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Posts posted by Fool
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Accepted.
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Accepted.
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Thanks for everything Zboz enjoy retirement
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Thanks for everything jason hope you can come back in the future
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6 minutes ago, Glass said:
Epsilon 11 is a surface spawning branch, with an SCP recontainment goal
My entire branches main thing is the protection of HCZ and ensuring containment of SCPs we don't have anything in common with what Delta-5s primary thing is
Both Nu-7 and E-11 function VERY differently from D-5, how often do you even see people join D-5 from E-11? I'm pretty sure they mainly get people from Security like Nu-7
And also why such a big focus on E-11 in this? I don't understand why you are treating them like a super elite force which they aren't. Just because it's a donator branch doesn't make them higher than Nu-7 or D-5
10 minutes ago, Glass said:Delta 5 should recruit from branches within the same area of goals. That being Nu7 and Security.
What goals do D-5 and Nu-7 share exactly? We only work together if a GOI is onsite or there is lots of SCP breaches. D-5 are literally military police and handle the ethics side of shit, Nu-7 is as I said the main people who protect HCZ and secure SCPs
This suggestion just seems so pointless I don't see any problems with how recruitment goes in D-5.
1 minute ago, Glass said:I disagree. I wouldn't have posted this if I didn't evaluate the suggestion requirements first. If anything, a suggestion like this is a grey area. Regardless, it's not like a branches high command is particularly open to having their options for recruitment cut off. There's definitely input to be had from other branches which are used as a gateway. That's why it's a suggestion, and not a DM.
Bro this is literally something Delta-5 HCMD and E-11 HCMD have to discuss
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Rip
You were inactive anyway bout time
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+Support
CI has become the S.T.A.L.K.E.R./Call of duty black ops 1 branch!
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Have a good one yamato
You'll enjoy retirement it's great
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43 minutes ago, K I W I said:
-Support
This really only negatively effects GOI as they're pursued while on site, considering Bio sawbones is the only combatant job with defibs that can be targeted by any and all combatants unlike field medic which 1 is not pursued and 2 is not a combatant and can only be killed/targeted by E4 exclusively not to mention Sawbones can only revive twice in site total per raid.This is straight up facts
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22 minutes ago, Sweeps said:
How long has cloaking been on the server?
I started playing in march of 2019 and cloaking jobs were there so probably since the server started
+Support though
Cloaking classes weren't a major problem back in they day since there was only 3 combat jobs with cloaks two of them being donator (Zeta-6 and CI Infil) the only one you could earn through a branch was Alpha-1 Special Forces which was very exclusive. Even then the old cloak would uncloak you when you switched to a different weapon, if we can't remove them go back to that system
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Mobile Task Force Nu-7 “Hammer Down” Branch Update
Last branch update J0lt worked on F
Approval:
Ethics Committee: Piller
Overseer Council: Infected
Site Administration: Ozzie, Spixe, Pills, Blackbeard, Drizzle, Kiwi
Epsilon-11 HCMD: Rektify, Lew, Curtis
Delta-5 HCMD: Shadows
Alpha-1 HCMD: Goat
CI Gamma: Ignis
GOC HCMD:CyanicZed
Maintenance HCMD: Silence
Medical HCMD: Inaccurate
Research HCMD: Tyler, Cryptonus
Gensec HCMD: Babyarm, Bucket, Sprink
Job: MTF Nu-7 Commander
Job Weapons: remove tfa_m416 tfa_m3 tfa_csgo_g3sg1 | add tfa_csgo_ak47 tfa_csgo_nova tfa_barret_m82
Job: MTF Nu-7 Senior Officer
Job Weapons: remove tfa_m24 | add tfa_aw50
Job: MTF Nu-7 Trainer
Job Weapons: Remove weapon_scpcodes
Job: HTF Alpha-04: Mark I
New Name: MTF Nu-7 Hammer and Sickle Unit
Job Model: remove models/ishi/suno/halo_rebirth/player/innie/male/innie_ray.mdl models/ishi/suno/halo_rebirth/player/innie/female/innie_miia.mdl | add models/valk/h3odst/unsc/odst/odst.mdl
Job Description: MTF Nu-7 “Hammer and Sickle'' is a division comprised of enhanced super soldiers made to be the pinnacle of human biology and along with it, a suit of highly advanced power armor to enhance their abilities further. HSD (Hammer and Sickle Division) was developed to be a counter for Keter Class SCP’s contained on site. Under the leadership of Nu-7 HCMD and the War Chieftain HSU will complete the mission at all costs.
