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Showing content with the highest reputation on 05/05/2022 in all areas

  1. I can't say for foundation but for Chaos Bios were literal gods back in the day. Military relied on Bios because they could give health AND armor which is very useful when everyone can get killed with half a mag. If anything I see it as more of an opportunity for noncombatants to engage with combative branches as they will be more useful and vital in combat.
    2 points
  2. So, I'm going to kinda go against the flow here and say, I don't think a full revert should happen, at least not instantly. I just fear for branches like Medical (and RnD and Maintenance to an extent) when they can’t do their job anymore. Because, there won't be anyone to heal/armor if people barely have enough time to react before they're dead. I propose an incremental increase of weapon damage until a good middle ground is reached, or it's reverted to the old ttk.
    2 points
  3. Post name: Global Time to Kill Nerf What are you suggesting? - Removing the negative multiplier on damage for all weapons. (Bring back old TTK) How would this change better the server? - It would improve the current status that combat is in at the moment. For me and many others combat on this server is boring, bland, and just outright annoying. Currently people crouch and jump spam while shooting at their targets, not taking cover unless they are at very low HP, and has no tactical input other than head glitching on rooftops and barricades. Even ambushes with mass amounts of people are ineffective unless you have ~10 people. Within the past 6 months Snipers, LMGs, and DMRs were buffed and showed improvement, however shortly after were nerfed because other classes could not compete. As of right now it takes 2-3 mags to consistently kill regular combative classes in combat. With removing the negative damage multiplier it would "bring back" the old TTK that we used to have and would make the server be more tactical oriented, rather than crouch and jump spamming until the target is dead. I think it would bring back the spice in combat that we have been missing for a very very very long time and would make combat much more enjoyable. Are there any disadvantages of making this change to the server? If so, explain. - Lower HP jobs like D-Class and some classes in GENSEC would be put at a disadvantage at first, however with proper planning and placement can easily terminate higher HP classes. Who would this change mostly benefit? - This change would benefit all of combative classes. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - These are some clips that I have gathered from our current Time to Kill https://medal.tv/games/garrys-mod/clips/jS6yUZF3HUGgs/d1337es1uq8z?invite=cr-MSxTYjcsMzIzMTA5Myw https://medal.tv/games/garrys-mod/clips/jSrqZEupMzpLJ/d1337jFMRITA?invite=cr-MSx3UXgsMzIzMTA5Myw These are some clips that I have gathered from the old Time to Kill https://medal.tv/games/garrys-mod/clips/jS1aFMrAxkdyO/d1337oRLigoq?invite=cr-MSxVR3AsMzIzMTA5Myw https://medal.tv/games/garrys-mod/clips/4YpoovSWlEQcW/d1337bwdrPAC?invite=cr-MSxsc08sMzIzMTA5Myw As you can see from the current clips, right now the meta is to jump and crouch spam while shooting. In the old clips you can see that proper placement and tactical input can make a whole difference whether you survive or die. Even when outnumbered on a basic combative class, it is possible to win an uneven fight. Point is I think we should bring back the old TTK as it was much more enjoyable than the current meta and is much more entertaining.
    1 point
  4. ======================================= Job Update ======================================= Name: MTF Stealth Operative > MTF Zeta-6 “Midnight Trackers” Description: MTF Zeta-6 is a group of operatives that specialize in the tracking and containment of escaped anomalies and the pursuit of Persons of Interest and Groups of Interest. These operatives are Level 3 personnel of the Foundation. You must purchase the MTF Job Pack on our store to play this job. Remove Model: models/player/metrocop.mdl Add Model: models/player/nightcrawler.mdl ======================================= Job Update ======================================= Name: MTF Tau 5 Soldier > MTF Tau-5 “Samsara” Description: Immortal cyborg clones created from the flesh of a dead god, MTF Tau-5 units have increased dexterity, strength, and possess regenerative capabilities. They are suited with the most advanced weaponry to combat threats towards the Foundation. They are Level 3 personnel. You must purchase the MTF Job Pack on our store to play this job. Remove Weapons: tfa_csgo_xm1014 Add Weapons: tfa_mossberg590 ======================================= Job Update ======================================= Name: MTF Demolitions Expert > MTF Lambda-9 “Big F**king Guns” Description: MTF Lambda-9 are designated to contain Keter level SCPs that require high damage output ordinance in the event of a containment breach. They are level 3 Personnel of the Foundation. You must purchase the MTF Job Pack on our store to play this job. Remove Weapons: tfa_fg42 Add Weapons: tfa_m249lmg Changes: Switched the Ares Strike to the M249
    1 point
  5. What you want to see? - An increase in the salary of EMS jobs. Why should we add it? - It is very odd how much lower the salaries for EMS are. For example, the Head Deputy of EMS gets paid as much as a Patrol Officer and the Chief of EMS gets paid less than any other gov job in any other department. (Excluding PD & FBI) What are the advantages of having this? - It makes EMS more enjoyable to play and balances it with other departments. Who is it mainly for? - EMS Links to any content - N/A
