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Showing content with the highest reputation on 04/02/2022 in all areas

  1. Description (RP): Due to a surplus of supplies in the mine/Smuggled weapons by a GOI, The D-Class are able to create and open a Weapons Cache in Lower D-Block. This will allow D-Class to arm themselves with larger weapons to riot against GenSec with greater force and efficiency. However, in order for D-Class to properly hide the weapons they needed to put them behind a door rigged with an alarm. This alarm will trigger in Lower D-Block alerting GenSec that D-Class are breaking into restricted areas. This will allow GenSec to call “Assault Protocol” and prepare to assault the weapons cash. They will also get access to an extremely limited job with major defenses: Juggernaut H.U.L.K. Utilizing this new job, GenSec can abolish any remaining riots. Requirements: - 10+ D-Class on any Lv 30+ (Or Bronze+) Job - 15+ GenSec online - For D-Class to win, The D-Class who started the Cache Assault would need to survive for the duration of the time period (10mins) - For D-Class to lose, the D-Class who started the Cache Assault would need to die before the time period ends. -For GenSec to win, GenSec would need to successfully kill the D-Class who started the Cache Assault. This would also unlock their new class. - For GenSec to lose, GenSec would have failed to kill the D-Class who started the raid in the allotted time period. Rewards: - For D-Class, if they defend successfully, they would gain access to a temporarily spawned Armor and Weapon NPC for ~5mins. - For Security, if they successfully win the assault, they would gain access to a powerful 1 slot H.U.L.K. job but once they die the respective Security must flag off. Logistics: There would be a “Weapons Cache Entity” That would require 10 Different (Non D-Class CC) D-Class to activate. This entity would alert people on a Security class to the raid. Situation A: The timer reaches zero, the D-Class win, and a weapons dealer NPC would spawn allowing D-Class to purchase better guns (A: They can get free/very cheap guns at their level: Pistols, SMGs, etc. B: They can buy better weapons for a standard or lower price: Rifles, Shotguns, Snipers: etc.). Situation B: The GenSec are able to make it to the weapons cache and stop the countdown. The entity would only stop the countdown if GenSec de-activated the entity/Killed the original D-Class who started the Stockpile. Restrictions: Security sniper must remain in upper d-block or on the catwalk. They are restricted from going into lower D-Block. Riot Control is allowed to enter lower d-block but is prohibited from entering the mineshaft for a direct assault. Wardens are still restricted from entering lower d-block but can enter Upper d-block/catwalk to assist from range. During the Assault Protocol, D-Class in lower D-Block are required to hand their hands up. Any D-Class found without hands up or in the weapons cash area are KOS. - [D-Block PA] Assault Protocol is now ACTIVE. D-Class are to have their hands up at all times and stay clear of restricted areas or they will be KOS. -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Officer Job AP: 50 -> 75 Description: Level 1 personnel of the Foundation. They are primarily tasked with ensuring D-Block is secure and escorting researchers into the LCZ. -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Corporal New Job Name: Security Enlisted Description: Level 1 personnel of the Foundation. They are primarily tasked with ensuring D-Block is secure and escorting researchers into the LCZ -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Junior NCO Description: Level 2 personnel of the Foundation. They are primarily tasked with ensuring that Class-D are acting accordingly. The ranks of Sergeant and Sergeant First Class are considered Junior NCOs. -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Senior NCO Description: Level 2 personnel of the Foundation. They are primarily tasked with ensuring that Class-D are acting accordingly. The ranks of Master Sergeant and Sergeant Major are considered Senior NCOs. -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Warrant Officer