Jump to content

Bread

Member
  • Posts

    1,089
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Bread

  1. Why would people want to join CI if you did any of those
  2. Also, 6 high command slots are way too much. It would be 2-3 High Command and then Heads of side branches that do not count as High Command.
  3. Alright, after reading this clearly, I think this is an unnecessary idea, personally. CI is already a main group of interest for people to be trained for when they escape. If you introduce another branch, (or three, as that is what I'm getting from this) either: It will kill CI's influx of new recruits, or will be dead on arrival with most people still joining CI. We already have 9 branches (or 10 if you include CI RND), and you are proposing adding even more, to split players up further. As far as I can tell, this is mostly a carbon copy of CI that can raid, capture, and enlist Class-D. If this branch cannot raid with CI, it would be a cluster of raid after raid, with each one waiting for the other to finish. If they can raid with CI, it would end up having the same numbers as CI does currently, as I see numbers being split or one-sided to a branch. This branch is mostly CI, but you steal things that arent there and technicians and Class-D. CI has RND, Military, and the foundation has Technical and their own research team. All in all, there really is no point to this, because you'd basically be joining CI/Research/Technical but have a robot playermodel. -Support
  4. Although this is a good suggestion, the server has enough branches as is.
  5. This was already in the server over a year ago. 3 MTF branches is good enough.
  6. Also, contrary to your statement, our numbers have been higher than usual. Yes, MTF may not always be active, but giving security a reason to not join MTF would just lessen the people wanting to join even more. Currently, RCF is in a state where it can be there when it is needed, and that is it. MTF is supposed to do the recontaining, and Security is supposed to majorly deal with LCZ. If MTF is not available, the current RCF can deal with the few issues present. This is wholely unneeded, and if you want MTF to become more active than it currently is, encourage security to join MTF. It is not our sole responsibility to hope that security wants to join MTF/Nu7. - Support.
  7. If you want MTF to be more active, you don't make a sub-branch that further deters security from joining Nu7.
  8. @Matricies, I believe I addressed all your issues, just edited the post. Only changed it to the way it is on this post at the current one doesn't make sense, if you want to suggest something else feel free.
  9. E11 CE perms were taken away when field expert was added Also, a lot of this was written very early in the morning, I will be fixing any issues you all suggest/point out
  10. What you want to see? - The Self breaching section be changed/updated heavily. Why should we add it? - Server improvements. What are the advantages of having this? - Helps with the current state of Self-Breaching. Who is it mainly for? - Everyone, really. Links to any content - All of my suggested changes are below. Feel free to suggest changes. There may be some mistakes or things I missed. Changes Added four new base rules. Colored important parts of the base rules yellow. Changed Circumstances/rules to Rules/Specifics. Regulated percentage-based warnings to doors, the others are warnings. (For a majority of SCPs) Grouped up Keters and Euclids. Improved phrasing of certain text, such as "can be stopped by" changed to "SCP-'s self breaching process can be stopped by" Reduced 682's timer from 25 minutes to 20 minutes. Reduced the time it takes to breach 682's second door. Replaced 106's guidelines. Fixed 939 main door breach time. Added D-Class rules for SCP 682, 939, and 076. Added FailRP rules. Removed terminating SCP-035 as an option to stop its self breaching. Completely overhauled 1048s self breaching, because it didn't make much sense. Increased 966 request time. Limited terminating 966 as an option only if there are 3+ online. Updated SCP-457's self breaching to accommodate for the two player slots. Removed terminating 194 as an option to stop its self breaching. Changed SCP-194's food from rats to Class-D, as the prior was too easy. Simplified 1245's self breaching, added a preventative. Updated 098's self breaching as their spawn was moved. Added SCP-5208's self breaching SCP Self Breaching Rules: Base Rules for SCP Breaches: Required server population: 70 players If the server population was above 70 when a player started the process, it may continue until the player count falls below 65. After that the self breach process is void. SCPs can not breach upon spawning in. Once foundation staff / MTF fulfills the need of the SCP, the timer resets. SCPs have a cooldown of 15 minutes each time they are recontained or their self breach is stopped In the absence of a technician or janitor, someone else can perform the task, however, they are required to roll at least a 75 to successfully complete the action. MTF Nu-7 Field Experts may fill in the role of a Containment Cleaner or Containment Engineer if none are online. SCPs