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Black0ut

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Everything posted by Black0ut

  1. O7 it’s a great thing I fucked you over by giving you those answers to that bullshit promo ceremony to high command. Forces you to be moved up lol
  2. +support he did some stupid shit in the past, but he’s redeemed himself due to his work in CI. I’m sure he’s learned his lesson
  3. +Support Solid application Prior experience seems competent enough to trust
  4. - Support I was on while this happened, thought your time on all you have done was break rules and be warned for it. It ended up being a snowball which inevitably lead to your ban. All you have done is break rules and refuse to rp, so just wait out your ban time
  5. Mobile Task Force E-11 “Nine-Tailed Fox” Made January of 2024 With approval from: Site Administration: Fool, Bucket, Blackbeard, Stolas D5 HCMD: Fruitt, Shadows Nu7 HCMD:Purp CI HCMD: Saint, Schafer Utility HCMD: Vintage Research HCMD: Cintal Alpha 1 HCMD: On LOA Security HCMD: Jones, Assassin E-11 Commander Gun Removals Arc9_bo2_b23r | arc9_bo2_stormpsr Gun Additions arc9_cod4e_w1200 | arc9_cod4e_m82 Attachment Removals arc9_att_mwc_optic_hamr Attachment Additions arc9_att_bo1_optic_colt E-11 Officer Gun Removals Arc9_mw2e_m4a1 | arc9_mw3e_aa12 | arc9_bo2_b23r Gun Additions Arc9_mw2e_f2000 | arc9_mw3e_mp7 Attachment Removals arc9_att_mwc_optic_hamr | arc9_att_bo1_stock_medium Attachment Additions Arc9_att_bo2_optic_mms | arc9_att_bo2_muzzle_suppressor_4 E-11 NCO Gun Additions arc9_mw2e_acr | arc9_mw3e_mp7 Attachment Additions Arc9_att_bo2_muzzle_suppressor_4 | arc9_att_bo2_optic_burris Old HP 200 Old Armor 175 New HP 175 New Armor 175 E-11 Enlisted Gun Removals Arc9_cod4e_g3 | arc9_bo2_b23r Gun Additions arc9_mw2e_acr | arc9_bo2_mp5 [Needs to be activated] Attachment Removals Attachment Additions Arc9_att_mwc_optic_burris | arc9_att_bo1_mp5_stock_pdw Sub Branches E-11 Combat Engineer Old HP 150 Old Armor 150 New HP 200 New Armor 175 Note: Add Medkit (gl_medkit) and ability to spawn charges Job slots 10 - 5 E-11 Scouts Gun Additions arc9_bo2_mp5 Note: Speed boost to 300 E-11 Rangers Gun Additions Arc9_cod4e_w1200 | arc9_bo2_svu [Needs to be activated] Old HP 175 Old Armor 175 New HP 200 New Armor 175 E-11 Veteran Rangers Gun Additions Arc9_cod4e_w1200 Old HP 200 Old Armor 200 New HP 200 New Armor 175 Note: Job Slots from 4 to 2. Special Forces u E-11 Coldsilver Job Name E11 Coldsilver Gun Removals arc9_bo2_r870 Gun Additions Arc9_cod4e_m82 | arc9_bo2_ksg E-11 Coldsilver: Alpha Unit Gun Additions Arc9_cod4e_m82 | arc9_bo2_ksg Level/Donator Rapid Response Team Gun Removals Arc9_bo2_type95 | arc9_bo2_b23r Gun Additions Arc9_cod4e_p90 | arc9_mw2e_m16a4 Old HP 175 Old Armor 175 New HP 125 New Armor 125 E-11 Pathfinder Gun Removals arc9_mw3e_aa12 Gun Additions Arc9_mw2e_f2000 Job Removals E-11 Rapid Care Unit Job Additions E-11 Bulldozer lvl 100 Job Name Epsilon-11 Bulldozer Description The Epsilon-11 Bulldozer is a unit of great power. It is able to push through all defenses, no matter the strength of those holding it. Gun Additions Arc9_mw3e_l86 | arc9_bo2_ksg | arc9_mw3e_m16a4 Attachment Additions arc9_att_bo2_optic_mms Model(s) models/models/frix/x01/xo1_powerarmor.mdl HP 200 Armor 200 Salary 300 CONTENT With File Size [F4] X-01 Power Armor [Enclave] (NPC+PM) | 23.151 MB JOINT CI|E11 RAID JOB Zenith Warlord Description Zenith Warlord, a formidable war machine shrouded in mystery. This bipedal mech, built for both precision strikes and heavy assaults, is a fusion of otherworldly power and advanced engineering, making it a coveted asset for both the E11 Foundation and the Chaos Insurgency Gun Additions Arc9_bo1_stoner | Arc9_bo2_stormpsr | Arc9_waw_ppsh41 | Arc9_bo2_nma Attachment Additions Model(s) Models\arachnid\wolfenstein2\supersoldaten\supersoldaten 1946\ HP 1000 Armor 500 Salary 250 CONTENT With File Size https://steamcommunity.com/sharedfiles/filedetails/?id=1433238305 