Adding: tfa_ithacam37 Description: Level 3 personnel of the Foundation. Having proven themselves both inside and outside of D-Block, they are being granted an opportunity to further show their abilities before becoming a full fledged member of GenSec command. Their duties include, but are not limited to: Promoting and demoting Security Officers, leading NCO's and most of all, showing they can be of use to command. -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Low Command Adding: tfa_csgo_nova Description: Level 3 personnel of the Foundation. Having proven themselves during their trial period GenSec Low Command are the first real step into a commanding role, with all the rewards and responsibilities that brings. They are primarily tasked with the supervision of D-Block and GenSec Enlisted/NCO's and making sure they're acting accordingly. The ranks of Second Lieutenant, First Lieutenant, and Captain are considered Low Command. -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Senior Command Adding: tfa_remington870 Description: Level 3 personnel of the Foundation. These command members have gone above and beyond their regular duties as command members with their unwavering loyalty and dedication. The rank of Major, Lieutenant Colonel, and Colonel are considered Senior Command. -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security High Command Adding: tfa_mossberg , tfa_m98b , tfa_csgo_frag Removing: tfa_browningauto5 , tfa_csgo_awp Description: Level 4 personnel of the Foundation. The 3 people occupying this position have shown their unwavering loyalty to the Foundation Security Department. They oversee all Security operations across Site-50, ensuring their ranks act accordingly at all times. The ranks of Deputy Head of Security and Head of Security are considered Security High Command. -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Trainer Description: Level 2 personnel of the Foundation. They are primarily tasked with training the next generation of Security to the best of their ability. -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Riot Control Adding: tfa_csgo_revolver Description: Level 2 personnel of the Foundation. Armed with a shield and close range weaponry, they specialize in fighting against the hordes of Class-D. -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Sniper Description: Level 2 personnel of the Foundation. Armed with a sniper rifle, this unit has mastered the art of long range precision kills in D-Block. They utilize the D-Block sniper tower at will to gain an extra advantage over their foes. Be careful or you might end up in crosshairs of the "Security Sniper". -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Wardens Operative New Job Name: Security Wardens Legionary Description: From the rank-and-file Auxilia to the decorated Centurion, the Warden Legionary makes up the bulk of the Wardens' manpower. Inspired by the Roman Legions of yore in both aesthetics and tactics, the Security Wardens are GenSec's answer to GOI incursions and SCP breaches. They have gained a reputation for their grim defense of the LCZ despite overwhelming odds. Though they are tasked with the protection of LCZ, they can be found in HCZ in certain circumstances and in EZ in rarer instances. -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Wardens Overseer New Job Name: Security Wardens Praetor Adding: tfa_mossberg Removing: tfa_browningauto5 Description: The Warden Praetors are the minds behind the operation. Chosen from only the most experienced and battle-hardened of the Wardens, the Praetors drive the overall stratagem of the Security Wardens against the ever flowing onslaught of invaders, traitors, and monsters. And when they join the fray, they bring valuable knowledge and heavy weaponry with them - both in ample supply. -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Wardens Exspira Description: The Exspiravit in Latin is that of a ‘ghost’. In Roman mythos, it is a person that died with unfinished business in the world of the living. For Exspira Agents, this is an apt description. The Exspiravit Project is the Wardens' hard counter to the growing GOI threat, but agents are also