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Bread

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Everything posted by Bread

  1. The options to join Nu7 would be CPL/LCPL+ in security (Easiest) Applying Recruit job as an extra option to play on/join without needing something like containment specialist
  2. Remove Models From the server: https://steamcommunity.com/sharedfiles/filedetails/?id=2115318477 ━━━━━━━━━━━━━━ Adding to the server (Yes, Its a lot.) Add Models (Will be used for 4 jobs, dl size is ~30mb): https://steamcommunity.com/sharedfiles/filedetails/?id=2395926584 Valkyr Prime (SCP-7101 Model): https://steamcommunity.com/sharedfiles/filedetails/?id=2390853629 Add Weapon (SCP-7101 SWEP): https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2395845150 Add Weapons (Chainsaw/New Flashlight): https://steamcommunity.com/sharedfiles/filedetails/?id=2376104629 ━━━━━━━━━━━━━━ WEAPON BALANCE zeus_thermaldet Default Clip: 2 Reasoning: More than 1 grenade zeus_smokegranade Default Clip: 3 Reasoning: Smaller smokes, needs more to be worthwhile aw_bal27 Damage: 32 Reasoning: SF weapon. Needs to be a bit more usable. iw_auger Damage: 31 KickUp: 0.6 KickDown: 0.2 KickHorizontal: 0.3 IronAccuacy: 0.03 Spread: 0.04 Reasoning: Trade off accuracy for damage. ━━━━━━━━━━━━━━ Job: MTF Nu-7 Commander New Model: models/kss/tsremastered/officer.mdl New Weapons: weapon_doom3_flashlight, tfa_acr, tfa_mossberg590 Remove Weapons: tfa_nmrih_maglite, tfa_m3 ━━━━━━━━━━━━━━ Job: MTF Nu-7 Officer Add Model: models/kss/tsremastered/officer.mdl New Weapons: weapon_doom3_flashlight, tfa_csgo_aug, tfa_mossberg590 Remove Weapons: tfa_nmrih_maglite ━━━━━━━━━━━━━━ Job: MTF Nu-7 Hammer and Sickle Unit → Rename to Hammer and Sickle Apex Unit Description: The Hammer and Sickle Apex Unit specializes in the rapid containment of any breached SCPs. HSU are hand picked. This class has a Clearance Level of 4. Remove Model: models/pechenko_121/doomslayer.mdl HP: 275 ---> 250 Armor: 175 New Weapons: weapon_doom3_flashlight, fas2_ifak Remove Weapons: tfa_nmrih_maglite Job Slots: 3 Notes: Adding a medkit because every other SF has one. Can only heal other SF. ━━━━━━━━━━━━━━ New Job: Hammer and Sickle Shadow Unit Model: models/pechenko_121/doomslayer.mdl Description: The Hammer and Sickle Shadow Unit specializes in stopping enemy groups of interests from causing chaos in the facility. HSU are hand picked. This class has a Clearance Level of 4. Weapons: aw_bal27, tfa_mossberg590, tfa_csgo_awp, weapon_doom3_chainsaw, weapon_m9, cross_arms_infront_swep, cross_arms_swep, salute_swep, fas2_ifak, tfa_csgo_flash , tfa_csgo_smoke, weapon_cuff_elastic, weapon_doom3_flashlight, guthscp_keycard_lvl_4 Salary: 250 HP: 275 Armor: 150 Job Slots: 3 Notes: Equivalent to the other class, just with different models, different special weapon, and different priorities. Adding a medkit because every other SF has one. Can only heal other SF. Jobcode: hammer_and_sickle_shadow_unit Please don't forget to give it comms this time! ━━━━━━━━━━━━━━ Job: MTF Nu-7 Explosives Specialist - Change name to MTF Nu-7 Grenadier New Model: models/auditor/re2/chr_hunk_pmrig.mdl (Model is already on server from previous update) Remove Model: models/scp_mtf_russian/mtf_rus_02.mdl Description: The MTF Nu-7 Grenadier specializes in greater amounts of grenades, ready to fight. Must be level 65+ and you must apply on the forums to receive the whitelist. New Weapons: weapon_doom3_flashlight Modified CSGO grenade, spawn with 3, 225 damage, +50% radius Modified CSGO