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Bread

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Everything posted by Bread

  1. What you want to see? - The Oxygen System addon be added to the server. Why should we add it? - It would deter/punish players (in the few cases that it does happen) for hiding underwater on the surface for an unrealistic amount of time. What are the advantages of having this? - Realism, would stop/punish people from hiding underwater for large amounts of time. Who is it mainly for? - Anyone on the Surface. Links to any content - https://steamcommunity.com/sharedfiles/filedetails/?id=2115403509 I tested this myself, after about 10 seconds, the player who is underwater will start taking 20 damage a second. The amount of oxygen, level to start drowning, and it's HUD can be edited in the config. You can also exclude classes from drowning.
  2. -Support on the medic, Nu7 already has one. Remember when we removed jobs to make the MTF branches more unique? Everything else seems to be fine.
  3. I'll make some alternatives for at least 2 SCPs.
  4. Pretty much all of the non-CSGO weapons can't have their range or run speeds changed. I'll look into it personally though.
  5. The tommy gun is never used, why does it need a nerf?
  6. The tranq effect seems to be random - depending on what hitbox you hit. If you hit a head/face hitbox, the tranq effect should happen immediately.
  7. +Support, only if changed to /fd.
  8. /freerpname /forcerpname The commands will be more difficult to use if it's set to /f, I believe. ( I remember doing /forcerpname, and it would be something like Foundation: orcerpname)
  9. I could've sworn there's a command staff uses that starts with /f, we used to have it as /f but the command conflicted with it so it had to be lengthened, I just can't remember off the top of my head what it is.
  10. That specific example has nothing to do with applying for ET
  11. We only added the gun because we didn't know what else to put on the class, I only saw how much damage it did until after it was added.
  12. I don't remember, but it isn't a fair gun either...
  13. What you want to see? - The FAMAS G2's damage nerfed. Why should we add it? - It's too unbalanced for an assault rifle. What are the advantages of having this? - Balancing. Who is it mainly for? - Any class with the FAMAS G2. Links to any content - N/A Damage 30 -> 27 (Don't overnerf it though - it just needs a damage reduction, and the fire rate lowered slightly - if possible.)
  14. -Support I don't really like this version, and 9mb is not much of a difference at all...
  15. You'd have to make em from scratch to do that
  16. Bread

    I was rdm'ed

    Im going to rdm you
  17. PSA: Any model that doesn't look like the original model is free to use - end of discussion.
  18. -Support So basically, the model creator fucked it up by giving it a proper bone structure, meaning it basically moves around. This does not fit at all. If someone can make this where it is the same model but static, that would work.
  19. The smaller size may mean that the quality is significantly lower, its best to test the models and see if there's any differences.
  20. I'm suggesting one channel for all three special forces, not three different ones...
  21. Currently, the MTF Nu-7 Hammer and Sickle Unit class does not have a tranquilizer. Also, the class (H&SU) needs access to the following text channels: /cmd /utility /e11 /o9 Also, the MTF Nu-7 Field Expert job needs access to: /utility
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