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Posts
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Everything posted by ~π’ππ€π~
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Map Change Suggestion - Accepted - In Progress - Completed
~π’ππ€π~ replied to Bartholomew's topic in Completed
I rather see map edits in Rockford every couple months like a new building or changing an area or something instead of changing maps Rockford is a great base just needs to be changed up a little. -
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real working liscince/id for cars - Denied
~π’ππ€π~ replied to Jay Chavez's topic in Denied
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-support how would this be a made a rule what if I player wants to switch to a shot gun after he shoots his barret and say the other player starts backing up if he were to pull the Barrett out that would be βexploitingβ with gov run speed they can create distance very quickly on top of this players have muscle memory doing this the same way you would hopping while fighting lots of players that use Barretts are gonna get warned for something there used to doing.
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If they remove the money packages that no one buys anyway they can add gambling tho.
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-support this has been a known thing since the Barrett was added, every player that knows how to use that Barrett has done that for the last 2 years. This was never considered exploiting and probably never will. Itβs a game mechanic in a semi serious gmod server. If your gonna risk a 15m gun who cares if your quick switching for a second shot. if this if this was considered exploiting people are gonna get exploit warns from muscle memory. on top of this quick switch is a skill and timing based the same way bhoping is. A lot of the time youβll quick switch while you shoot during lag and youβll shoot / switched same tick causing no shot. What Iβm getting at is even someone that been doing this for years isnβt always able to get both shots off.
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can I get a L in the chat for this man.
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zergs mom keeps me straight
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sad to see you leave man.
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I thought you was dead!!!
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congrats guys, welcome to swat.
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Look if your gonna - support I would ask that you give good input instead of being toxic.
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What do you guys think about the new UI system?
~π’ππ€π~ replied to Jon Shoeshiner's topic in General
look I think its horrible but this is not the way to go about it this is just immature. -
-support startup/idle can be configured in the addon for the car itself if you were to add this you would have to manually add your own sounds or used the same for all cars. I think this is cool but at the end of the day is dead space being used on the server for nothing especially with the audio files you would have to configure. From first hand experience most cars are missing this feature do to optimization the audio file canβt be compressed because of the format and itβs usually 1.5 - 3 mb per sound. This would quickly add up if this was ever added.
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big doa What you want to see? - I would like to see ems have to /roll before reviving someone to determine if they are dead on arrival or not. The way I would like to see this work is when ems gets over your body they /roll, the numbers from 1-85 you can be revived and 85 - 100 your dead on arrival. They would act like there gonna revive you and say dead on a arrival and you can respawn. If not dead on arrival you would be picked up like normal. Why should we add it? - easy way to add rp to the server and would be helpful for mass crim during ems giving you a shot of getting to just respawn 1/7 times. On top of this it gives ems a little more to do and more room for rp /roll can be easily binded and typed so this shouldnβt slow down ems to much. What are the advantages of having this? - I believe the advantages to this is more rp for everyone and added realism. Who is it mainly for? - everyone Links to any content - additional note: this would also be a good way to help take Barrettβs from player that only use them on gov when ems is online. I didnβt add this above cause itβs not the main idea just something to think about.
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What you want to see? - I would like to see max jail time when revived changed to 4 years with the option of and extra 2 years for resisting. Why should we add it? - I believe this rule should be added because at the moment if you die while ems is online your gonna be waiting 10+ mins to get revived arrested and released this has led most player to hop off or go afk when ems is on. When all of crim hop off it leaves gov bored with nothing to do usually results in gov hopping off aswell. What are the advantages of having this? - the advantages to adding this rule would be increased overall activity during ems times. While this will help cooperating crim a get out quicker it would still leave gov with the option to give 6 years for players not cooperating. Who is it mainly for? - crim/gov Links to any content -
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What you want to see? - Enforcer changed to level 15 and 5 slots. Why should we add it? - I believe we should lower the requirements for enforcer because at the moment unless your level 40 your stuck with jobs that can do nothing to gov. Gov has been balanced with ccs and big familyβs in minds. This leaves newer players to choose to leave because they would need days of playtime to even have a chance to compete with gov. Enforcer is good enough to feel useful but doesnβt compare to higher Tier jobs there for I think this is a great job for new players. What are the advantages of having this? - help retain new player and balance crim for new players. Who is it mainly for? - new players/crim Links to any content -
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Graffiti Swep suggestion - Accepted - In Progress - Completed
~π’ππ€π~ replied to Slasher's topic in Completed
-support I believe the spray disappears quickly for lag reason. -
No breaking character suggestion (FailRP) - Denied
~π’ππ€π~ replied to juice box's topic in Denied
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Adding a mining system for Department of corrections - Denied
~π’ππ€π~ replied to Dry's topic in Denied