Job Weapons: remove tfa_mossberg590 tfa_m98b weapon_doom3_chainsaw | add tfa_remington870 tfa_csgo_awp halo2_sword
Job: HTF Alpha-04: Mark II
New Name: MTF Nu-7 Hammer and Sickle: Apex Unit
Job Description: Hammer and Sickle Apex Units are a more advanced version of the standard HSU, equipped with stronger armor and advanced weaponry Apex Units are the most fearsome warriors Nu-7 has.
Job Weapons: remove tfa_m3 weapon_doom3_chainsaw tfa_ins2_codol_free | add tfa_csgo_nova halo2_sword mac_bo2_dsr50
DSR-50 stats
Accuracy 10 || 0
Firerate: 50 RPM
Mobility: 85%
Damage: 210
Range: 1.5k
Stability: 0%
Mag Size: 10+1
Job: MTF Nu-7 C.B.R.N. Unit (Level 40+)
Job Model: remove models/KSS/TSRemastered/smod_operator_tac_01.mdl | add models/player/cheddar/mtf/nu7/nu7_autorifleman.md
Job Slots: 6 -> 4HP: 175 -> 125
AP: 175 -> 125
Job: MTF Nu-7 Senior Operative
Job weapons: Remove tfa_csgo_galil | Add tfa_csgo_m4a1
Job: Field Expert
New Name: MTF Nu-7 Field Expert
Job: MTF Nu-7 Marksmen
Removing the job
Job: MTF Nu-7 Corpsman (Level 30+)
Removing the job
Job: MTF Nu-7 S.H.A.M.E. Unit
Description: Project S.H.A.M.E (Specialized Hostile Aggression Mitigation and Enforcement) was a marvel of its time, Its presence on the battlefield is like no other and acts as a rallying point for many of the Nu-7 battalion. They are built for handling the most dangerous threats to Foundation security and are only deployed in the most dire situations.
Model: remove models/player/starcraft/marine.mdl | add models/halojorge/pm-spartanjorge.mdl
Health: 350 -> 500
Job: MTF Nu-7 Quartermaster (Level 100+)
Removing the job
Job Addition: SCP-7101-GL (Level 100+)Replacing Quartermaster
Model Path: models/timbleweebs/anthem/interceptor_timbles_pbrtest.mdl
Job Description: SCP-7101-GL appears to be a female humanoid with unknown physical characteristics. The entire body is covered with some kind of technologically advanced armor that has proven to be undetachable through rigorous testing. There are several markings on the subject's armor which appears to be of Sumerian origin similar to SCP-073 and SCP-076. This SCP has shown devotion to being on the Foundations side and has been allowed to assist Nu-7 currently.
Weapons: Add tfa_l4d2_orenHP: 400
Armor: 150
Comms: Only /nu7
Additional: Immunity to SCP-049, SCP-610
Jobs can Blacklist: Nu-7 CMDR, DOTF+
This update will free up to 24.3 mbs if the models we are taking off our jobs are removed from the server
Branch weapons: https://mega.nz/folder/b8E3QAbR#G2OZ-AHwENNdelR8X6HGCQ (Had to do this since the energy sword and DSR-50 are in packs that are around 200mbs each I have tested the weapons they work on their own. On their own they are both under 10 mbs each)
Branch models: https://mega.nz/folder/vgEQBCBK#5kzf7F2mT4ipkPDtNOEKUg (Hitboxes on lots of the models were fucked and had to be fixed by J0lt so thank J0lt) -
What are you suggesting? - Adding Scramblers to the server
How would this change better the server? - It would add a extra and more unique feature to the server, the scramblers could also be made that they only work for a short amount of time for balance and they can only be given to SF's (A1, HTF, E4, etc)
Are there any disadvantages of making this change to the server? If so, explain. - Only if they aren't balanced correctly
Who would this change mostly benefit? - It would give SF's something more unique to use and would help CI and SF's with securing 096
Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - https://steamcommunity.com/sharedfiles/filedetails/?id=2988971057 (what's nice about this addon is it's a extension of our current NVG/Thermal system we already use and it's built in to only work with 096's model. Another nice part is the scramblers are coded to work against the guth 096 swep which is the one we use I'm pretty sure)
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+Support
No real downsides for this I feel
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+Support
This is just a good QoL change not much else needs to be said
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+Support
Huge W
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You get my offical better than nimo award
Good work Pure!