smoke grenade, spawn with 4, +15% radius, +10% lasting time Remove Weapons: tfa_nmrih_maglite, m9k_ex4 ━━━━━━━━━━━━━━ Job: MTF Nu-7 Behemoth New Weapons: weapon_doom3_flashlight Remove Weapons: tfa_nmrih_maglite Slot size to 4 ━━━━━━━━━━━━━━ Job: MTF Nu-7 Recon Specialist New Weapons: weapon_doom3_flashlight Remove Weapons: tfa_nmrih_maglite New Model: models/kss/tsremastered/recon_specialist.mdl Remove Models: models/thecubnick/warface/usf_01/sniper_usf_01.mdl, models/thecubnick/warface/ghost_01/sniper_ghost_01.mdl ━━━━━━━━━━━━━━ Job: MTF Nu-7 Field Expert New Weapons: weapon_doom3_flashlight, tfa_browningauto5 Remove Weapons: tfa_nmrih_maglite, tfa_csgo_xm1014 New Model: models/kss/tsremastered/field_expert.mdl Remove Models: models/thecubnick/warface/usf_01/engineer_usf_01.mdl, models/thecubnick/warface/usf_01/soldier_usf_01.mdl, models/thecubnick/warface/ghost_01/engineer_ghost_01.mdl ━━━━━━━━━━━━━━ Job: MTF Nu-7 Medical Specialist Remove Nu-7 Medical Specialist ━━━━━━━━━━━━━━ Job: MTF Nu-7 Senior Operative (Remove the one that's already on the server, completely incorrect.) Model: models/bread/bo2_sealscp_masked.mdl Description: The Nu-7 Senior Operative is the second class that is obtainable for the Nu-7 that have proved their worth in the short term of being in Nu7. This class has a clearance level of 3. Weapons: tfa_csgo_sg556, tfa_kac_pdw, weapon_m9, cross_arms_infront_swep, cross_arms_swep, salute_swep, tfa_csgo_flash , tfa_csgo_smoke, weapon_cuff_elastic, tfa_nmrih_maglite, guthscp_keycard_lvl_3 Salary: 175 HP: 165 Armor: 150 Slot size: 10 Jobcode: mtf_nu_7_senior_operative Please don't forget to give it comms this time! TRAINABLE AT PFC+! ━━━━━━━━━━━━━━ Job: MTF Nu-7 Operative New Weapons: weapon_doom3_flashlight Remove Weapons: tfa_nmrih_maglite ━━━━━━━━━━━━━ New Job: SCP-7101-GL (Level 65+) Model: models/ridge/warframe/valkyrprime.mdl Description: SCP-7101-GL appears to be a female humanoid with unknown physical characteristics, the subject is 182.88 cm (6’0) tall and weighs 54 kg (120 Lbs). The entire body is covered with some kind of technologically advanced armor that has proven to be undetachable through rigorous testing. There are several markings on the subject's armor which appears to be of Sumerian origin similar to SCP-073 and SCP-076. Subject is forbidden from meeting with SCP-076 and 073 unless given permission by [REDACTED], previous attempts to unite SCP-7101-GL have led to calamity. This SCP has shown devotion to being on the Foundations side and has been allowed to help MTF currently. Weapons: tfa_l4d2_oren, cross_arms_infront_swep, cross_arms_swep Salary: 250 Spawn HP: 1000 Max HP: 500 (For Sword Regen, 10hp/2 seconds, up to 500) Armor: 100 Restrictions Cannot get on unless there are 12+ CI (Including Custom Classes) [Military Only] Cannot attack non-combatants unless they shoot at it. Can be killed by and attack any SCP, should generally teleport away from ones like 939 and 682, and 106. Cannot be infected by 008, 049, or 610. Can teleport through thin air and doors, just cant teleport through walls to go through rooms. Cannot actively seek GOIs reported location. Will attack any being it deems as a foundation threat that comes upon its way. 75+ Players. Docile on Blue/Yellow. Must have an escort while docile. 