75 mb New Weapon stats https://docs.google.com/document/d/1lFt3VaQqSApiFGjOa-cpxhBvDEn25CN3n23dV8wGzcs/edit?usp=sharing CONTENT ADDITIONS Surface War Mode:Mech A Gamemode in the Surface war menu in which both sides will fight to procure a mech. A Member from either side can start a majority vote for the opposite team! If the other team votes Yes! A surface war begins! Each team will have a set of 50 lives! The goal is to kill the other team until they have run out of lives! The winner of this surface war will get a mech! The team who wins will have someone randomly selected for the Mech job as long as they have more than 5 kills! Mode Requirements 5 MTF and 5 CI 3 hour cooldown until it can be played again Can only be played for 75 Minutes Job Name Zenith Warlord Description Zenith Warlord, a formidable war machine shrouded in mystery. This bipedal mech, built for both precision strikes and heavy assaults, is a fusion of otherworldly power and advanced engineering, making it a coveted asset for both the E11 Foundation and the Chaos Insurgency Weapons Arc9_bo1_stoner Arc9_bo2_stormpsr Arc9_waw_ppsh41 Arc9_bo2_nma Attachments Model Models\arachnit\wolfenstein2\supersoldaten\supersoldaten_1946\ HP 1000 Armor 500 Salary 250 Content with file size https://steamcommunity.com/sharedfiles/filedetails/?id=1433238305 75 mb (if we cannot remove that sticker and replace it with CI/E11 Logos we can always use this one) https://steamcommunity.com/sharedfiles/filedetails/?id=727976558&searchtext=robot 36 mb
  6. He’s already in ET, if he’s doing good there I’m sure he’ll do fine in staff. +Support
  7. You got banned on PRP recently for racism. No improvements clearly -support
  8. Based of stuff I have seen in game on how you act, I don't believe think you are fit for Staff at this point in time Good Luck
  9. Suggestions as of right now is locked
  10. Mobile Task Force E-11 “Nine-Tailed Fox” Branch Update Made September of 2023 With approval from: Site Administration: Blackbeard, Spider, Drizzle, Curtis, Fool D5 HCMD: Shadows Nu7 HCMD:Purp CI HCMD: Saint Maintenance HCMD: Tanner, Spoonbwai Medical HCMD: Vintage Research HCMD: Cryptonus Alpha 1 HCMD: Clarkie Security HCMD: Bucket <3, Baby Arm ________________________________________________________________________________________________________________ E11 Commander Job Model: Staying the same Job Description: Staying the same Job Weapons Adding tfa_l85 | tfa_val blast_tfa_gm6 Proposed Stats Accuracy 9 | 0 firerate 40 Mobility 75 Damage 250 Range 1.14k Stability 0 3 Bullets Link to weapon https://steamcommunity.com/sharedfiles/filedetails/?id=835884739 Removing tfa_ins2_sterling | tfa_barret_m82 | tfa_csgo_nova HP: 250 Armor : 225 Salary: Staying the same ________________________________________________________________________________________________________________ E11 Senior Officer Job Model: Staying the same Job Description: Staying the same Job Weapons Adding tfa_csgo_mag7 Removing tfa_remington870 HP: 225 Armor : 200 Salary: Staying the same ________________________________________________________________________________________________________________ E11 Officer Job Model: Staying the same Job Description: Staying the same Job Weapons Adding tfa_m16a4_acog, tfa_m3 Removing tfa_ithacam37, tfa_ak47 HP: From 225 to 200 Armor : From 175 to 200 Salary: Staying the same ________________________________________________________________________________________________________________ E11 NCO Job Model: Staying the same Job Description: Staying the same Job Weapons: Staying the same HP: 200 Armor : 175 Salary: Staying the same ________________________________________________________________________________________________________________ E11 Enlisted Job Model: Staying the same Job Description: Staying the same Job Weapons Adding tfa_csgo_sg556, tfa_mp9 Removing: tfa_kac_pdw HP: 175 Armor : 150 Salary: Staying the same ________________________________________________________________________________________________________________ Sub Branch Classes E11 Combat Engineers Job Model: Staying the same Job Description: Staying the same Job Weapons Adding tfa_f2000 maintenance_tablet Removing tfa_remington870 HP: From 175 to 150 Armor : From 200 to 150 Salary: Staying the same ________________________________________________________________________________________________________________ E11 Rapid Care Unit Job Model: Staying the same Job Description: Staying the same Job Weapons Adding: tfa_g3a3 | tfa_usp Removing tfa_ins2_sterling HP: From 175 to 150 Armor : 150 Salary: Staying the same ________________________________________________________________________________________________________________ E11 Rangers Job Model: Staying the same Job Description: Staying the same Job Weapons: Staying the same HP: From 200 to 175 Armor : 175 Salary: Staying the same ________________________________________________________________________________________________________________ E11 Veteran Rangers Job Model: Staying the same Job Description: Staying the same Job Weapons: Staying the same HP: 200 Armor : 200 Salary: Staying the same _______________________________________________________________________________________________________________ E11 Scouts Job Model: Staying the same Job Description: Staying the same Job Weapons Adding tfa_auga3 | tfa_csgo_e11_smoke | blast_tfa_gm6 Proposed Stats Accuracy 9 | 0 firerate 40 Mobility 75 Damage 250 Range 1.14k Stability 0 3 Bullets Link to weapon https://steamcommunity.com/sharedfiles/filedetails/?id=835884739 Removing tfa_csgo_sg556 | tfa_barret_m82 | tfa_csgo_smoke HP: 175 Armor : From 200 to 150 Salary: Staying the same Job Slots: From 8 to 3 _______________________________________________________________________________________________________________ E11 Coldsilver Job Model: Staying the same Job Description: Staying the same Job Weapons Adding robotnik_bo1_stn Proposed Stats Accuracy 2 | 0 Fire Rate 800 Mobility 90 Damage 38 Range 0.5K Stability 90 Mag Size 30 Removing tfa_csgo_nova HP: 225 Armor : 200 Salary: Staying the same ________________________________________________________________________________________________________________ E11 Coldsilver Alpha Unit Job Model: Staying the same Job Description: Staying the same Job Weapons Adding robotnik_bo1_stn Proposed Stats Accuracy 2 | 0 Fire Rate 800 Mobility 90 Damage 38 Range 0.5K Stability 90 Mag Size 30 Removing tfa_svu HP: 225 Armor : 225 Salary: Staying the same ________________________________________________________________________________________________________________ Level/Donator Ambush Specialist [lvl 100] Job Weapons Job Model: Staying the same Job Description: Staying the same Adding tfa_csgo_mp7 Removing tfa_csgo_scar20 HP: 175 Armor : 175 Salary: Staying the same ________________________________________________________________________________________________________________ Foxtrot Leader [lvl 60] Removing Job ________________________________________________________________________________________________________________ Rapid Response Team Job Model: Staying the same Job Description: Staying the same Job Weapons Adding tfa_smgp90 Removing tfscpsl_e11 HP: From 200 to 175 Armor : From 150 to 175 Salary: Staying the same ________________________________________________________________________________________________________________ Pathfinder Job Model: Staying the same Job Description: Staying the same Job Weapons: Staying the same HP: From 175 to 150 Armor : From 175 to 150 Salary: Staying the same
  11. Massive -Support I was with Elipsis and Saint during this incident, when you came to the door and said " what if we sit out here menacingly" and "We have drugs and weed" we were ordered to kill you for what I would safely assume would be for impeding with A-1 Operations. The result of the altercation would have been completely different if you had left when we had asked the first time.
