Mr. February

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About Mr. February

  • Birthday 01/14/2002

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  1. I can have Danny respond regarding how it will be used. But from what I know of for restrictions is it would be only used after combat and the Quarter Masters (is what we are going to call them) may only use them after everyone is dead, or all combatants are clear of the area. Much more restrictions on it, I can also put some rules in place just like how the other jobs have the Armor kit. To make it more fair, It would be more used for after combat, not during a fire fight. I do see your point and wouldn't be surpised if it did get denied for armor kit, we wanted to add it to see what people thought, I double checked with Danny because it was his Idea, I didn't have it originally.
  2. Updated it to say more ammo to the M79 because right now we only get 1 bullet. Edit: Nitro can cause people to crash so I removed it, also it is very very strong from what I was told now.
  3. I can understand that we wanted to add it mainly because the grenade launcher currently doesn't do any damage unless its a direct hit, and then we have C4 but we must get close and hope yall don't run away and the sticky grenade is decent as well. But is understandable. If lots of people disagree with it I can remove it from the update.
  4. Huge Huge Huge Thank you to @Calamity for working on digital design of the models and @Bread for working on the Hit boxes Weapon updates were provided By @[GL] Zeus, and HP/Armor Updates was provided by Curtis and Zeus. Branch Update was revised by Curtis before Posting. Any questions regarding guns please go to @[GL] Zeus anything regarding anything else please come to Curtis Name of Job: MTF E-11 Commander Job Model (Model Paths): Remove: models/tlsaudrl2548/player/mask1_5.mdl Add: models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl Job Description: Same Job Weapons: Remove: tfa_m416, tfa_mossberg590 Add: tfa_csgo_ak47, tfa_m3 Job Salary: Same Job HP: Same (225) Job Armor: Same (225) Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=2149166647 Name of Job: MTF E-11 Officer Job Model (Model Paths): Remove: models/tlsaudrl2548/player/deltar5.mdl Add: models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl Job Description: Same Job Weapons: Remove: tfa_an94, tfa_csgo_sawedoff Add: tfa_csgo_aug, tfa_csgo_nova Job Salary: Same Job HP: Same (200) Job Armor: Same (175) Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=2149166647 Name of Job: MTF E-11 NCO Job Model (Model Paths): Remove: models/tlsaudrl2548/player/deltar.mdl Add: models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl Job Description: Same Job Weapons: Remove: tfa_csgo_m4a1, tfa_csgo_mac10 Add: tfa_csgo_m4a4, tfa_csgo_elite Job Salary: Same Job HP: 175 was 150 Job Armor: 150 Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=2149166647 Name of Job: MTF E-11 Enlisted Job Model (Model Paths): Remove: models/tlsaudrl2548/player/deltar3.mdl Add: models/player/calamity/epsilon-11/gaminglight_epsilon-11.md Job Description: Same Job Weapons: Remove: tfa_tar21, tfa_tec9 Add: tfa_csgo_galil, tfa_csgo_tec9 Job Salary: Same Job HP: 150 Job Armor: 150 Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=2149166647 Name of Job: MTF E-11 Combat Engineer Job Model (Model Paths): Remove: models/tlsaudrl2548/player/deltar4.mdl Add: models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl Job Description: Same Job Weapons: Remove: N/A Add: weapon_armorkit Job Salary: Same Job HP: 175 (was 150) Matching NCO HP like was before. Job Armor: 150 Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=2149166647 Armor kit is for a new rank called Quarter Master, only QMs will be able to use them, if anyone is caught using it that is not a QM will be removed from Combat Engineer and 2 X Strike, QMs will be very selective if you want any more information please talk to @Clistro on discord. Discord tag is Clistro#0001 Name of Job: MTF E-11 Ranger Job Model (Model Paths): Remove: models/elan/scpunity/guard/guard_new_texture.mdl Add: models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl Job Description: Same Job Weapons: Remove: tfa_m4a1 Add: tfa_csgo_famas Job Salary: Same Job HP: 175 (was 150) Matching NCO HP like was before. Job Armor: 150 Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=2149166647 Name of Job: Ordnance Specialist Job Model (Model Paths): Remove: models/piket_playermodel/piket_playermodel.mdl Add: models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl Job Description: Same Job Weapons: Remove: N/A Add: weapon_slam Job Salary: Same Job HP: Same (175) Job Armor: Same (175) Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=2149166647 Removed the extra bullets and added slams instead Zeus wanted the changed Name of Job: MTF E-11 Coldsilver Job Model (Model Paths): Remove: models/nigt_sentinel_1.mdl Add: models/nigt_sentinel_2.mdl, models/player/tf2_holopilot.mdl Job Description: Same Job Weapons: Remove: tfa_csgo_scar20, tfa_fg42 Add: tfa_csgo_awp, tfa_csgo_sg556, tfa_m3 Job Salary: Same Job HP: Same (250) Job Armor: Same (200) Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=2167128406 Remove Job Name of Job: MTF E-11 Trainer Name of Job: MTF E-11 Recruit Job Model (Model Paths): Remove: models/tlsaudrl2548/player/deltar3.mdl Add: models/player/calamity/epsilon-11/gaminglight_epsilon-11.mdl Job Description: Same Job Weapons: Same Job Salary: Same Job HP: Same Job Armor: Same Extra Info (Ex. Workshop link for models): https://steamcommunity.com/sharedfiles/filedetails/?id=2149166647 Below was approved by Rang Add Job Name of Job: MTF E-11 Corpsman Job Model (Model Paths): models/payday2/units/medic_player.mdl Job Description: Mobile Task Force Unit Epsilon-11 Corpsman is a medical personnel of Clearance Level 3 that is trained to heal during the heat of combat while protecting their patient. They may not heal while under fire so they are Equipped with a Smoke to get to safety while also equipped with a shotgun. Job Weapons: tfa_csgo_smoke tfa_csgo_nova tfa_glock dradio weapon_m9 weapon_cuff_elastic weapon_keycard_level3 Job Salary: 160 Job HP: 150 Job Armor: 150 Extra Info (Ex. Workshop link for models): Models already on the server. Ability to buy medical supplies from the F4 menu.
  5. Gosh dang fool I love it. - Support SCP-076-2 may only kill you if he has entered rage mode or you have a weapon out.
  6. + Support hmmmm okay General I think it looks good! Congrats on the promo brotha.
  7. UPDATEEEEEE TIMMMEEEE WHOOOOOOO HOOOOOOOOOOOOO YES SAAAAAAA +Support looks good I think it will fit in well.
  8. I love the idea but I also agree with Matricies, I wish we could do this on the server but I don't think will be able to have it.
  9. + Support I like what both you and rookie said.
  10. It was on it before it was removed and now we want it back + Support Big ole verity for this SCP i guess.
  11. + Support as well as if it doesn't teleport then it can cause some more server lag because of more space that players are loading maybe make it like a small elevator that they take.
  12. +Support I like the idea, and I think it can stop a lot of confusion and frustration.
  13. Yeah, sadly we can't add it -support.
  14. - Support The only reason I -support this is because I think it was only a few weeks ago someone suggested to buff it and this was all put in place, currently I think it appeals more people to breach on 106 and play on it.
  15. Mr. February

    Shadow Man

    Not gonna lie I love this +Support Well thought out and looks good.