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Bossatron1924

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Everything posted by Bossatron1924

  1. -support new system not even out for a week, can't 1 shot someone that owns 3 points
  2. What are you suggesting? - Adding new crates for afking on the server and buffing the AFK crate due to the AFK crate being bad A money crate that has the current values of the current AFK crate but adds 1 new drop. Would take 30 minutes to get and comes automatically unlocked. $100,000 - Common $200,000 - Uncommon $500,000 - Uncommon $1,000,000 - Rare $2,000,000 - Epic $5,000,000 - Legendary $6,500,000 - Mythical A weapon crate that drops mediocre 1 life weapons but still useful. Would take 25 minutes to get and comes automatically unlocked. tfa_model500 - Common tfa_glock - Common tfa_mp9 - Common tfa_deagle - Uncommon tfa_contender - Uncommon tfa_1887winchester - Uncommon tfa_winchester73 - Uncommon tfa_auga3 - Rare tfa_famas - Rare tfa_acr - Rare tfa_intervention - Epic tfa_vikhr - Epic tfa_honeybadger - Epic tfa_csgo_nova - Epic tfa_csgo_awp - Legendary tfa_f2000 - Legendary tfa_m16a4_acog - Legendary tfa_barret_m82 - Mythical tfa_csgo_negev - Mythical tfa_usas - Mythical tfa_striker12 - Mythical And now the difficult part. "What do we do with the AFK crate? We practically removed all the main things like money and guns, how can we make it worth more to get it?" Well, we add more powerful stuff and more money to the crate to balance out the fact that you have to wait an hour to get a whole 1 key for this crate. tfa_ak47 - Common (lets be honest this thing is great, but i gotta put something in common so its more of a runner up prize compared to whats on this list.) $750,000 - Common tfa_m249lmg - Uncommon (M249 and PKM would be the base prize if you manage to not get an AK) tfa_pkm - Uncommon tfa_m98b - Uncommon $1,500,000 - Uncommon tfa_jackhammer - Rare tfa_barret_m82- Rare (look if i didnt include one of the hardest hitting snipers in the server on a more buffed AFK crate, it wouldn't be good.) m9k_sticky_grenade - Rare (this is more filler than anything else because i can't put branch specific weapons in here that'd get denied) $4,500,000 - Epic tfa_striker12 - Epic (mythicals from the gun crate would go on lower tiers of the AFK crate to show that its worth waiting 1 hour for something that you couldn't get in 4 crate unboxing of the gun crate.) tfa_csgo_frag - Legendary (This thing is probably more useful than the sticky grenade, but still can be avoided) m9k_suicide_bomb - Mythical (this is the most avoidable thing in the game, and it would make some worth having it in this crate.) How would this change better the server? - It would allow more AFK options instead of waiting 1 hour to get a crate, open it, and get a pistol. AFKing on the AFK Class D jobs is severely underwhelming for waiting an hour just for 1 key and dependent on what job and what time you AFK, maybe +$5000 to your in game wallet. It would also be more enticing for people to AFK for 2 crates you physically can't buy from the F7 crate menu, and allows them to AFK for crates someone would want/need. Are there any disadvantages of making this change to the server? If so, explain. - Having to code this to the AFK jobs, adding 2 new crates, and changing weapons on the AFK crate. could also result in a lot of nerfs or an economy moment. Who would this change mostly benefit? - Those who AFK on AFK class d. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A (if this is added but the explosive type stuff is removed and replaced with other things i can understand it from a management POV)
  3. +support i think we did a pretty good job
  4. +support either get rid of them for everyone or revert to the handheld system as fool stated
  5. it also creates a loophole where one can get out of line of sight just by closing a door, and defibing on the spot instead of waiting a set time. (as you didnt include a time for being out of combat)
  6. -support u said u was leavin for the summer u gaslighter
  7. +support One simply cannot count down, leave, and get someone to say they had/are having an earthquake and or thunderstorm. Completely justified warning and ban.
