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Moving Police Cadet spawn point


Kitty.

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What you want to see? -  Moving the cadet spawn point

Why should we add it? -  Because it means we can have the garage as a command car spawn point/garage instead of having to block up the whole pd lot, which then means we can't spawn are cars

What are the advantages of having this? - Command can spawn vehicles/park. The spawn point Could be in the room with the glass panel on it by the elevator, or downstairs in one of the doors 

Who is it mainly for? - PD/Command

Links to any content -  N/A

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+(Huge) Support

+I move my cadets down stair because a the noise

+Would help command

+Cadets wont run anywhere/get of the training room

Edited by [GL] Matthew

PoliceRP Manager

Retired SRT Commander | Police Commissioner | Department Supervisor

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We should move it into the minge room and have all the training info again and add the knowledge test.

Brian Finch  
Ex-Moderator | Police Lieutenant | Head Dispatcher 
EMS Lieutenant 
| State Trooper | NSA Operative

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On 7/19/2018 at 4:17 PM, Rhenic said:

+support this woud be cool  and if you accidently open the door ou wont get shouted at for "disturbing training"

We sould maybe move it to a room in the Basement thats were I do all of my training ..... Well before I was a Doner MOd 

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-/+ Support

Not because of the commanding reason but because that way the cadets will be stuck down there and would not go around minging.

I'd say put a cell down there and make them spawn in it that way they are in one place waiting a trainer's arrival.

^ Could get boring and they might leave if a trainer doesn't come to them fast.

Makes it harder for the trainers to reach them.

Comand can spawn the cars in there but if that's the spawn they can't park and vice-versa so it defeats the purpose that he was talking about.

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