deployed for SCP recontainment. They are simultaneously shock troopers, assassins, scouts, and spies. The one constant in their duties is the mortality rate. -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Heavy (Silver+) New Job Name: Security Juggernaut Brute Adding: tfa_kac_pdw , heavy_shield Removing: tfa_honeybadger Job AP: 125 -> 150 Slots: 5 -> 6 Description: Level 2 personnel of the Foundation. Are tasked with being the main fighting force of the Juggernaut Sub-Branch of Security. They are primarily tasked with assisting D-Block and helping LCZ during situational hazards. The ranks of Initiate Juggernaut and Juggernaut use this job. Footnotes: Remove Donation Requirement, Purge Whitelist Page -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Juggernaut (Level 55) New Job Name: Security Juggernaut Titan Job HP: 150 -> 175 Job AP: 150 -> 175 Adding: tfa_honeybadger , guthscp_keycard_lvl_3 Removing: tfa_csgo_nova , guthscp_keycard_lvl_2 Slots: 3 -> 5 Description: Level 2 personnel of Foundation. Are tasked with leading the Juggernaut Sub-Branch of Security. They are stronger and more well equip to handle any threat LCZ could see. The ranks of Advanced Juggernaut through Chief Juggernaut use this job. Footnotes: Remove Level Requirement -------------------------------------------------- Job Update -------------------------------------------------- Job Name: Security Lightweight (Level 100+) Description: Level 2 personnel of the Foundation. Focus on threats in D-Block and LCZ with great haste. Though they lack the strength and endurance of their peers, do not underestimate the nimble and quick speed of the "Security Lightweight". -------------------------------------------------- Job Removal -------------------------------------------------- Job Name: Security Lance Corporal -------------------------------------------------- Job Addition -------------------------------------------------- New Job Name: Security H.U.L.K (Level 40+) Job HP: 500 Job AP: 300 Adding: ghosts_minigun , tfa_mossberg , heavy_shield , weapon_doom3_flashlight , tfa_m9 , tfa_csgo_frag , weapon_cuff_elastic , tfa_csgo_flash , guthscp_keycard_lvl_2 Model Path: models/notart/demon-03.mdl Steam Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2781739764 , https://steamcommunity.com/sharedfiles/filedetails/?id=1589486586&searchtext=minigun Description: This elite job is only for the best of the best in Juggernauts. Armed to the teeth with the best anti-riot equipment and utilities, their primary objective is to respond after D-Block Weapons Cache Assaults have taken place and to defend against further riots and maintain the peace using any force necessary. Footnotes: To play this job you must: Be a Security SFC, apply, get accepted, get promoted twice (It goes Junior Jugg -> Jugg -> Advanced Jugg), be Level 40, And get trained for HULK. -------------------------------------------------- Job Addition -------------------------------------------------- New Job Name: Security Marksman (Gold+) Job HP: 150 Job AP: 125 Adding: tfa_csgo_scar20 , tfa_csgo_mp7 , tfa_csgo_frag , weapon_doom3_flashlight , guthscp_keycard_lvl_2 , tfa_m9 , weapon_cuff_elastic Model Path: models/player/PMC_4/PMC__07.mdl Description: Level 2 personnel of the Foundation. Utilizing quick reactions, they are trained to wipe any and all unruly Class-D personnel from the Foundations records. Similar to sniper, they are able to freely use the D-Block catwalk at will, taking out any threats from afar.
    3 points
  2. Yeah, I'm out again, bye! Don't have interest, motivation, or time to keep playing anymore and I've "accomplished" my goal of bring Medical to a better place. I feel like it's time for my boomer self to dip and leave medical to you guys. No goodbyes, nothing special, don't blow shit up and have fun!
    3 points
  3. +/- Support -Personally I think there is a biased motive, which makes the report sketched as is. -You should have handled it in game. -Also from personal experience I rarely see people report someone on breaking priority rules unless they got beef. -Granted he broke a rule so he should be either be talked to about it or jailed the next time he is on. Warn if really need be.
