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Soureadiet

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  1. Could just give everyone 1 mil and do a wipe that way If you have 40mil, you now have 1 mil. If you have 10k, you now have 1 mil.
  2. Okay - I can be more demonstrative if a staff member wants to help me out. Give me 20 mil and 24 hours and I will show you why too much money in the server is bad. You can wipe my money back to $0 after the 24 hours is up. Would any staff be interested in a test/demonstration?
  3. You mean GENSEC would have to use tactics and station people around the LCZ? Weird.
  4. + Support Mining is one of my favorite things to do in any game. It's my zen. I wish we could mine for an hour before having to sell.
  5. - Support The CI base already has 4/7 rooms as OOC. I vote all spawns and casino items be moved into the room at the end of the hall, and CI only has 1 OOC room. (CI Spawn) That way, gambling is in an OOC area and the CI base actually has rooms for RP. Makes sense to me.
  6. Done. Sorry. Was in a rush to get my thought down before I forgot.
  7. What are you suggesting? - SCP 194 should have the ability to infect players into more SCP 194's, as the MotD says. His health and damage are too low otherwise. I believe that his HP and Damage need to come up or he needs to be able to turn more 194's. How would this change better the server? - 194 would feel like an actual SCP and not a being inferior to MTF. In a 1v1 against CI or MTF 194 loses every time. Additionally, this may encourage people to play 194, and to do so they'd have to buy the SCP Pack, which supports the server from a monetary perspective. It'd help to break up our current stale state of SCPs on the server. The only SCPs that are even close to dangerous right now are 106 and 682. Every other SCP feels very underwhelming. Are there any disadvantages of making this change to the server? If so, explain. - None that I can think of. Who would this change mostly benefit? - Donators and players that play SCP 194, make things more interesting for CI (another valuable SCP to capture) and help MTF remain interested in SCP-recontainment operations with a new flavor. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -
  8. What are you suggesting? - Reset the economy, remove or worsen the gambling payouts, improve currency payout from jobs and add new ways to make money. Another option is to increase mining capacity so that people will spend more time earning their money. People that have a large sum of money just gamble it continuously and make even more money. How would this change better the server? - It could balance the server's economy, and make money more valuable. Currently, the only people with money are the people who have money. Additionally, it will make the disguises more rare, and more valuable. Currently, people with millions of dollars just spin the wheel until they get the disguise they want, even if they get an alternate disguise. Are there any disadvantages of making this change to the server? If so, explain. - The people that have almost 50 million dollars will be brought in-line with everyone else. Who would this change mostly benefit? - Players that aren't already filthy rich. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -
  9. + Support. Spawning as heavy into chair/table is butt.
  10. +Support Dect is one of the most reasonable staff members imo. He's easy to talk to, and very understanding. He does a great job, and I feel that he should be let off for this with a verbal warning.
  11. Allows Sarkics to combat cuff. They're the weakest faction in the entire SCPRP server. Here's why: -Their equipment is vastly inferior to that of MTF, GENSEC or CI. -You have to donate to get onto any of the THREE faction jobs. -The jobs are limited to 2 per job, meaning a maximum of 6 members. -Sarkic Hitbox is absolutely massive. You literally cannot miss them if you tried. If you get combat cuffed, with all the server's skipping and frame-drops, you probably deserved it, because it is hard as hell to do. -No branch walks around solo. You can't even fearRP someone if you wanted to as Sarkic. I have never seen more than 3 Sarkic members (including myself) at one time. We were promptly executed by ONE E-11 PVT. PLEASE make a basic level job for Sarkic that others can flag onto. God knows Sarkic needs the help. Additionally, I'd love for Sarkic to have better weapons or more health and armor, or unique weapons. The ability to infect targets could be interesting and play into their lore well. Or the idea of a sick-bomb of some sort could be pretty neat too. Maybe an optional objective for Sarkics to put some kind of disease in the Foundation's ventilation system, or set up corpse-walls at gates/checkpoints to blockade or cause sickness. Another idea is to make a sickness-based SCP that the Sarkics can attempt to capture and bring back to their base for a massive exp bump. Maybe instead of the 4K normal make it 20k experience?
  12. Sarkic Hitboxes are the size of a bus. I am not exaggerating. Their hitbox is disgustingly large, and it seems that every hit to it counts as a "headshot" for the attacker. Not only is the hitbox massive, but it gets even bigger and glitchier when you take out the rope bindings. Without cuffs: With cuffs: I have tested it, and the entire circle around the Sarkic member holding cuffs counts as the hitbox.
  13. I stated that I don't believe you to be intentionally biased. I apologize. Additionally, I messaged you in-game to try and sort the situation out and received no reply.
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