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Showing content with the highest reputation on 07/21/2022 in all areas

  1. 07/21/2022 - Map Update Added console room connecting to 'courtyard' and brig stairs Added pipe room connecting to 'courtyard' and sub-engine room Added bridge elevator room connecting to 'courtyard' and medbay Added a surgery room in medbay Added a laboratory in medbay Added another interrogation room in brig Added lights that indicate the status of brig cell doors Added a new Tatooine location Added new ground base on Tatooine Containing a hangar, 3 storage rooms, 2 bunks, ATC, and a generator room that when switched off will disable the hangar's energy shield and automated doors Added cave on Tatooine Containing 2 large elevators connecting 2 entrances/exits Added a town on Tatooine Containing multiple enterable locations Added an automatic transport connecting moonpool and the ground base hangar Adjusted lighting in all Imperial locations Adjusted courtyard Adjusted medbay layout Adjusted ATC Adjusted lighting in SIM room Adjusted shadow control Removed Endor location Having increased the size and density of the Tatooine location, removing Endor was an optimisation adjustment
    2 points
  2. GIANT +SUPPORT + With the influx of members into the booming battalion, I personally think it is time to refine the crème de la crème of the 501st, that is the ARCs, the current model is outdated and required an update so as to keep the overall aesthetic of the battalion on par with the standards. + Representing the battalion, ARC is what many members strive to become, however when one finally gets inducted into ARC, other than passing the trainee phase, there is not much progression. Do not get me wrong, it is a privilege to be even selected for training; nevertheless, adding a black-ops element into ARC would undoubtedly motivate members of both within the ARC sub-battalion, and the 501st as a whole. In addition, I believe there are many members in the ARC group deserving much more, their abilities and willingness could contribute greatly to the black-ops community.
    2 points
  3. Tatooine looks like the old Gianosiss map I us to play on in old clan wars serves we really need to do patrols settings on that map in the future
    2 points
  4. 1. Name of the SCP you would like added: 002 The Living Room 2. Link(s) to player models: https://steamcommunity.com/sharedfiles/filedetails/?id=841976561&searchtext=scp002 3. Link(s) to SWEPs: N/A 4. How much health/armor do you think it should have? N/A 5. Why should we add this SCP? I think it is a very interesting SCP for researchers and give them something more to test on besides a candy bowl, book, or a bell 6. Basic summary of the SCP: SCP-002 is a fleshy, tumor-like mass of extraterrestrial origin that is roughly 2000 feet cubed in volume. Whenever a human is in contact with the interior of SCP-002 (which resembles an apartment room), they will be "eaten". Their flesh and bone are turned into furniture in the room. 7. Extra information: I'm not sure if it's possible but if you could include this in the new map if that ever comes out.
    1 point
  5. I have posted both these suggestions in 1 post because they share all the weapons/stats requests and the model requests come from the same modelpack. Battalion Name: 501st battalion Job/Class Name: 501st arc trooper Model Path: - Current model: models/player/bunny/imperial_arc/arc_troopers_special_job.mdl - New model: models/player/venator/tk_arc/tk_havoc.mdl from this modelpack https://steamcommunity.com/sharedfiles/filedetails/?id=2521367605 (Same modelpack as the epsilon squadron request) Reason for change: The current model is outdated and should be replaced by something new. This model will fit better because of the quality and color of the armor. Job slots: decreased to 6* - Current loadout: We want the loadout to stay the same but add 1 weapon. - Add: rw_sw_z6i Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): since arc are the special forces of the 501st we want them to have weapons for every range that are also already being used by 501st. the z6 will cover the close range aspect for combat. Health: - Current: 500 - New: 600 Armor: - Current: 150 - New: 200 Reason for health/armor changes: As arc is a frontline specialized sub battalion the amount of health and armor are just not enough at this moment. This small buff will make sure arc can fight on the frontlines without having to worry that they will be taken out quickly. Description (Optional): Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Yes with having a new darth vader on the server 501st activity has been extremely good. This update for arc is something 501st have been striving for for a while. Me and the command team have been looking at what changes and additions would be nice for arc without arc being too over powered. Since arc is the favorite sub battalion we want to make sure that this job stays exiting and up to date for everyone that is in 501st. The new model looks better then the current one and has a good amount of bodygroups. This will allow different ranks within arc to look slighty different from each other and makes it easier to see who is who. ___________________________________________________________________________________________________________________________________________________ Battalion Name: 501st battalion Job/Class Name: 501st ARC Epsilon Squadron Model Path: models/player/venator/tk_arc/tk_vertigo.mdl From this model pack https://steamcommunity.com/sharedfiles/filedetails/?id=2521367605 (Same pack as the normal ARC suggested model change) Reason for addition: This new squadron will be the black ops squadron within ARC. This squadron will be what the current ARC members can strive to become. Player slots in game: 4* Weapon Kit: The same as ARC has included the Z6I > rw_sw_z6i and the jetpack starwars_jetpack Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Health: 600 Armor: 200 Reason for health/armor changes: The epsilon squadron will have the same amount of HP and armor as ARC. Description (Optional): Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Yes, this addition will make sure that all ARC troopers have something to strive for within the sub battalion. With this squadron becoming a black ops squad and getting unique tasks it will make sure 501st get new RP possibilities. Only the best of the best will be picked which will encourage the current and upcoming members within 501st to perform the best they can to be able to be picked for this squadron. * If adding Epsilon squadron as a singular job isn’t possible the model could also be added to the normal ARC job, but in that case it would be appreciated that the job slots get increased to 10.
