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About Jim77

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  1. What is your in-game name?: Stale What is your steam name?: Red Spy What is your steam ID?: STEAM_0:0:419142796 Do you have any other experience with staffing? (If yes, explain) : No What date did you start playing on the community? (roughly): March (But I'm not too sure I just know its been a pretty long time) What date did you make your forums account?: April 9th 2019 Current rank on server (This is a ULX rank ONLY! Not a RP Rank)?: Platinum How many warns do you have on the server (Show proof with a screenshot)?: 1 (screenshot at the bottom) Have you donated?: Yes for platinum, both SCP job packs and 20$ for access to Alfabusa What rank are you applying for?: Trial Mod Are you staff on another community (BE HONEST)?: No Have you read the staff guidelines: You will be tested on it: Yes Timezone: UK.GMT+1 Permission (Senior Moderator+ need this):N/A Why do you believe that you deserve the rank? (150 Word Minimum): I have been on the server for quite a long time with this time I have gotten a lot of knowledge about the server, the lore and the rules in different regiments this means I know all the rules and can help new and old players. I love this server I play on it so much and because I'm so dedicated to it I want to be a staff member and represent the server by helping people. I'm low command in CI this shows that's someone has seen me and thought "yeah this guy knows the rules and has some leadership". A main secondary reason that I should be chosen for staff is that I'm very responsible and caring to other players I'm never trying to be mean to other players and purely want to help them so that more people decide to play on Gaminglight and have a good experience on it if I was a staff member I could help players increase their experience within the game. How would you handle someone that is Mass RDMing and when you bring him/her to an admin sit all they do is curse at you?: first of all I would bring them to me then I would Mute them in Voice/chat depending on which they are using I would then look at logs to see if the mass RDMs are true if they are then I would explain to them why they are being punished I would then call an admin+ to give them the minge/ban but that's for them to chose I would explain what happened to the admin+ and then they would give the punishment as I can only give 300 seconds of minge max. If the RDM reports were false I would warn them for Micspam and staff diss.
  2. +Support I like this idea as it would make sure MTF always have something to do but I think this should be paused when there is a CI raid or event
  3. Name: Stale. Rank: LT. Callsign: LT55. Date of LOA Leave/Return: 9/19/2019---9/26/2019. Reason (if private write N/A): i just need a break from my computer i have a lot of homework and other school stuff to do.
  4. Name:Stale Rank:LT Callsign:LT55 Activity: im on in weekdays and on weekends even more active ,im in EU so normally im only on US on nights for 1-3 hours Region (US/EU):EU DiscordID#: Suggestions (If None Leave Blank): removal of the "inactive" people on the roster as they only fill up space What would you like to achieve in CI:More activity in RND so Militarised can raid for SCPs and capture people for interrogations
  5. Jim77

    ACT /ME - Denied

    you rolled a 3 and I rolled an 11 and you can roll for the same action for 5 minutes also I didn't even see the person roll the 85
  6. What you want to see? - so i want to say something first the E11 base is very far away from any of the facilitys i would think that CI are also like this as they only know locations of maybe a few foundation facilitys so i dont see why when E11 are entering the facility or when its defcon 2/3 and MTF are trying to do their job that they stay outside gate A and kill people coming in/out i mean they have no way of knowing that E11 are entering its just like the E11 base very far away in RP they come in a aircraft of some sort same with CI they have bases set up but they dont know where all the facilitys are(this problem of CI camping gate A gets even worse when they buy awps /weapons with scopes aswell as that one CI cc ) Why should we add it? - to stop CI metagaming and knowing that E11 are entering so they camp gate A and stop us from doing our job What are the advantages of having this? -to stop metagame and the quality of RP Who is it mainly for? -CI/E11 Links to any content - none
  7. Name:Stalemate Branch:Janitorial Rank:Janitor Rate Your Activity from 1 to 10 (1 being very low 10 being incredible):6/7
  8. Jim77

