Cryolast

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About Cryolast

  • Birthday December 28

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  1. The hp for low command was not meant to be changed. it is staying the same
  2. Security Branch Update of 5/17/20. Created By: LTCOL Sinnik Revised By: DHOS Cryolast Job Removals: Name of Job: Security Sergeant Major Job Model (Model Paths): N/A Job Description: N/A Job Weapons (Ex. tfa_csgo_mac10): N/A Job Salary: N/A Job HP: N/A Job Armor: N/A Extra Info (Ex. Workshop link for models): Removal of Job Name of Job: Security Sergeant First Class Job Model (Model Paths): N/A Job Description: N/A Job Weapons (Ex. tfa_csgo_mac10): N/A Job Salary: N/A Job HP: N/A Job Armor: N/A Extra Info (Ex. Workshop link for models): Removal of Job Name of Job: Security Lieutenant Job Model (Model Paths): N/A Job Description: N/A Job Weapons (Ex. tfa_csgo_mac10): N/A Job Salary: N/A Job HP: N/A Job Armor: N/A Extra Info (Ex. Workshop link for models): Removal of Job Name of Job: Security Major Job Model (Model Paths): N/A Job Description: N/A Job Weapons (Ex. tfa_csgo_mac10): Job Salary: N/A Job HP: N/A Job Armor: N/A Extra Info (Ex. Workshop link for models): Removal of Job Name of Job: Head of Security Job Model (Model Paths): N/A Job Description: N/A Job Weapons (Ex. tfa_csgo_mac10): Job Salary: N/A Job HP: N/A Job Armor: N/A Extra Info (Ex. Workshop link for models): Removal of Job Job Additions: Name of Job: Change Security Master Sergeant to Security Senior NCO Job Model (Model Paths): Staying the same Job Description: Level 2 personnel of the foundation. They are primarily tasked with ensuring that Class-D are acting accordingly. The ranks of Master Sergeant and Sergeant Major are considered Senior NCOs. Job Weapons (Ex. tfa_csgo_mac10): Remove tfa_amd65 add tfa_csgo_aug Job Salary: $120 Job HP: 150 Job Armor: 100 Extra Info (Ex. Workshop link for models):Change slot amount on job to 20. Name of Job: Change Security Sergeant to Security Junior NCO Job Model (Model Paths): Staying the same Job Description: Level 2 personnel of the foundation. They are primarily tasked with ensuring that Class-D are acting accordingly. The ranks of Sergeant and Sergeant First Class are considered Junior NCOs. Job Weapons (Ex. tfa_csgo_mac10): remove tfa_amd65 add tfa_m16a4_acog Job Salary: $110 Job HP: 150 Job Armor: 75 Extra Info (Ex. Workshop link for models):Change slot amount on job to 20. Name of Job: Change Deputy Head of Security to Security High Command Job Model (Model Paths): Staying the same Job Description: Staying the same Job Weapons (Ex. tfa_csgo_mac10):Staying the same Job Salary: Staying the same Job HP: Staying the same Job Armor: Staying the same Extra Info (Ex. Workshop link for models): Change slot amount on job to 4. Name of Job: Change Security Colonel to Security Senior Command Job Model (Model Paths): Staying the same Job Description: Level 3 personnel of the foundation. They are primarily tasked with ensuring that Class-D are acting accordingly. The ranks of Major, Lieutenant Colonel, and Colonel are considered Senior Command. Job Weapons (Ex. tfa_csgo_mac10): remove tfa_acr add tfa_m416 Job Salary: Staying the same Job HP: Staying the same Job Armor: Staying the same Extra Info (Ex. Workshop link for models): Change slot amount on job to 5. Name of Job: Change Security Captain to Security Low Command. Job Model (Model Paths): Staying the same and adding a second model: models/player/kerry/class_securety.mdl Job Description: Level 3 personnel of the foundation. They are primarily tasked with ensuring that Class-D are acting accordingly. The ranks of Second Lieutenant, First Lieutenant, and Captain are considered Low Command. Job Weapons (Ex. tfa_csgo_mac10):Staying the same Job Salary: Staying the same Job HP: Staying the same Job Armor: Staying the same Extra Info (Ex. Workshop link for models): Change slot amount on job to 20. Name of Job: Security Riot Control Job Model (Model Paths): Staying the same Job Description: Staying the same Job Weapons (Ex. tfa_csgo_mac10): remove tfa_dbarrel add tfa_ithicam37 Job Salary: Staying the same Job HP: Staying the same Job Armor: Staying the same Extra Info (Ex. Workshop link for models): Staying the same. Name of Job: Security Sniper Job Model (Model Paths): Staying the same Job Description: Staying the same Job Weapons (Ex. tfa_csgo_mac10): Remove tfa_csgo_tec9 add tfa_csgo_cz75 Job Salary: Staying the same Job HP: Staying the same Job Armor: 125 Extra Info (Ex. Workshop link for models): Staying the same.
  3. I believe HOS has access to it and so does COL. So could DHOS get access to blacklist people from security trainee?
  4. When trained for CPL, your trainer should be telling you how to call procedures and when to do it. I will talk to command about making sure they are doing this and the timer is already 3 minutes.
  5. https://docs.google.com/document/d/1vLrQ4px0cn45tle-WtC9xGxpQjDZF3O54KgdHf_kdSw/edit?usp=sharing
  6. What you want to see? - Increase the limit of how many allies a faction can have (maybe to 3 or 5 Why should we add it? - So factions can let more than one other faction use their chests, tools, etc. What are the advantages of having this? - Helps factions work together and let's them have more allies. Who is it mainly for? - Anyone in a faction. Links to any content -
  7. https://docs.google.com/document/d/1Y-o11tJtHXfP6ZDu9CyU0nQv47qfoFQybYnIcAAoW4k/edit?usp=sharing
  8. Cryolast