  12. You wanted to get someone warned for saying "your mom" it'll raise concerns when you warn people for saying stuff that literally harms no one. Granted I'm always open to be proven wrong but until then im sticking with a minus support Good luck never the less -support
  13. + Support Hes been with the server during its rough times in recent months and has done nothing but trying his best to help the server out. He has the capabilities of returning the GM team to former self and better than it was before. Same time due to his other positions being SNR CMDR and an Admin shows that he can be trusted in this position for GMs
  14. + Support Always active in the server Goes above and beyond quota Friendly among everyone within ST Good luck kid
  15. - Massive Minus Support for obvious reasons
  16. I've never been the type of person to make a resignation long and will continue to keep it like that so i'll make this brief. I've been on the server for about 6 months now and it's gotten to the point for me that it's just not enjoyable, especially within the last month and a half. At times I legitimately just couldn't bother to get on as it felt more like a job than anything. With that being said I wish everyone within the server the best and long live the Stormtrooper Battalion. Imma do some shout outs cuz fuck it. Frost - You brought me in with the intention to gain a member, That plan of yours did better than expected Deer - Get SNR CMDR already John - This man really got quadruple cooldown skip the SNR CMDR. Its bs how I never got to work with you as a command team Talren - Even though I'm leaving you shortly after you got command, im sure you will be fine running ST without me. Its already in a solid state, just don't drop the ball with it. If you need assistance I'm happy to help. Just send me a DM ST Officers - You guys are doing an incredible job within ST. After my departure I want you guys to help out Talren as much as you can until someone else is chosen for ST command. ST NCOs and Enlisted - you guys are the future for STs to keep up the great work and activity. With that being said Im out
  17. - support Even if he brought this up to myself or Talren, we would not bother to go through with the idea as we already have a Spec Op unit being storm commando. Same time the Storm commandos as of now do the same stuff shadowtroopers do plus more. overall this is something we would not implement into ST as would end up being a mirror image of Storm Commandos
  18. +support - Gives command proper time to prepare any changes for documents - Allows command to make plan out future updates to benefit their regiments - Overall allows better communication between command and High com for changes
  19. ACCEPTED Congratulations on your app being accepted! Please speak to either myself or Talren for training!
  20. Denied ST Command feels you are not ready for this position at this time. Feel free to re apply in 2 weeks
  21. What do you want to see?: I want to see the NPCs during Very hard and Hardcore missions health to be nerfed. Why should we add it?: As of now whenever you part take in a Very hard or Hardcore mission the NPCs take ages to kill. Ive seen 10+ people on either Very hard or hard core while using explosives and tanks and fail to complete one of those missions. I understand its meant to be difficult but at the same time it makes players turn away from it based on how much time it takes just for a single wave to be completed. Also in the mission table itself whenever you interact with it almost all the missions are either Very Hard or Hardcore. For mission balancing purposes having a variety of difficulties rather than just Very Hard and Hardcore would be a refreshing change for those who want to do a quick and relaxing mission. What are the advantages of having this?: The initial idea of the mission system is to give the player base something else to do outside of events, but when the missions available are only Very Hard and Hardcore it turns the players away knowing how difficult the NPCs are. By nerfing the HP[Very Hard and Hardcore] it will make those missions possible to beat, and with more variety of difficulties will allow missions to be started at a efficient rate Who is it mainly for?: The entire player base Links to any content: N/A
  22. -Support -Many grammatical errors within this app -Based on what I've seen from you in game, In my opinion you need to show more maturity while on. - The response to the last question could have been answered better, but again you have no staff experience which is fine. Personally I think you need more time to mentally improve if you want to become staff Good luck
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