    Stalemate LOA

    Name:Stalemate Rank:CPL Duration:6-8 days Reason (If Private That Is Fine):School assessments/work( most likely wont be able to be as active, i may be on sometimes though)
  9. Jim77


    Rank:JR Clearance Level:2 List of Personnel involved in testing: Class D, Myself,Security SO Level D personnel involved:1 SCP: 066 Errors and/or safety hazards:D class and any other personal in the area could be deafened or killed due to 066's earape Question:How will 066 react when squished/hurt Background Research: 066 is a small mass of yarn weighing roughly 1 KG it is currently held at site 21 high value storage facility .066 will often be seen rolling around the LCZ when not in a temporary elucid containment chamber found in HCZ . when 066 encounters humans it will output the phase 'Eric' or music (notes from happy birthday) when 066 is activated by a human saying 'Eric' (you are able to say words like 'Deric' or just slightly changing the word 'Eric') it will emit a deafening noise (notes from Beethoven's 2nd Symphony extremely loud) this noise will most likely permanently deafen anyone in the area or kill them due to the sound. Hypothesis: 066 will be activated and 066 will kill the class D, deafen him or the class D may run away due to the sound Analysis and Conclusion:when 066 was sat on by a class D 066 had no reaction at all at only slightly spread out across the floor only when the class D was asked to softly punch 066 is when 066 killed the Class D Do your results align with your hypothesis?:no not at all i expected 066 to at least deafen the class D after being sat on
  10. Jim77

    SCP-999 Tesr

    Name: Stalemate. Rank: JR. Clearance Level: 2. Date of Incident: 27/05/2019 Describe the incident: a D class was told to punch 999 the d class didn't want to and resisted for about 15 seconds until a gun was pulled out and he was told again he did it but obviously didn't want to and was seen visably crying while punching 999 as he went punches slowly got weaker and less frequent after roughly 1-2 minutes of punching 999 the class D retaliated and attacked me ( Class D terminated) List classes of SCP(s) involved: SCP-999 Immediate complications due to the incident:i was hurt and class D terminated Long-term complications due to the incident (if applicable):999 may not like me Type of response towards incident (MTF/NTF/Security/ETC): SO was slightly discomforted of the slight of 999 being punched resolution towards the incident: 999 was given candy How dangerous was the entirety of the situation?: low-mid due to class D attacking me Extra Information:999 made grunting noises while being punched
  11. Jim77

    SCP-173 Sympathy test

    Name: Stalemate. Rank: JR. Clearance Level: 2. Date of Incident: 27/05/2019 Describe the incident: 3 D class were put into 173's CC to test if 173 shows any sympathy for human life in just 1:39 minutes all 3 D class were killed by 173 List classes of SCP(s) involved:SCP-173 Immediate complications due to the incident:3 D class dead,CC may need cleaning Long-term complications due to the incident (if applicable):Blood stains on walls Type of response towards incident (MTF/NTF/Security/ETC): None resolution towards the incident: cleaning of the CC How dangerous was the entirety of the situation?: mid due to 173 and 3 D class Extra Information:None
  12. Jim77

    SCP-912 anger test

    Name: Stalemate. Rank: JR. Clearance Level: 2. Date of Incident: 27/05/2019. Describe the incident: A class D personal was asked to walk up to 912 and insult him 912 hit the class D with its baton/stunstick. Class D " my mom can hit harder than that" .912 then repeatedly hit the D class until he died. List classes of SCP(s) involved: SCP-912. Immediate complications due to the incident: 912 was set into a rage. Long-term complications due to the incident (if applicable):None. Type of response towards incident (MTF/NTF/Security/ETC): None. resolution towards the incident: try to clam 912 down by comforting it. How dangerous was the entirety of the situation?: Low-mid danger due to class D and 912 raging. Extra Information:After 912 had terminated the class D 912 then went around the LCZ hallways hitting the walls with its baton/stunstick.