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+Support
I knew camo when he was in OG A1 and while he was DOC
He can be a officer he's good enough
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+Support
Let the terrorists fit the name
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20 minutes ago, IgnisNuts said:
+Support
Bro puts in da work -
+Support
W update but gotta add the trek 50 back
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What are you suggesting? - Moving SCPs 076-2, 106, 939, and 610 into LHCZ. Moving SCP 1245-2 and 1265-A into LCZ / Adding new SCP CCs for SCPs 012, 079, 513, and 280.
How would this change better the server? - It would make much more sense in a RP perspective to have more Keter Class SCPs in LHCZ especially 610 not being in a more secure area, another thing is moving those Keters into LHCZ means some from misc can be moved to UHCZ as well. 1245-2 and 1265-A are Euclid SCPs about as dangerous as 098 or 5208 I don't see a good reason for them to be in HCZ so they should be moved into misc containment in LCZ. 012 and 513 not being in their own CCs makes no sense at all they are both very dangerous SCPs that should not just be in the item SCPs area with 294 and 1025, we also have way to many SCPs in misc containment in HCZ 079 and 280 deserve their own CCs. Also these changes in my eyes will help improve research wanting to test on some of these SCPs and open up more opportunity for it.
Are there any disadvantages of making this change to the server? If so, explain. - None that I can think of these all seem like reasonable things to do
Who would this change mostly benefit? - The server as a whole and Research
Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A
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9 hours ago, Pills said:
-Support
Too confusing for new players (trying to memorize similar maps) and too much of a hassle for HCMD+/Staff (Perma props, job spawns, 079/Thaddeus cameras, SOPs, etc)
Map rotations are a bad idea, as I have listed above.
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On 5/7/2023 at 1:14 PM, Ein said:
+Support but it might not be possible or too time consuming
My honest reaction when I shoot a 50 caliber sniper rifle at somebody and it deals 85 damage because I magically hit their arm while firing at their torso, or when I unloaded a magazine into a C.I. and deal 150 damage in 13 hits and they kill me with 250 damage in 8 hits.
The only issue is that a suggestion like this was brought up before (universal hitboxes) and was denied because it would be far too time-consuming going through each model. If SMT is willing to take the time though I would absolutely fucking love to see this.
Said it perfectly
MTF Nu-7 Branch Update Q4 2023
in Archive
Posted
MTF Nu-7 “Hammer Down” Branch Update
By: Commander Fool, Vice Commander zboz
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Approved by:
Ethics Committee:
Overseer Council: Weiss
Site Administration: Blackbeard, Spider, Drizzle
Epsilon-11 HCMD: Curtis, Blackout
Delta-5 HCMD: Shadows
Alpha-1 HCMD:
CI Gamma: Starr
Maintenance HCMD:
Medical HCMD: Vintage
Research HCMD: Cryptonus
Gensec HCMD: Baby arm, Bucket
========================================================================
Job Updates
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Job: MTF Nu-7 Operative
HP: 150 -> 175
AP: 125 -> 150
Weapons: Remove tfa_csgo_mp9 | Add robotnik_bo1_spc
Job: MTF Nu-7 Senior Operative
HP: 150 -> 200
AP: 150 -> 175
Weapons: Remove tfa_csgo_bizon | Add robotnik_bo1_mpl
Job: MTF Nu-7 Tactical Response Team
Weapons: Remove tfa_g36, tfa_mp5sd | Add robotnik_bo1_aug, tfa_remington870
Job: MTF Nu-7 Field Expert
HP: 150
AP: 175 -> 150
Weapons: Remove tfa_fal, tfa_mossberg590 | Add robotnik_bo1_m14, robotnik_bo1_sog
Job: MTF Nu-7 Covert Agent
New Name: MTF Nu-7 Assault Unit
New Description: The MTF Nu-7 Assault Units are specially trained operatives equipped with explosive ordinance and advanced weaponry. They specialize in handling high volumes of swarming SCPs.