  8. What are you suggesting? - Changes to Mining, and the addition of a few new nodes, (or re-addition of the fabled "+37 rock") These new nodes will be exclusively found within the Cloverfield Mine Co. area, being an exclusive there. Meant to be a rewarding adventure to mine untouched rock. New nodes (the names are just what i like to call them, the ore contents will be the same, and for simplicity sake I will call the harvests "HPH", or harvest per hit) Electrified Copper: +16 copper HPH, 3 nodes Enriched Iron: +14 iron HPH, 3 nodes Shiny Diamond: +6 diamond HPH, 2 nodes Chaos Ruby: +4 ruby HPH (to account that ruby sells for $150 per 1 ore, I think the chance per harvest goes up, while the price decreases to $125-$130 to balance it) 2 nodes And now, the fabled "+37 rock" (as I call it) There will be only 1 of these rocks, and it will be located in the Cloverfield mining area. It will be purple with a hue of R: 33 G: 19 B: 56 To balance the fact that you can get anything from this rock. The rock will contain the following percentages solely to balance out the economy (yes i found it uses a percentage per resource harvested, I just don't know if it can go over 100%, just in case): Copper and Iron: 30% Wood: 20% Plastic: 15% Scrap: 15% Diamond: 10% Ruby: 10% The rocks HPH will be a whopping 25. This could be tweaked based on what you get from the damn rock, as its meant to be a legal gambling machine but without wasting money, unless you want to count your power bill as wasting money. If it does need to be tweaked, at least don't make it fall below 15 resources. Crafting: bcs_axe - 35 diamond, 25 wood, 5 scrap, 10 copper bcs_pickaxe - 45 diamond, 25 wood, 10 scrap, 15 copper (The cause of the pickaxe and axe being able to be crafted is to allow more people to be able to use them, even if they do not have the proper level for class D miner, donation rank for Civilian miner, expert and pro class D; or they own/are on a cc with a pickaxe/axe. It makes it a bit more "free" while also keeping it a hard to obtain item.) tfa_vector - 35 diamond, 35 wood, 15 scrap, 10 plastic, 40 iron, 20 copper tfa_smgp90 - 50 diamond, 30 wood, 25 plastic, 20 scrap, 30 iron, 25 iron, 20 ruby, tfa_thompson (mobster has this) - 60 diamond, 45 wood, 55 iron, 40 copper, 30 ruby, 15 plastic (Note: I really don't understand the pickaxe effectiveness scaling with ore totaling, ya'll probably know more from the config menu of making and tampering with ore nodes) The number of ore nodes should be increased by 1-2 dependent on the node (this is basically saying that instead of going to Cloverfield to AFK mine you can go different parts of the map to mine.) New node spots should be near the building dividing a sightline from E11 base and CI Cave, and an area above CI Base, being called Cloverfield Mines. Dupe will be given upon request (and at discretion, expanded upon i had to use my 35 prop limit for this) Are there any disadvantages of making this change to the server? If so, explain. - in my eyes no, in the real estate or banker's eyes, and quote "It could ruin the economy of the server and cause an economy reset!" Who would this change mostly benefit? - Civilian Miner Job, Class Ds with a pickaxe, CCs with a pickaxe. Essentially those who use mining as a profit and weaponry. Would also somehow improve civvie RP because its a new area to "slightly" celebrate the launch of the civilian jobs. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - Also no im not making a lumbermill, theres already more than 7 minable trees on surface
  9. Should've gone to SA instead of making a suggestion like this, not exactly your job to change an entire raid area because of your inconvenience