15 Minute NLR. Different person needs to get on every time it dies. Not allowed on the surface (Unless SCP-076 reaches the surface) - Must be confirmed that 076 is on the surface by Nu7, they cannot lie to it. If CI tries to sell SCP-076, 7101 is not allowed up there, as it would try to interrupt the deal. Has Access to /nu7 and /research ONLY. 1 Slot ━━━━━━━━━━━━━━ Job: MTF Nu-7 Goliath Description: The MTF Nu-7 Goliath is always in the front lines of battle, and is an absolute unit, with enough stopping power to handle threats with ease. This class has a clearance level of 3. New Weapons: weapon_doom3_flashlight, tfa_intervention Remove Weapons: tfa_nmrih_maglite, tfa_csgo_g3sg1 Slot size to 2 ━━━━━━━━━━━━━━ Job: MTF Nu-7 Recontainment Specialist - Change to MTF Nu-7 Containment Specialist New Weapons: weapon_doom3_flashlight Remove Weapons: tfa_nmrih_maglite Armor: 150 ---> 175 THE JOB ORDER SHOULD LOOK LIKE THIS PLEASE! If I missed anything or made any mistakes please let me know!
  3. CI rarely uses the hospital, that's why I put that there
  4. Accepted. Please speak with me to receive your whitelist.
  5. Accepted. Please speak with a FTO+ to be trained.
  6. Accepted. Please speak with a FTO+ to be trained.
  7. Parking Lot, inside. Not in view of the larger gate.
  8. If theyre sitting at a hallway at a door waiting, then YES! that is camping. That is the complete opposite of what I want. They should be stationed there with guns on safety, giving it a RP element. That was my intention from the start.
  9. I don't allow guarding unless there is a sufficient amount of MTF on. My suggestion is to somehow restrict calling CI out unless it is either safe to do so or its been a certain amount of time since they've been spotted. Earlier, me and a couple of Nu7 were guarding Gate A (I made sure that they weren't just aiming at doors at all times, they were actually standing in realistic spots with their weapons on safety), and we spotted CI. Within 5 seconds, we were killed, but it was called out because of an automatic bind. Realistically, the ones guarding most likely wouldn't have been able to call them out during that time. We're trying to do this to have a shred of a sense of RP.
  10. What are you suggesting? - Move Sarkic's spawn over to one of the areas pictured below. How would this change better the server? - Make a slightly more reasonable area for them to spawn until the map update. They're too close to Gate A right now. Are there any disadvantages of making this change to the server? If so, explain. - Not really? Who would this change mostly benefit? - People on the surface Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - Other corner of the map - Would be a more discreet Next to red warehouse - A little further from their current spawn Medbay - Sarkics could take that over, would be between CI and E11
  11. It is completely reasonable for a small squad of Nu7 to guard gate A on rotated intervals when there are enough on to do so. It is also Nu7 and wardens job to guard checkpoints If they only move to guard when CI advert, thats metagaming. Either they always have a guard squad, or never have a guard squad.
  12. You got trained and immediately went inactive?
  13. I suggest, like the others are, to spend some time ingame, become a little more known, and reapply in a week or two!
  14. Unfit for staff. Your spam posts have been hidden.
  15. Completely unnecessary, this is more of a branch thing anyways.
  16. Powergaming! Anyways, it wouldn't hurt to add these somewhere.
  17. That would require recoding the addon and adding another set of keycards. Completely unneeded.
  18. ACCEPTED! Please speak with me whenever you can.
  19. ACCEPTED! Please speak with me whenever you can.
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