Jump to content


  • Posts

  • Joined

  • Last visited

  • TS: ts.gaminglight.com

    TS Not Linked

About SS1

Recent Profile Visitors

988 profile views

SS1's Achievements


Collaborator (7/14)

  • Dedicated
  • First Post
  • Collaborator
  • Conversation Starter
  • Reacting Well

Recent Badges



  1. bro started a war lmao
  2. SS1

    Trash Bug Report

    FOUND ISSUE Someone in Maint. Ops. TS said this, and I've had zero issues with the machine since. The compactors and money kiosk things are duped/stacked inside of each other, so each time you use it, it goes to one of the two. This can be fixed by using remover tool on one. Some sewers also seem to be duplicated in hopes of multiplying their capacity, but the second sewer never opens anyways. All it needs is duplicates to be removed.
  3. SS1


    all australians are the same
  4. + Support +Great person ingame, has RP ranks to show it, (activity over long period of time) +Prior staff knowledge, + on GL. +Well written application, I like the layout/neatness, similar is rarely seen. -I have concerns about time/dedication similar to what shinspin said (see shinspin's comment for more) -Heavy violation of GL motd, but it is possible for one to truly have changed as a person in this timespan. Also MassRDM does not need a clip, as long as it has relevant evidence in !blogs. Best of luck!
  5. +SUPPORT -Experience as staff/et/rp -Well written app good luck!!
  6. literally an orange why wouldn't you like him +support
  7. 1. What’s your In-Game Name? SS1 2. What’s your SteamID (e.g. STEAM_0:1:55975235)? STEAM_0:1:124446284 3. What is your Rank? Maintenance Professional 4. Total strikes you’ve ever received? Zero 5. How many warnings do you have on GL? Zero 6. On a scale of 1-10, how active are you? 7 (On as much as I can be, in between being staff and having school/work) 7. Why do you believe you should become a Maintenance Command member (100+ words)? Words can't really explain how much I enjoy being in Maintenance. The constant freedom, the lack of restrictions for roleplay, and the interaction with the community is really found no-where else. I can be giving armor to GENSEC and 3 minutes later be on the surface being questioned by CI ( why they always gotta choose the janitor ). I've also become pretty good friends with a lot of the active utility members, and have spent many nights sucking trash for money while joking around in TS with them. I could go on and on, but really, it all comes down to people who are in charge of this branch that make me enjoy it, like Aussie and ShinSpin. People who I can genuinely talk to and joke around with, and although we aren't always the most active group in the server, we always have some chill people in the Maintenance Ops TS channel to joke around with. Simply put, I wish to further my time in Maintenance, and be a more structural part of it by assisting those who've made it what it is for me, and I wish to have others view it similarly. also we got the best memes on discord by far [The following questions are intended to test your response and ability as command. You must answer 2 (two) of the questions, though you may answer all 3 if you wish.] 8-1. A Utility Trainee has escaped the training room and is refusing to return, how would you handle this? I would start by asking them to follow me back to the bunks, and probably train them myself if I wasn't restrained on time or doing something else. If they obviously refused/ignored, I would restrain them and return them to bunks, and attempt to train them if they weren't a total minge, and put their name on the DNT list for 1 week if applicable. If they absolutely refused and juked my every attempt, I would call staff, if none others were online, the trainee would be killed to respawn in bunks. Those actions would land them on the DNT list. 8-2. Some enlisted members have begun RDMing each other in bunks as a way to pass time, what would you do in this situation? Politely ask them to stop, and if they continued in obvious disregard, they would be warned another time, and if they never once stopped to listen, staff would be called to deal with the RDM part, and video evidence would be also collected to discuss with a higher LC/SC member about with strikes/demotions. 8-3. A Junior Maintenance is breaking multiple SOP rules such as improperly using tools and disregarding DEFCON rules, what are your next steps? They would be asked nicely to stop and read the SOP fully, and if they just got trained poorly, or had forgotten the rules from a long game break, they would be given a lenient second chance, but if they were an obvious minge, the JM would be demoted from their rank, unwhitelisted, and possibly put on a DNT list depending on severity.
  8. https://docs.google.com/document/d/18IgFSsrMdT7RSmY_0e_5F9UCOzxSVFJTsXuj1BaxKwA/edit?usp=sharing fixed link
  9. SS1

    Trash Bug Report

    Appears to be an unintended bug caused by the recent utility trash update. Further evidence below too. Garry's Mod (x64) 2022-01-16 13-31-49_Trim.mp4
  10. +support I want to see ferdinand eating at the family table.
  11. https://docs.google.com/document/d/1ltAZoo6d1O-gyj4h7jClfvQnD1pRwdvUokI7LcTAZyA/edit?usp=sharing
  12. +SUPPORT + Literally just a world prop that has no actual SCP capabilities + Has zero interactions with the server- as in being able to open doors and whatnot- + Never gets tested on due to very limited selection of test ideas + Would relieve space for more requested/immersive SCPs in the future - New features for 005 in the future could possibly allow more RP uses for research and intruders to access doors, but as of now it's utterly useless
  13. What are you suggesting? - A few possible minor changes to the way the trash/sewage system works for the utility branch in SCP-RP. While not all of this would need to be implemented, both parts would improve the entirety of the trash collection system in some way. Issue: There is a general lack of sewers and also a lack of waste available in each sewer. Especially with multiple people collecting trash online, the few sewers empty VERY quickly when your trash collector goes anywhere over level 3, and at level 5, I find myself running around the entire LCZ trying to find trash in sewers that have been empty for 4 minutes now. And of course, with an additional player, the chances of finding a sewer with trash in it are lower. It’s pretty difficult when you’re a higher rank, as you have to go to 4-5 sewers which are randomly empty just to fill the compactor. For lower ranking trash collectors who are solo, the problem is not noticeable, but when there are 2+ people collecting, it can get territorial. Solution 1: More sewers scattered around, with more stations. (details and nerfs listed below) Solution 2: Changing addon to increase the number of trash in each sewer. (if addon allows) To offset the possibility of players abusing this to gain a much greater amount of money, space out the recycling stations, to increase the effort needed to use two compactors at the same time. Listed below are solution 1 related ideas. Possible new recycling station locations~ In LCZ, around the corner of SCP-131, or in the empty room adjacent. In HCZ, maybe either Misc. Containment hallway, Temp Euclid, or on the wall in the glass CC room (5208’s). Possible new sewer locations~ LCZ- By meeting room, in the bathroom, on LCZ side of each HCZ checkpoint, 173’s the adjacent hallway, armory hallway intersection, inside medbay, outside SCP-432’s closet, etc. HCZ- HCZ sides of EZ checkpoints, in the space to the side of SCP-098’s CC, outside SCP-966 CC, misc. containment hallway, etc. (not too familiar with HCZ current locations) How would this change better the server? - Allow for much more Utility activity, to not only assist in giving armor but by amplifying the number of players who play Utility at a given time. It would give more opportunity for progression by means of the branch, and it would entice more people to join Utility. Are there any disadvantages of making this change to the server? - No major disadvantages, people might not like seeing so many sewers everywhere, and it may result in a tiny bit more lag (not sure how the addon affects performance). Utility staff would be making MUCH more money, and a small price nerf could be added to offset the major sewage buff, but spacing them out farther would help too (to incentivize not using 2 at a time). Who would this change mostly benefit- Utility. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - None
  • Create New...