  10. sarkic brunch update Name of Job: Sarkic Initiate (Bronze+) Job Model (Model Paths): Staying the same Job Description: Staying the same Job Weapons (Ex. tfa_csgo_mac10): +tfa_csgo_mp9 -tfa_magpulpdr Job Salary: Staying the same Job HP: Staying the same Job Armor: 150 (+25) Job Slots 3->5 Name of Job: Sarkic Acolyte (Silver+) Job Model (Model Paths): Staying the same Job Description: Staying the same Job Weapons (Ex. tfa_csgo_mac10): Staying the same Job Salary: Staying the same Job HP: Staying the same Job Armor: Staying the same Name of Job: Sarkic Cultist (Gold+) Job Model (Model Paths): Staying the same Job Description: Staying the same Job Weapons (Ex. tfa_csgo_mac10): +tfa_g3a3 +tfa_mossberg590 -tfa_browningauto5 -tfa_acr Job Salary: Staying the same Job HP: Staying the same Job Armor: 175 (+25) Name of Job: Sarkic Prophet (Platinum+) Job Model (Model Paths): Staying the same Job Description: Staying the same Job Weapons (Ex. tfa_csgo_mac10): +tfa_dbarrel -tfa_browningauto5 Job Salary: $285 Job HP: 225 (+25) Job Armor: Staying the same Job Addition Name of Job: Sarkic Preacher (Diamond+) Job Model (Model Paths): models/player/viz/cultsquids/pm_cultist.mdl Job Description: Veteran Member of the Sarkic Cult, years of experience and specialization of dark magic have allowed them to advance into the upper ether and guide the lower members to finding their lost god. Job Weapons (Ex. tfa_csgo_mac10): +tfa_ak47 +tfa_intervention +tfa_csgo_xm1014 +weapon_hdevice_pro +gl_medkit +m9k_rpg7 (lore in a second) +tfa_csgo_frag +tfa_csgo_flash Job Salary: $250 Job HP: 200 Job Armor: 200 Job Slots: 2 Sarkic is a barely played branch because; well, It's a donor branch (not similar to e11 obv). When the bronze job for sarkic was added 2 years back, some of us expected a diamond job to be added later on. Now that it is, people with diamond don't have to play cultist anymore yay! But now, context. Sarkic is slightly one of the weakest raid jobs due to its slot limitations and mainly, its accessibility. The HP addition for prophet is to make it worth playing instead of it being a carbon copy to preacher, and armor buffs to initiate and cultist to make it worth playing as well. Before I get a shit ton of downvotes saying "nope DB on sarkic" or "nope RPG on non prophet job", the RPG is weak asf, especially to those with armor, and the DB can get outskilled by people if they play their hand properly. A lot of people know sarkic is weak and easy to fight also due to the skill level of the players that play on a job, its even possible for a RCT from Nu7 or a PVT from GENSEC (no branch diss intended this is skill comparing) can kill a cultist or a prophet just because first time sarkic players or randoms don't know which branches would shoot them or how powerful each are.
  11. +support for 30 seconds -support for 0 that would lead to just instant murder charges
  12. https://docs.google.com/document/d/1vA87ZxJ0xLvZytPKOOwYffz5ZM1zei85ZHcqalkpEBs/edit the ones that SHOULD be added to armory
  13. -support You can copy paste things albeit slowly, + copying things would allow one to copy a roster page and use it
  14. What are you suggesting? - The addition of all the guns that aren't custom guns (like OSA or the Scorpion EVO), guns that aren't physically broken script wise (like the CSGO M249), and admin guns (obviously). How would this change better the server? - It would allow other people play with guns that are usually restricted behind good jobs (like officer or donator jobs), it could also change some meta's involving current guns. Are there any disadvantages of making this change to the server? If so, explain. - The only disadvantage I'd see is how the guns would be divided into the normal and VIP armories Who would this change mostly benefit? - Every user that uses the armory NPC. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A
  15. +support Good cmd member Great brotha Deserving of CPT-MAJ
  16. -support got removed from CI SCMD due to minging on Dr Maynard issues with leaking SF stuff and complaining when something isn't going in their favor unfit for any command positions
  17. jokes on you i did (sad to see u go istg if we dont keep playin yo ima be slightly sad until fall)
  18. -support Toxicity issues in the past Harmed branch relations more than improved them Generally unfit for A1 CMD
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