can only breach their own cell doors. They cannot breach anything else. SCP's must use @ to call staff when they have completed self breaching. If there are multiple of the same SCP, only one should be adverting breaching statuses and requests. Keter Class SCPs SCP-682 - SCP-682 must be fed at least 3 Class D personnel every 20 minutes. If this task is not fulfilled, he will break through all three of his doors over a set time period. Rules/Specifics: SCP-682's self breaching process can be stopped by providing it 3 Class-D as food. If he is out of his main containment area, he has to be recontained by force. If no MTF are available to escort a Class D to SCP 682’s CC, Gensec/RCF needs to escort the Class D in their Place. SCP-682 must advert 4 warnings over a period of 20 minutes that it is hungry. [Example: SCP-682 requires 3 Class-D! (1/4)] If 682 reaches its fourth warning, it will begin to breach its main containment doors. This is done by SCP-682 adverting in 50% increments every 3 minutes. SCP-682's smaller main needs 50% increments every 2 minutes. Class-D must be thrown into the acid to feed SCP-682 properly. If 682 makes it to the final and third door, he may breach it in 60 seconds. Technicians must fix the doors if they are broken open, or damaged SCP-106 - SCP-106’s Containment Cell is slowly withering away, and the base must be replaced within 20 minutes. Rules/Specifics: SCP-106's self breaching process can be stopped by SCP-106’s base being replaced by a Containment Cleaner. If no Containment Cleaners are online, an MTF Nu-7 Field Expert may replace the base. SCP-106 must give 4 warnings to clean its cell, 1 at 0 minutes, 1 at 5 minutes, 10 minutes, and a breach warning at 20 minutes. [Example: SCP-106's cell is withering away. (1/4)] Once SCP-106 has given its final warning, its Containment Chamber immediately fails and must be lowered, allowing SCP-106 to escape. A Containment Engineer must repair SCP-106’s Containment Chamber if it has failed, and a Containment Cleaner must replace the base. An MTF Nu-7 Field Expert may do both tasks. SCP-076 - Needs a Challenger every 15 minutes, or it becomes enraged and attempts to break open its doors. Rules/Specifics: SCP-076's self breaching process can be stopped by providing him a challenger. The only personnel to be used as challengers for SCP-076-2 are to be Class D. SCP-076 must advert 3 warnings over a period of 15 minutes that he requires a Class-D. [Example: SCP-07 requires Class-D! (1/3)] If no MTF is available to escort a Class D to SCP 076’s CC, Gensec/RCF needs to escort the Class D in their Place. SCP-076 must advert in 50% increments every minute for each door until it breaks open at 100%. Technicians must fix the doors if they are broken open, or damaged. If a challenger is provided, he must run into SCP-076-2’s containment to lure him in, which MTF/RCF would close. It is FailRP for Class-D to refuse to fight SCP-076. It is FailRP for SCP-076 to run out of his cell. SCP-939/939-2 - Every 20 minutes (15 if there’s 2), SCP-939/939-2 needs two Class D each to consume. If not fed, it starts to bash through its doors. Rules/Specifics: SCP-939's self breaching process can be stopped by feeding SCP-939 2 Class-D each. If no MTF are available to escort two Class D to SCP 939’s CC, Gensec/RCF needs to escort the Class D in their Place. SCP-939/939-2 must advert four warnings over a period of 20 minutes, or three warnings over a period of 15 minutes if both 939's are on. [Example: SCP-939 requires 2 Class-D! (1/4)] SCP-939/939-2 must advert in 20% increments every minute for 5 minutes for its main Containment Door. SCP-939/939-2 must advert in 50% increments every minute for 2 minutes for the outer door. Class-D must jump into SCP-939's CC to feed it properly. It is FailRP if Class-D crouch/don't move while in its cell, as they do not know they need to do that. Technicians must fix the doors if they are broken open, or damaged. SCP-035 - SCP-035 can request a Class D subject to take control of every 15 minutes. If he is not provided a subject, he will attempt to break out of his cell using his corrosive viscous liquid. Rules/Specifics: SCP-035's self breaching process can be stopped by giving it a new host. SCP-035-01 must advert three warnings over a period of 15 minutes that it requires a new host. [Example: SCP-035 requires a new host. (1/3)] If SCP-035-01 reaches its third warning and doesn’t receive a new host, he becomes enraged and begins to breach his cell. SCP-035-01 can advert in 50% intervals every 3 minutes for 6 minutes that it is breaking through its glass. If SCP-035-01 makes it out of his main containment, he can break down his door instantly. Containment Cleaners must clean SCP-035’s CC if it attempts to breach with its viscous liquid. If SCP-035-01’s glass is destroyed, utility staff must replace it while MTF keeps 035 in custody (in RP). It is FailRP for SCP-035 to leave its cell while a new host is being provided. It is FailRP to gas SCP-035 when it is self-breaching. This only applies to self breaching. SCP-1048-A - SCP-1048-A lies dormant, awaiting SCP-1048 to summon it. Rules/Specifics: SCP-1048-A's self breaching process can be stopped by the