Jump to content

Coltable

Member
  • Posts

    1,321
  • Joined

  • Last visited

  • Days Won

    33

Everything posted by Coltable

  1. Id +Support moving it to anywhere on surface besides this corner of the map, I think this wouldn't be a good location for the spawn. So Yeah Everywhere else good, here ^ bad.
  2. lmao imagine this was actually true though... ugh well back to 12v6 i guess How you comparing the mech to a SF that can continuously re-spawn and be on 24/7 on the server no matter server pop. Also you know that e11's class cant be used on humans, so its basically just a buff heavy when fighting CI/Dclass....
  3. How would you be able to prevent this though ? like i don't think there's currently any way to know if they meta or not. you could add a system in place where MTF when beginning a Guard station they have to say in /mtf comms "4 Nu7 moving to guard gate A" so its logged for staff? IDK what you would do if someone didn't log it tho in mtf comms, because they could just lie and say i forgot :? nothing staff could do then.
  4. I love that i predicted all this toxic behavior/fighting on the forums would happen when they announced mtf can guard gate a/b XD I mean MTF could always do that, its just nobody did it because everyone figured its a dick move lmao.
  5. Would you be suggesting then that MTF stand outside gate a/b then, kinda like the royal guards at Buckingham palace (but with miniguns lmao) instead of standing in the hallway at gate a/b. I mean i can see this working better i guess at the same time though really works in mtf favor as they get the added on time of ci having to still crack the 4 gates open, meaning by the time CI is inside EZ they might only have 1min nlr left or less. But i do agree this suits more of the Guarding RP sort of vibe your going for so.
  6. In-Game Name: Coltable SteamID (Ex. STEAM_0:1:123456789) : STEAM_0:1:163987278 What is your ULX Rank?(Donator/Staff): Senior Admin / Gold What is your time played on the SCPRP server?: Joined 12/27/19 / Tab says 11 weeks in game time What is your RP Rank (MTF,SEC,CI, Etc)?: CI General What is your timezone?: GMT (Ireland) How would you rate your knowledge of the SCP world? (1-10): 7 Do you have any experience as a Gamemaster or Event Planner? (If so, explain it): No I do not. How Active are you? (1/10): 10 On almost every day How many warns do you have? (Across all Gaming-light Servers.Put the date/reason/server, then explain each one.): I have 0 warns / https://gyazo.com/afbccfdc83d95d616c4ccd2cf036918b Why should we allow you to be an Event Team Member (150+ Words)?: I believe I could add to the current event team for SCP-RP as by being a staff who puts the game-play and server environment of new players before all else, I promise and guarantee that I can add some new fun and exciting RP experiences for our community, I've personally experienced some great events with a lot of the current event team staff and I've always seen it as a higher calling to be given the opportunity to make/form an amazing RP experience for new and old players alike. I have experience with ULX/event-based commands while being a Senior Admin, I have been on the server for a year + too. I feel like I've gained a somewhat respectable relationship with most if not all members of the community. Most importantly I understand that there is a key difference in what an event team wants to achieve and what the server can actually handle, I will always keep the servers best interest at heart even if that means working my events around the servers performance/status. I am not afraid to venture into "unknown territory" and by that I mean if I was asked to prepare a joint event idea for a said SCP which I lacked information on, I would be all for researching and preparing for such RP in said interaction, I will always give my 100% no matter the issue, and on that, you have my word. I do apologies if you think this is cringe of me to treat this as a "Job Interview" But I personally see this as a highly respected role within the community one in which has a lot of responsibility. Describe an event you could create (The more specific the better): In my time on the server I've hosted multiple combat based PT's and id love to experience hosting a combat focus event, now while saying that i don't just mean basic GOI raids, id like to bring a flare of choice in relation to starting with an RP scenario such as interactions from a said event team with players and building a relationship, then either continuing with RP and a more spoken/interactive event but if things go south possibly the result could be a GOI raid. As much as I love combat, I know as event team that i have a duty to both sides of the community and i look forward to learning new ways to invent/create new RP scenarios for Gaming-Light players. Have you read the Event Team Guidelines?: Yes What is your favorite SCP? Why?: SCP-3199 SCP-3199 is a humanoid SCP which resembles a chicken and chimpanzee cross, it is 2.9 meters tall and is completely hairless. 3199 was originally discovered in Ireland, it is currently impossible to bring 3199 instances to extension as most of the SCPs contain at least one egg inside of their stomachs, they can continuously spread and avoid extinction.
  7. Honestly 15mins cut to 10mins wont change much, all thats gonna happen is when someone gets their self breach stopped, they might actually stay on the scp and continue playing so im in support of this change, currently if your an scp and get Re-contained/Self breach stopped people flag off, nobody is bothered to wait 15mins alone in a scp containment cell so + Support
  8. Sales for donation weapons be like 0_0 Look it be nice to know if a weapons damage is good or bad, but I dont know, it could effect how new users make purchases and if that be the case could effect the profit/income made from donation weapons. I mean its not good advertisement if your show casing how shit a weapon is...
  9. -Support As it stands I’m a little confused on why we would need this? We want people to afk on the server, that will never change and people who afk cause little to no lag as they aren’t putting any strain on the server. I’m also not sure if this script would cause lag itself as surely by it checking the players status every second that in its self would cause lag as it’s continuously updating. Overall I just don’t see the point of the addon I mean it’s cool..? But just why if we had a current issue where afk players was a big problem sure then yes but we don’t.