    2 points
  4. What are you suggesting? - That Containment Specialist gets a roll bonus of 10 when stopping either self breaches or broken CC's, NCS gets +5, CS gets +10, SCS get +15. How would this change better the server? - Would increase the amount of players playing CS and hopefully would make it a more relevant job, this roll bonus will hopefully mitigate the bad roll trains that happen where you roll below a 40, 7 times in a row. Are there any disadvantages of making this change to the server? If so, explain. - It could be seen as OP from an outside perspective but when you think about it you need a roll of 60 to fix most CC's, adding a 10 roll bonus will make it a 50/50. Who would this change mostly benefit? - Maintenance Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A
    1 point
  5. Job/Class Name: Death Trooper Seeker Company Current Loadout: E-11D, Dual RK3, E11-S, Flashbang, Binoculars (Dark) Loadout Changes: ADDING: DC-19 (rw_sw_dc19), Cross Arms (cross_arms_swep), Cross Arms Front (cross_arms_infront_swep) Increasing Health from 600 to 650 Reason for Health Change: Death Troopers are special forces that are often frontline or carrying out special missions on the ground as well as across the ship. Seeker Company is no exception, and is meant to be an elite sub-regiment of Death Troopers, and this change would allow them to match health similar to that of the officer job. Reason for Weapons Change: The DC-19 is a silenced blaster with a semi-slow fire rate and average damage, with a mag size of 25. It would fit really well into the loadout of the elite covert unit of Death Troopers. It is not uncommon for SMG’s and similar weapons to be carried as secondary weapons, and these would be a very appropriate fit for the likes of Seeker Company, while still keeping their loadout balanced. The sweps are simply there since these are members of the Elite, they hold a certain amount of authority and it is fitting for them to have. Drafted by DT Command: Commander Crunch/CR0 | Vice Commander Racc/BE3 | Vice Commander Bonnie/EG6 High Command Approval from High Admiral Frog
    1 point
  6. S.R.T. Accepted / Denied Applications If your name is provided on the list below, congratulations! Your application was reviewed and approved by S.R.T Command! Joe B: Strong application, look forward to meeting you. If you have been accepted and your name is on the list above, please contact an S.R.T Field Training Officer (FTO) for proper S.R.T training! You have 14 days (04/16/22) to be trained properly! If you do not receive training within that time frame, you will be denied and removed from S.R.T. If your name is NOT on this list, this means you, unfortunately, did not seem fit for S.R.T and your application has been denied. All applications are carefully reviewed by S.R.T Command and we will only choose the best-fit people! Please wait until 04/09/2022 to apply for S.R.T again!  If you have any further questions as to why you are denied, you may come speak to the Commander's regarding the issue. - SRT Commander Kitty 1K66
    1 point
  7. Recently my Garry's Mod has not been saving advert keybinds and I know a few other players have this problem so I am just going to put this here to help anyone who is also experiencing this issue as this has stopped the problem for me. 1. Goto Steam, and right click on Garry's Mod. 2. Select "Properties..." 3. Select "LOCAL FILES" and select "Browse..." 4. (Now you are in the Garry's Mod local files) select "garrysmod" 5. Select "cfg" then open "autoexec" 6. Put the commands/binds you want then click save (CONTROL + S) on "File" and you may exit out. I put an example below of my keybinds.
    1 point
  8. Post name: “General Suggestion - 106 Utilization Change” What are you suggesting? - 106 utilization allows you to walk through doors using an exploit I found while abusing box Benefit you can walk through doors. Downside Sprint speed 150. How to do uni: First Freeze them with phis gun THEN do !freeze "(uni player's name)" finally do !unfreeze "(uni player's name)" How would this change better the server? - allow for new fun engagements Are there any disadvantages of making this change to the server? If so, explain. - Disallows them to use physical elevators. Who would this change mostly benefit? - Rnd/RRH Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - https://medal.tv/games/garrys-mod/clips/gkj8oQHpiIC9m/d13374LLp7Du?invite=cr-MSwxUzIsMjM3NjUzMjks also cosmic told me to put this on the forums
    1 point
  9. +Support Great update and I'm very much looking forward to seeing the new raid!
    1 point
  10. Lil OP -support Also I do NOT like the idea of a Scar 20 using Gensec job changed to +support
    1 point
  11. +support +after stating the rules of the job I don't really mind it since it's pretty strict +somethings do need nerfed a bit about the job but that'll prolly happen naturally -the only downside is random dclass activating this and get a hulk everytime and dclass having no chance but we'll see
    1 point
  12. -support You dont need a minigun to fight bald men with pistols, aint that hard. The rip off E5 raid is so one sided and is clearly in the favor of gensec
    1 point
  13. -support This is litterally going to change up the entire way dclass works, and the addition of the m98b... no, that thing one shots most dclass, the hulk is absolutely over powered as hell and this feels like its gonna be basically an echo 5 for gensec and dclass, its just too much man, we need to work on the already arisen issues not make more shit to fix
    1 point
  14. +/- Support +Interesting jobs +Balancing it out -D-Class would need to be buffed to actually riot, so partial lockdowns would never happen. -Security H.U.L.K Is a cool idea but seems a little overpowered. -Giving them weapons that are out of D-Classes league Im leaning towards the -support but i'll say interesting idea!