termination of SCP-1048. SCP-1048-A must wait for SCP-1048 to collect three ears. SCP-1048 must collect ears by approaching a human and rolling to cut their ear off. If they are successful, they must cut the human with its knife and advert [1/3 ears collected.] This process must be repeated two more times. There is a one-minute cooldown per ear. Anyone with a cut ear cannot report it for 2 minutes, as they are unconscious. Once SCP-1048 has acquired all three ears, it must use @ to call staff to bring SCP-1048-A to it. It is FailRP to know that SCP-1048 is collecting ears unless it was reported or seen by Security/MTF. Euclid Class SCPs SCP-173 - SCP-173’s Containment Cell gets extremely dirty with blood and feces which angers SCP 173. If it is not cleaned within 10 minutes, SCP-173 will breach. Rules/Specifics: SCP-173's self breaching process can be stopped by its cell being cleaned by a Containment Cleaner. If no Containment Cleaners are online, a Janitor or MTF Nu-7 Field Expert may clean it. SCP-173 must give 3 warnings to clean its cell, 1 at 0 minutes, 1 at 5 minutes, and a breach warning at 10. Once SCP-173 has given its final warning, its cell door will malfunction within 2 minutes. SCP-173 must advert in 50% intervals every minute for its main door. Technicians must fix the door if it is broken open, or damaged. SCP-049 - Can request a test subject or reading material every 15 minutes, and if he doesn’t receive one (or any), he starts to break through his door, which is done over a 5 minute period for each door. If he has 3 or more “cured” patients, he can immediately breach. Rules/Specifics: SCP-049's self breaching process can be stopped by MTF terminating all 049-2 instances and FearRPing SCP-049, or it being provided Class-D or reading material before it has 049-2 instances. Researchers who have the permissions to test on SCP-049 must give him reading material. If no Researchers are available, 1 Class D must be used to give it to him and be terminated after. SCP-049 must advert three warnings over a period of 15 minutes that it requires 1 Class-D or reading material. SCP-049 must advert in 20% increments every minute for the main, heavy and outer door. For every 049-2 SCP-049 has, they decrease the breach time per door by about 1 minute. Technicians must fix the doors if they are broken open, or damaged. SCP-966 - Every 15 minutes, SCP-966(s) may request 1 Class D per 966 as their prey. If they don’t receive anyone to hunt, they will attempt to breach their containment. Rules/Specifics: SCP-966's self breaching process can be stopped by having prey be put into their containment chamber. If SCP-966 is attempting to breach and MTF cannot supply it Class-D, they can terminate them as a secondary option, but there must be at least three on-site. This only applies to self breaching. SCP-966 must advert three warnings over a period of 15 minutes that they require 1 Class-D per 966. Once they reach the final warning, they may attempt to break open their doors. They must advert in 25% increments for each door every minute. If there are 2 966’s on, their breach % Increases to 40 each minute If there are 3 966’s on, their breach % Increases to 50 each minute If there are 4-5 966’s on, they can instantly breach after they have finished their initial adverts. Technicians must fix the doors if they are broken open, or damaged. SCP-096 - SCP-096's doors will begin to malfunction, which technicians would have to repair. Rules/Specifics: SCP-096's self breaching process can be stopped by Technical successfully fixing the door malfunction. SCP-096 must advert that its door is malfunctioning in 50% increments every 5 minutes, and the same goes for its outer door. MTF/RCF must roll to restrain SCP-096 if it has breached out of its main containment. Technicians must fix the doors if they are broken open, or damaged. SCP-457 - SCP-457 must be provided One gallon of gasoline every 10 minutes to provide to its flame. If it isn’t provided gasoline, it will attempt to breach containment. Rules/Specifics: SCP-457's self breaching process can be stopped by 3 MTF/Researches (That have thermal protective gear) equipped with fire extinguishers, all three need to hit SCP 457 with the extinguisher for 10 seconds if it starts to breach. If it hasn't, a researcher with a heat suit must provide SCP-457 gasoline by doing [ACT] Dumps gasoline into SCP-457's containment chamber. SCP-457 can advert that it needs gasoline every 5 minutes two times. If SCP-457 isn’t provided gasoline, it can advert that it is burning through its doors in 50% increments a minute, two minutes per door for it to breach. If there are two SCP-457's on-site, it is one minute per door. A Researcher must give SCP-457 it’s gasoline, as they are one of the only classes with a heat suit. If there are no Researchers online, MTF may perform the task. Containment Cleaners and Technicians must repair and clean SCP-457’s CC after an attempted breach. SCP-098 - SCP-098 must be given 2 Class D to perform surgery on every 10 minutes. If no Class-D is provided, SCP-098 will break down their doors. Rules/Specifics: SCP-098's self breaching process can be stopped by providing them 2 Class-D. If no MTF