Models: Remove models/player/cheddar/mtf/nu7/nu7_marksman.mdl | Add models/player/cheddar/mtf/nu7/nu7_autorifleman.mdl
Weapons: Remove tfa_svu, blink_swep | Add robotnik_bo1_law
Slots: 4->2
Remove jump boost
Job: MTF Nu-7 Enforcer (Gold+)
HP: 150 -> 175
AP: 150 -> 175
Job: MTF Nu-7 Goliath (Platnium+)
Weapons: Remove tfa_csgo_sawedoff | Add tfa_ak47
Job: SCP-7101-GL (Level 100+)
HP: 400 -> 600
AP: 150 -> 200
Job: MTF Nu-7 S.H.A.M.E Unit
Weapons: Remove iw_mauler | Add iw_auger
Give immunity to 610/049 (We are removing C.B.R.N so this can happen)
Job: MTF Nu-7 Officer
AP: 175 -> 200
Weapons: Remove tfa_f2000, tfa_mossberg590 tfa_csgo_frag | Add tfa_m16a4_acog, tfa_ithacam37, tfa_csgo_nu_7_frag
Job: MTF Nu-7 Senior Officer
HP: 200 -> 225
Weapons: Remove tfa_aw50 | Add robotnik_bo1_sog, robotnik_bo1_psg, scp018_containment
Job: MTF Nu-7 Hammer and Sickle Unit
HP: 250 -> 225
AP: 150 -> 200
Weapons: Remove iw_kbar32, tfa_remington870, tfa_csgo_awp, tfa_csgo_frag | Add iw4_m16a4, tfa_csgo_xm1014, robotnik_bo1_l96, tfa_csgo_nu_7_frag
Job: MTF Nu-7 Hammer and Sickle: Apex Unit
HP: 250 -> 225
AP: 175 -> 225
Weapons: Remove iw_kbar32, tfa_csgo_nova | Add iw4_m16a4, tfa_jackhammer
Job: MTF Nu-7 Commander
HP: 225 -> 250
Weapons: Remove tfa_csgo_ak47, tfa_csgo_nova, tfa_barret_m82 | Add robotnik_bo1_fms, robotnik_bo1_py, tfa_csgo_xm1014, tfa_private_dsr
Models: Remove models/bloocobalt/science/jarmy_09.mdl | Add models/player/cheddar/mtf/nu7/nu7_marksman.mdl
========================================================================
Job Removals
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Job: MTF Nu-7 C.B.R.N. Unit (Level 40+)
New HSU Assault Rifle https://steamcommunity.com/sharedfiles/filedetails/?id=3033464397
Current Stats
Accuracy: 3 || 0
Mobility 100%
Firerate 975 (It is a 3 round burst rifle)
Damage 46
Stability 80%
For comparison
Kbar-32 stats
Accuracy: 2 || 0
Mobility 90%
Firerate 731
Damage 47
Stability 74%
Gun in action
https://medal.tv/games/garrys-mod/clips/1sPNVG8eSdicCE/d1337w3JuxOm?invite=cr-MSxqNDAsNjM1OTY2OCw
BO1 gun stats + new Auger stats
https://docs.google.com/document/d/1XKrFvBsQZXKdrvLOVAOE9XESY6MjOJOV2kStoZj749M/edit