    1 point
  15. 1 point
  16. welcome back!!! good see you back!
    1 point
  17. Accepted Nick Hunter (Welcome Back!) Denied Jerry If Accepted please contact any FTOs or be removed. If you were denied you may reapply in two weeks.
    1 point
  18. Sorry your a good guy and all but they are telling the truth
    1 point
  19. Name: Tactical Rank and Callsign: 1K-8 Would you consider yourself Active,Semi Active,Inactive? Inactive Why would you like to stay in the department? because pd high command Is there anything EMS Command or the department can improve on? I am PD high command
    1 point
  20. -Support No proof of warns. Missing a poll. Very low forum activity (4 posts including this one). Sorry, but I have no idea who you are.
    1 point
  21. Let me just state that I’m disappointed in near everyone in this thread. You guys always fucking claim bias and attack one another over this shit it’s sad + support there is a reason for the traffic stop- you were sitting there and immediately took off in front of trumpo it’s clear as DAY you having a spaz on you doesn’t not meet the criteria for priority rules. I don’t think a warm is needed but you need to be talked to
    1 point
  22. Please be patient we are investigating this as this hasn't happened before.
    1 point
  23. - support no reson for pull over is the first thing second thing is you talked in game to see his name for no reason you are metagaming to figure out the player by talking in game to figure it out and there was no reason to be doing it. The video clearly shows him stopping at the stop sign when you turn on your light by hospital do not enter sign.
    1 point
  24. The most common reason is that Garry's Mod saves them upon quitting. If the game crashes or is otherwise shut down without quitting, they will not be saved.
    1 point
  25. This post is quite shocking
    1 point
  26. 0 points
  27. 0 points
  28. In-Game Name: Destroyer Steam ID: STEAM_0:0:538322186 ULX Rank (Donator Rank/Staff Rank): User How long have you been playing on the server?: 4-5 Weeks Have you read the SCP-RP Event Team Guidelines: Yes How many warns do you have? (Screenshot): I have 0 warns Why do you want to join event team? : I want to join the Event Team, because I saw a lot of players asking for Event Team at off hours especially RRH and I am a active off hours player, so I think I would be really helpful. I would be really happy to do fun events! I am also very dedicated, and I think a very fun person to play with! I think I should be given a chance to become a ET. I love to create fun events and also RP events, like being a "Unknown SCP" I loved that event and would like to create it! Players love to attend competition events from what I saw. I am a creative person so I hope I would create some fun events for players! Why should you be trusted to be part of the Event Team?: I belive I should be trusted, because I am a very dedicated person to the server and I think with good overall establishment. I always follow the rules, I also wish to create events for people that play off-hours. I am a very active player, I show a really good amount of dedication to the server, and would LOVE to become a member of the Event Team. Are you familiar/experiences with ULX?: No, but would love to have Describe an event you could create (Be specific): GOI EVENT: Members of The Church Of The Broken God arrived at the SITE, they are looking for the SCP Items or parts of the broken god. They will be hostile to the fundation, combatants must stop them! They will be able to detect the "Parts of the broken god". UNKNOWN ANOMALY EVENT: Unknown Anomaly arrived at the fundation, it seems not hostile when not provoked! The anomaly will be able to become invisible, MTF must find a way to make it go in "Temp Euclid Cell" if not they will lose a opportunity to know more about the anomaly. The Researchers must do tests on the "Unknown Anomaly" to know more about it. HARPOON EVENT: The Harpoon Event will be like dodgeball, there will be two teams every team will get harpoons. To win teams must kill each other. BOXING EVENT: Site has decided to make a boxing event to decide who is the strongest in the facility. (I will make a ring and people will fight, normal fists, I would probably make a prize around 50k)
    -1 points
  29. -1 points
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