so it wouldn't waste time, and if the other level classes need bunks too, then give them it, there are plenty of spare bunk rooms to go around, the only battalion that actually uses them is Medical. + Support Give the poor guys a place to live, it's not like we don't have the space.
  19. Hella +support Neat idea I can draft-up a bunch of Imperial ISD names to choose from if this gets accepted.
  20. It's certainly an interesting concept, but the -Supports above explain why it wouldn't be the best idea, however, a 'training exercise' for a few days on another map or something similar would be pretty cool, however, it's likely that player numbers would dwindle in that time. - Support I'd suggest fleshing-out the suggestion first and seeing how it would work first, but I'm liking the idea.
  21. + Support - TRNs aren't allowed to summon VTOLs but enforcing it is pretty hard sometimes, this job would make it easier to enforce. - Don't see why not tbh.
×
×
  • Create New...