are available to escort Class D to SCP 098’s CC, Gensec/RCF needs to escort the Class D in their place. SCP-098 must advert two warnings over a period of 10 minutes that they require one Class-D. If a Class-D is not provided to the SCP-098's, they will attempt to breach their doors. SCP-098 must advert in 50% intervals every 5 minutes for the smaller doors, and 50% every 10 minutes for the heavy door. If there are two or more SCP-098's, their breach time per door is reduced by 4. If there are three or more SCP-098's, their breach time per door is reduced by 6. If there are four or more SCP-098's, they breach through the small doors immediately, and it's heavy door in 10 minutes. If MTF brings a 2 Class D subjects and gives them to SCP-098(s), they will be distracted, causing their timers to reset. Technicians must fix the doors if they are broken open, or damaged. SCP-5208 - SCP-5208 must be provided a Class-D to play/interact with every 15 minutes. If they are not provided a Class-D, they become hostile and attempt to breach containment. Rules/Specifics: SCP-5208's self breaching process can be stopped by providing them 1 Class-D to interact with, or 2 if there are 3 or more 5208's online. If no MTF are available to escort Class D to SCP-5208's CC, Gensec/RCF needs to escort the Class D in their place. SCP-5208 must advert three warnings over a period of 15 minutes that they require two Class-D. If SCP-5208 is not provided 1 Class-D (or 2 if there are 3 or more online), they will become hostile and attempt to breach. SCP-5208 must advert in 50% intervals every 5 minutes to breach their main door. If there are three or more SCP-5208'S on-site, their breach time for their door is reduced to 5 minutes. SCP-5028 may kill their Class-D anytime but cannot attempt to self breach again until they've been killed, and the 15-minute cooldown has ended. Technicians must fix the door if it is broken open, or damaged. SCP-194 - SCP-194 must be fed 1 Class-D every 15 minutes. If it is not fed, it will attempt to breach containment. Rules/Specifics: SCP-194's self breaching process can be stopped by feeding SCP-194 1 Class-D. SCP-194 can advert that it’s hungry every 5 minutes, up to 15 minutes. If it is not fed Class-D, it will attempt to breach its doors. It must advert in 50% increments every 2 minutes per door, to break it open. Technicians must fix the doors if they are broken open, or damaged. It is FailRP for SCP-194 to run out of its cell when it is being fed. SCP-1245-2 - SCP-1245-2 will attempt to breach its door over a period of 15 minutes. Rules/Specifics: SCP-1245-2 must advert three warnings that it is breaching its door over a period of 15 minutes. SCP-1245-2's self breaching process can be stopped by its door being reinforced by a technician. Technicians must fix the door if it is broken open, or damaged.
  11. What you want to see? - Dr. Bright's section in the MOTD be expanded on. Why should we add it? - Server improvement. What are the advantages of having this? - Specific Dr Bright rules for players of the class. Who is it mainly for? - Dr Bright players/staff Links to any content - Description below. Dr. Bright: Is well known for his unusual, social personality. He excels in the field of genetics. He is currently in the form of an ape. Can research on Safe and Euclid SCPs. Cannot order others. Must have an escort when testing and must follow research rules. Dr. Bright is not meant as a job to minge on. They should act and be treated like a regular researcher. Consistent minging will result in a blacklist of the job.
  12. I would like to say that the models we use for MTF are actually larger than these, if that means anything.
  13. Heres my verdict. I have personally looked at these models in-game, and they aren't any better than what they have already. The ~700mb download would increase load times, as we already have another pack around the same size. All-in-all, it isn't really worth switching to, but eh. +/-Support.
  14. If I recall correctly, @Kiddo asked me to ban/deal with you two, maybe he has a better side.
  15. As far as I can tell (and remember), you and the other person involved continued to do it after being warned by Kiddo. There were at least 2 sits placed on you and the other person at the time, and you were both fighting verbally in the sit. I included No Intent to RP because as far as I could tell you both were killing each other. You also admit to minging in your appeal, which I could see just from watching you two for quite a bit. I don't remember the situation perfectly, but that's what I do remember. I think you should just wait the two days left.
  16. Since the damage was increased to .65, it shreds 200 175 in 5 shots. +Support
  17. My biggest issue is if it's on the Gmodstore and it isn't on the server usually means Igneous doesn't want it. About the donating for money thing, eh. $1 should be equal to 10k. +/-
  18. Should be nerfed slightly to be a bit more in line with other shotguns and it should be removed from shades. No point in them having it.
  19. -Support Rarely on staff from what I see. Minimal effort.
  20. Bread

    [ERROR] REDACTED

    First part is the easiest
×
×
  • Create New...