    1 point
  6. I remember when you were in Nu7, sucks to see you leave, best of luck in the future man
    1 point
  7. 1 point
  8. Thanks for playing R&D, Good Luck!
    1 point
  9. +support 1) active 2) friendly 3) helpful 4) og
    1 point
  10. Name: Caroline (Voxial) Rank: 2LT SteamID:(STEAM_0:1:0000000) STEAM_0:0:563554371 Reason for leaving: I had a great time in Nu-7, unfortunately I just don’t think it’s for me anymore. I do have some special mentions I would like to give on my resignation. Piller: Thank you for always being there for me. It means a lot to me that you always helped me out no matter what the issue was. Thank you. Soul: I may not have spoken to you as much as Piller but I still think you are an amazing guy. You’ve been great to me during my time in Nu-7 and I’d like to thank you for that. Yato: Yato Gaming ong. Thank you for being the best Deputy VCMDR I’ve ever met. Pure: Although you may be a traitor, and inactive, you are still a great person and I have really enjoyed my experience in Nu-7 with you. SavagerY: Stop being a furry smh. In all seriousness I wish you luck on COL in the future, you’d deserve it. Ignis: *insert violent sounds of toxicity*. Pretty much sums up my experiences with you, and that is not in a bad way, was very fun sharing my time in Nu-7 with you. J0LT: Lucaro Cardigan: I wanna take a pic wi- Goodbye shirt man, was very fun being with you in Nu-7. Also stop sucking trash on code red. Fusion: You are a fucking life saver. Thank you for being here with me during my time in Nu-7. Islandtoad: I hope you will make the covert agents an amazing thing. o7 Desertfrog. Vuit: *insert typewriter sounds* You are an amazing person Vuit, I will miss you very much. Shadows: We rose through the ranks together, I wish you luck on your journey though Nu-7. Ad0lla: We went through the mud together, I wish your work didn’t interfere with your activity because you are one of the best people Nu-7 has seen, and I wish you luck in Nu-7, and with CBRN. Gyara: FUCK YOU!!! (joke) I’ll miss you homie. Rinzler: Good luck on WO homie, I hope to see you succeed in Nu-7. Jimmy: bæn Lannie: I CANNOT THANK YOU ENOUGH FOR EVERYTHING. Dagger: My right hand man. We resigned at the same time and I have had an amazing time in Nu7 with you. Love ya Dagger.
    1 point
  11. +Support Active Helpful with CADETS Helpful with OFC Plays a lot late at night, would give more help at night when it is minge hour Logan has been putting in the work. I wish you the best!
    1 point
  12. Accepted! To have your warn removed, go to the "Bans" Section at the top of the forums, navigate to your profile, find the warning for this appeal, and for the reason on the appeal, link this post.
    1 point
  13. Farewell GL, I will remember all the good times we had together. There's too many to list but to everybody i've had the pleasure to interact with, thank you.
    1 point
  14. Hello again! I've currently been thinking a lot and I've come to that same time where I don't really get any enjoyment from playing this game anymore. It's been fun talking to everyone I've met and meeting new people and seeing some old players return. I won't really be in GL for a while I'll pop up here and there but as mentioned It won't happen that often. There's many people I'd like to mention who were great to talk to but I feel that would be bland and repetitive as I've seen many before do it. I just want to thank all of those who made CI fun. I do wish R&D does get better with activity and hope to see it thriving. Sorry for leaving on such an abrupt notice. I wish luck to the next Bio lead. Ciao Everyone!
    0 points
  15. -1 points
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