    Chiefs LOA

    Well I know we're a little late and it's already past 4/28 but you are accounted for your inactivity.
  9. Please make sure suggestions are pertinent and relevant! What you want to see? - The textscreen in LCZ meeting room saying that PTS is in effect and that breaking it will cause a strike/demote Why should we add it? - Helps let new players know in meetings that they need to be quiet during the meeting. What are the advantages of having this? - Less interruptions from new players during meetings Who is it mainly for? - Utility, Research, and Security. Links to any content - N/A
  10. Denied. Hi Justin, From everything shown in the evidence it shows you player dissing as your mic is active while it happens. Even if it was proven that you were innocent, you have dealt with this issue in an extremely unprofessional way, you have blackmailed command, complained about it constantly on the discord, arguing with command, as well as player dissing people like me and mind stone to other security in-game. There is no way at this point you are getting this appealed. The punishment you were given is not a major one and you'll probably be a LCPL again by the end of the week if you improve on your behavior. ~ DHOS Cryolast
  11. +Support While someone with a knife may be beaten in a 1v1 v.s. security, when we are having 5-10 d class with this weapon at times during these riots it is utterly awful. as for terms of a nerf, I don't care much about the damage or fire rate, but more the range. No knife should have a range of like 8 feet and stab me across the room. How are we supposed to "back up and use barricades" like y'all said when the D class doesn't even have to get close. Note: I know this isn't for every knife but only a few when it comes to the range
  12. Lore Name: Cryolast Rank: Junior Researcher SCP: SCP 294 Question / Idea: Will the effects of SCP 294 worsen/lessen on subjects who have certain personalities/characteristics. Background Research: SCP 294 can poor any feeling or knowledge into a cup no matter how hard it may be to get. Though it has a certain unknown range. Hypothesis: I think the drink will produce the same of amount of something no matter how much the person already has. Observations (What Happened During Test): Gave a D class who was extremely happy (by touching SCP 999) a cup of sadness, after drinking he was fine, not generally sad or happy. The next D class who was just fine, drank sadness and started crying saying how much remorse you feel for his victims. The final D class who was very depressed drank sadness and said he felt no effect, meaning that he couldn't be any more depressed. Next I got 3 D class who had 3 different knowledge on engineering. The first who had no knowledge drank knowledge of engineering and said he felt like he just remembered something he hasn't done in a long time. Next D class who had general knowledge (like high school knowledge) of engineering drank the drink and felt like he learned more, probably at around a college level. The Final D class had a professional knowledge of engineering and after drinking it said he knew how to build anything and said he knew the plans to make a portable elevator. I was going to take the D class to medbay for evaluation but sadly I died to a CI raid. Evidence/Visual Stimuli: The video is in a playlist with the rest of the interviews. Analysis / Conclusion (What Could Of Caused The Results): It seems that no matter the personality or the knowledge, the effect will still be improved, not set to a minimum level. Meaning that if someone is already extremely sad they cant get much worse as they have reached the cap, but a person who is generally happy will be a lot less effected by the drink as it can only take them down so much. This goes the same for engineering, unlike a personality, we are always learning new things and are very very far from reaching the peak of engineering. meaning that someone who has excellent knowledge will gain much more than they already have as the drink does not set you to a certain minimum. Was Your Hypothesis Correct?: No, I thought that the drink could only get you so far, but it doesn't matter how much you feel or know something, it will still go up or down a certain amount.
  13. it would be much better as the new SCP 682 model
  14. Lore Name: Cryolast Rank: Junior Researcher SCP: SCP 500 and SCP 1025 Question / Idea: Will SCP 500 effects cure the effects given by reading certain chapters in SCP 1025? Background Research: SCP 500 has been known to cure anything including SCP 008. SCP 1025 gives normal diseases but in unnatural ways. Will this effect if it can be cured? Hypothesis: I believe that it can be cured as after all its still just a normal disease. Observations (What Happened During Test): First D class read SCP 1025 and was given blindness. She took SCP 500 and it cured her blindness. Second D Class read SCP 1025 and was given fibrodysplasia ossificans progressiva but was unable to move at all so could not be given SCP 500. The third D class read SCP 1025 and was unable to jump due to the pain (couldn't jump) he was given SCP 500 but he still couldn't jump without large amounts of pain. Analysis / Conclusion (What Could Of Caused The Results): I believe that SCP 500 has limits and when it comes to anomalous given diseases it can only cure certain ones. Was Your Hypothesis Correct? Kind of, while it can cure someone anomalous given diseases, it can't cure all of them. Conclusion: I believe that SCP 500 has limits and when it comes to anomalous given diseases it can only cure certain ones.