  10. We would not care if you didn't come to us, the point for the suggestions is to get a community wide opinion on a subject, it lacks bias opinion, that's why its good especially if your opinion is a negative subject/effect against a job/branch. Id expect someone like yourself (command member) to possibly message myself or HCMD but I would not want enlisted poking me or messaging me on discord when they can just post on the forums. This is starting to look kinda toxic haha if were all just quoting each other XD so maybe we all should chill and let others comment on this post, and let more ppl give their opinion on the subject.
  11. -Support No, i'm not going to force my CI Enlisted/command to not post on the forums without my approval they have the freedom to speak their mind/post their opinions and suggestions for the server, even if those suggestions may be wrong in the eyes of certain people. I WILL however promote my Fellow CI/Foundation players to talk to their command about issues they are having but i will not punish them if they do not especially if they are not part of my branch or are enlisted, I will not go running around to foundation branch heads asking if they can punish one of their enlisted or command because of what he said on the forums... because of some.... text.
  12. I'm not 100% sure but I think this individual is a dclass/new to the server, Idk about you but I don't expect new players/dclass to go to a branch head. Id expect command of a branch or HCMD of a branch too yes but enlisted or dclass na.
  13. Difference is we have 1 slot, that needs 85 players online, 12 MTF online, 10min wait timer + 1hr punishment timer and delta+ to access it, while this job is just mini-guns on a heavy job..., I mean look if they want the job they can keep it just the mini-guns will have to be made shit and therefore making the job useless its suppose to be able to kill shit... the reason why CI gets away with having a good gun on are Mech class is because we spend about 45mins trying to get the Mech, while 3 people can just flag up on this job that's it no work needed at all. There needs to be work involved in getting a op weapon/class same reason why someone cant just flag onto 682 and kill everyone...... Look there's no point in nerfing the mini-guns because whats the fucking point in even putting them on the job if they aren't good..... what just because they look nice? that's not how you make a job useful/keep it active, it needs to actually be good at killing shit but you cant make it just op for no reason, it needs requirements if so. CI HCMD has already explained this to MTF HCMD that said Forum post like these will be made if changes weren't made, so we wont be speaking on the matter anymore.
  14. -support We have staff to deal with ERP issues yes... But as a admin i don't want players to have to suffer a ERP situation. Staff can only deal with a ERP issue after it happens, WE CAN NOT PREVENT IT FROM HAPPENING as we don't know someone will ERP until it happens, your asking me to +support something that will promote more disgusting individuals to ERP and as such allowing more innocent players be affected by ERP. Look I understand its shit to think that that's all the job will be used for, and I know many people will use this job for the correct RP element/will not ERP on it, but it will add to more ERP cases never the less in the long run so I think its smart to make it an event SCP instead.
  15. -/+ Support Not sure on this, I understand that getting ah "fucked over" by Dclass/CI can be frustrating but from my understanding senior staff/SMT aren't keen on removing none combatant branches restrictions that focus around combat, and I can understand why really, People don't want branches becoming copy's of each other, we want them to have their own unique pros and cons to being apart of said branch. I mean your meant to join MTF/Gensec for combat and Utility/Research for RP. In my own personally opinion the reason why I think utility branches got more restrictions was to stop individuals from taking advantage of being in a non combatant branch but still running around chasing D-class or CI. Now if yourself or Utility HCMD can come up with a new set of rules that lower the restrictions but still maintain a balance as to not allow new/current players to abuse said system I would be in support of. Have a discussion with Foundation HCMD and CI HCMD and try get the majority of the servers command inputs on the matter, then put everything into a collective document and showcase it to Site-Admin/O5/SMT for approval.
  16. Only the current jobs on the server with fire related weapons will work, sadly due to the fact that fire causes lag its unlikely you'll ever see a flamethrower on the server.
  17. +Support 100% Great suggestion, CI command agrees that it should be seen as meta-gaming having 343 act as a spy for all players on the server, I've personally always hated the rule and dislike it when either CI or MTF used it for information gathering.
  18. -Support Doesn't 999 legit have the same basic roll system on the server, 999 just has to roll against 682 and win. There's no legit reason for 999 to get a +10 roll against 682 other than unfairly wanting the 682 player to be re-contained in an already semi "shitty" system, I mean the fact that someone can magically just have their breach ruined by 999 in the first place is shit and now your asking to give 999 even more power. I understand MTF use 999 to help re-contain 682 but he should not become the "go to source" of re-containment, he should act as a secondary source of re-containment, if his roll fails people should sit around waiting for 999's 5 min timer they should be continuously trying to re-contain 682. There are already plans in the works to nerf 682, we do not need even more.
  19. Omi-9 got their job back. Staff/Players cant sit there in combat counting 3 seconds in case the nu7 breaks SOP, This is something that should be implemented into the weapon its self by slowing down reload speed to 3 seconds..? This is a logical fix and very easy to implement.
×
×
  • Create New...