    1 point
  6. DENIED Sorry, but community blacklist's are no longer appealable. You may not attempt to appeal this again!
    1 point
  7. (Can’t make it look fancy due to being on mobile) +++ MEGA BIGGEST SUPPORT 501st has been thriving as of late and I want to get us something cool added. What else better than a long deserved update for our premier sub battalion? Our current models are lackluster, looking like clones and their color scheme doesn’t match the rest of the unit at all. This update will not only accompany a rework to the unit but also give them the sleek new look they deserve and bring even more allure to them.
    1 point
  8. +Support J0LT has already helped me several times in the past and always gone out of his way to assist me and direct me to others for assistance. Hes gone through with me a few times when my game was having issues and properly directed me when his fixes didnt work a few of the times. He has a professional and kind attitude which i believe is vital for a support role.
    1 point
  9. + support The current ARC models look to much like clone troopers these skins would be way better lore wise for Impieral arc troopers
    1 point
  10. +Support J0LT is a knowledgeable individual that is eager to help others. He is a quick study and has quickly proven himself to be a valuable member of any team he's on, whether it be RP or staff. I believe that he would be a valuable asset to the support team.
    1 point
  11. +Support Holy fuck this is one of my favorites. Please.
    1 point
  12. Fantastic job becket! It's amazing!
    1 point
  13. No, wait out the rest of the ban and have a break. After tabbing back ingame and seeing you say this: https://gyazo.com/898ff65e39734f0c61e6ddd672e5b89d I replied that you should get off of HIS server if you wanna diss him, as I was checking logs to see what started all this I see you type up in local chat "tell Phil to watch his mouth" which brought about your ban. You have a high amount of warns and bans you should know better mint.
    1 point
  14. love ya boomer, but don't do that lol also this isn't even remotely close to the severity of banning or taking 343 privlages also that may be the ugliest arrangement of a hud I have ever seen in my life
    1 point
  15. Name: Jack Crest Warden Name (If Applicable): Horace Rank: DHOS Length of LOA (MM/DD-MM/DD): 7/18/22 - 7/30/22 Reason for LOA: Shafer is really mean to me
    1 point
  16. To be corrupt @bop @Beckett they can back me up
    1 point
  17. -support This is very common in people that plays a lot of FPS. It is not aim bot. It's just muscle memories to just immediately snap to the opponent to kill them. This type of occurances happens usually within FPS games often, and Garry's Mod is no exception to this category. Also, evidences are not enough to immediately deem someone to be cheating. Swept's range is high asf afaik. FPS players can do it in half of that time, that is literally nothing for anyone that has 500 hours in a real FPS game. Even if he didn't turn back and leave, it's possible. However, I am just curious on how you can tell that he turns back and leave within the same motion, when the door's closing sound was around 3-5 seconds after the player has been killed? With all due respect, these arguments that are being made in this post are clearly being made by people that doesn't know about flicks. Also hmu if u need a carry Valorant_2021.05.06_-_00.48.51.06.DVR_Trim_Trim.mp4
    1 point
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