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Everything posted by Coltable
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If you were to remove the gate on top where dclass hang out wouldn't that remove the issue of dclass breaking the gate at the bottom while also keeping the gate at the bottom to continue to slow down dclass rushes?
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+Support Fix Sarkic + dclass limb damage...
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-Support ... but I think removing those windows would really mess up things and cause alot more issues than it would fix. I personally think maybe a reduction in gensec defenses maybe would help or at less move the MIDDLE lineup entrance in front of gensec to the right, this would make it easier for dclass as gensec will now have to cover both entrances instead of them being so close together that they barely have to move their mouse...
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People here are forgetting the point that if you are playing as a mtf you only have to focus the personnel who is trying to crack the checkpoint... Meaning i can peak that window and slowly but surely kill the person cracking while moving around and dodging the ppl trying to kill me on the outside. While i keep CI/Dclass busy i can also in TS call for backup and have the whole foundation at that checkpoint in less than 2-3mins +Support
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Name: Coltable Rank: LTCMDR Discord: Coltable#5041 Activity: Active Ideas for CI: N/A How do you think you're doing? What you think you can work on?{Command only}: Still going strong, Personally more communication with low command/none command and more promotions within enlisted.
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Name: Coltable Rank: LTCMDR Callsign: IRA1 Date of LOA Leave/Return: 08/30/20 - 09/05/20 Reason (if private write N/A): Going on holidays for a week (might come back earlier than expected). I will still be on discord/updating roster and will occasionally pop into ts while I am away.
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You will be missed man Hope you pop by in ts sometime in the near future.
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Perfectly put, LIKE A QUOTE FROM THE BIBLE
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+Support a well mannered player with some interesting ideas!
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I personally was there and can agree we CI were very VERY busy getting ambushed at Gate A by E11 and Nu7 so I can understand if this advert is was a mistake and Boozle over looked it in the heat of the moment. -support
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A great member of CI, and a loyal friend through out my time on the server, have lots of great memories with you from messing around on E4/CI, but the best memories were the ones from TS when we were just chilling talking about god knows what, girls/drama or just straight up stupid shit it was all great. Gonna miss you ya stinky Asian
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+Support I see no issue with any of this, in my opinion y'all should be OP/more powerful than SF's in general seeing how y'all have the most important job out of any combatant.
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Sounds like a good change for the fight club, Might be a bit of work for smt to make tho, but would 100% give dclass more rp and things to do while on the job. +Support
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Would +Support everything except lvl 4 keycard 1. HSU's can just open a door for them.... its 1 door its not that hard. 2. Not even Maynard gets a lvl 4. It should not be given to a none high ranking job or none SF's job. -/+ support
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Ill miss you man, you were a great friend and a great command member! Hope you come back soon man!
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From my understanding its nothing to do with SOP and more to do with MOTD MOTD says "You are not to shoot/interfere with Chaos Insurgency/D-Class that are either inside, or outside the foundation unless it is on DEFCON 3 or lower, or on DEFCON 4 and have been requested by a command member of MTF, Utility, Research, or GENSEC with a valid RP reason." On the topic of ci interacting with you i would say that if ci opened fire on e11 while they are ooc that would give you a valid reason to shoot back BUT You were the one who adverted thermals and there for forced the ci to shoot you soooooooooo idk its a tricky one. In my opinion if you hadn't called thermals (an rp action) the infil would of ignored you as he sees you as being ooc. +/- support
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SMT aren't Idiots..... there is a reason why you don't mention each and every exploit on your server in the rules and its because you don't want new/old players coming onto the server and finding ways to break the game/get an unfair advantage.... I personnel never even knew this excised before now so this is new to me. You should never advertise exploits! In rules, in TS/Discord etc. I've asked around and heard that when you tranq an scp while its cuffed it will mess with the mechanics of cuffs within the server and bugs them out. In the video from what i can see personally (I was not there for this event) It looks like MTF set up a fake trade with CI to ambush them (Which is allowed), and while doing the trade CI realised this and tried to get the scp back to CI base. Now in the clip Badaim attempts to kill the player with 682 but as he begins to take damage from multiple CI he purposely tranqs the SCP with the intention of stopping CI by breaking a feature on the server. My guess is that he tranqed the scp as to keep CI from getting into their base as they can defend better there. I would see this as exploiting, ive never seen this situation or this type of exploit used before and it will be interesting see what SMT have to say on it. The real issue i have with this whole situation is the fact that BadAim had no other reason to tranq the scp while it was cuffed but besides to cause this exploit to happen which means there was intent to "exploit" or whatever SMT decide to call this. +Support
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Name: Coltable Rank & Callsign: Lieutenant colonel SteamID: STEAM_0:1:163987278 Discord: Coltable#5041 Divisions: E4 Activity: Active Suggestions: N/A Command Only Why you should retain your position? I have no intent on leaving CI any time soon, I hope to continue on with my command duties and continue assisting my lower/upper command members with issues within/outside of CI.
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youll be missed man sorry you got done dirty but ill remember the good times we had fucking around on CI/E4. Your always welcomed to hop on ts or discord for some good old joker mingery with that loser @Ritz Cya man
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I cant find that rule in the MOTD so i still follow 1min 30secs nlr and i think most cc's do so they dont get hit with "oh 30sec nlr aint in motd" at a staff sit.
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+support That evidence damnnn..
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+support
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Forum post states that Security Wardens Overseer is a LVL 4 personnel while the SOP states its LVL 3 personnel??? https://gyazo.com/b3fc52e268ba5e578a7fc3ae3825823f https://gyazo.com/f016d8b82b3c5fa7a4233db6888b03b0 There are some aspects that i feel will be abused or used in a way that players can "get away with" and not be warned for example: Any MTF MSGT+ being able to request Wardens into HCZ will just result in them being able to freely go in and out with how low ranking the requirement is for requesting them in. I do not know how often/how many MTF MSGT+'s we have on the server at any given time but i can imagine it would be often enough and there for i can see them being requested in continuously in HCZ "just for the sake of it". https://gyazo.com/dfd3eacae42dd1a503b323ef2aa83c61 Freely being able to spawn 2 barricades anywhere in LCZ will just result in disgusting zig zag defences or horrible choke points in LCZ in the way of most of Utility/research and of course CI, Spawning barricades at the Dblock intersection is acceptable and understandable! But spawning barricades down at Medbay or None Medbay checkpoint is ridiculous https://gyazo.com/85c572aaa0d16e693782eaaf8876b14c My overall view of this update is that it is less of a sub-branch update and more of a Gensec-SF's job addition, Even the structure of ranking within the branch were HCMD are Oversees of 1 main Head of the branch. -/+support