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  2. - Support - You're a good bloke but I share the same sentiment with activity not being great.
  3. Today
  4. What do you want to see?: So I've been playing on the server for alittle bit now and have been playing as a Naval Crewman. I've operated all the Consoles/Terminals both on the Bridge and in the ATC. I do believe this new that I will be posting would be a great addition to the naval crew expanding out into needing more naval crew members. I hope this detailed list of new consoles would be looked over carefully and allow the gaming light community see the potential of these consoles. Power Level Controller :: This Console would display different power levels throughout the ship, this console would allow the naval crewman to shutdown or transfer non-essential power from different decks and rooms to allow equal power transfer to a primary system in need like shields or weapons or even the engines themselves. The Console once interacted with would show a 2D model of the ISD broken up into a number of grids displaying the power levels for that grid, and a slider to raise or lower the power for that grid, and on the side of the model there will be the primary systems like shields, weapons, engines, hyperdrive and tractor beam. The side bar would display the name of the system above a vertical slider if raised up it would increase the power level to that system, if lowered down it would decrease the power for that system and if left it the middle the system would be acting normally. Tractor Beam Controller :: The Tractor Beam Controller would be a great addition as it would allow the crewman to essentially play alittle game within the server, where he/she must maintain control of the tractor beams lock on the target, they may start off as Level 1 Power to the Tractor Beam and depending on the ships speed and maneuverability they would be able to increase the power of the tractor beam to level 12 being the top power of the ISDs Tractor Beam Capability. The only other number that would be displayed is level 0 and that would indicate that the tractor beam is offline until it is needed once more, but upon activating the system, it would show a "Powering Up" Display in the middle of the screen with a percentage bar, the higher given power the faster the percentage bar goes up or if the power is lower the longer it will take for the system to power up. Also if the Power Level Controller gives more power to Tractor Beam Control, the stronger a power level of the tractor beam can handle and the quicker the ship is pulled into the ISDs Control. External Shield Controller :: The Shield Controller for the Navy, would allow the crewman to use current power, increased power or reserve power from the ISD to micromanage the integrity of the shields to make sure that there isn't to much hull damage. This would benefit the Navy into making sure that shields are coming properly online, because if Shields are depleted or disabled/down the enemy ships would be able to cause hull damage which in term would damage exterior defenses and cause issues with the power level controller until enough power was diverted to shields once again. This would be a fun but stressful job as the Shield Controller would have to work closely with the Power Level Controller to provide a tight bond to allow fluent communication and coordination between the two consoles. Hull Damage Display :: The Hull Damage Display would be in the pits along with the other consoles, like tractor beam, weapons, sensors, power levels and shields. This console would display not only a percentage of the integrity of the ISD but also a list of Hull Breaches throughout the ship, making the whole ship mechanic/technician jobs very very valuable and needed for the ISDs future operations. Weapon Charge Controller Modifications :: This terminal has been a success in the naval operations of Gaming Lights RP/Event Ops including naval combat, but a suggestion for a new system I wanted to post. Change the station to not only have a slider for the charge of the weapon systems, but display a 2D Model of the ISD and Display each weapon with their own slider. This would allow the controller to set the power for each individual cannon but it would also show an indicator for heat levels to increase or decrease. This would be a big part of the whole keeping the ship together part, as if one of the cannon overheats it could detonate the cannons barrels requiring Engineering to go to that part of the ship where that cannon resides and fix little panels on the side to allow the gun to be operated once again. Sensor & Targeting Controller Modifications :: The Normal Sensor/Targeting Controller shows a 3D Model of the ship and the ship class with a display of the shields, engines, and weapons. But with these modifications, I believe the controller would increase RP and bridge intensity by 100%. Allow the controller to be modified by showing a 2D model of the ISD, what this would allow is the controller selecting the which turret targets which ship and which system. So for example the 3rd Main Turbobattery would target the 4th Ships Engines, in-theory ships would indeed take less damage from the cannons but there would be a increased RP importance as it will show like the movies showed when the ship was able to use its cannons to target different vessels that attempted to target the ISD. This system would have to work closely with the weapon charge station as the weapon charge station would have to not only charge power to the weapons, but would have to set a different charge for the different turbo cannons. Light Fighter Flak System :: This is a easy console, If placed there would be 4 of these consoles placed in the pits on the bridge and what this would do is allow crewman to control a rapid fast turbo blaster that is designed for taking out rebel fighters or any enemy fighter class threat, these turrets are not meant to take out massive class vessels or capital class vessels. There would be 2 Turrets placed on top of the ISD and 2 Turrets placed under-neath to have a consistent 360 Display View of any Unauthorized Fighters within range of the ISDs Flak System. Hull Damage Repair Module :: This isn't a console but this would be a great addition, as these entities would be connected to the Hull Damage Display Console, this would allow the creation of the ISD Engineers, what this would allow is if the ISD is hit by a capital class blast or a bomb from a fighter/bomber there would be a out-explosion blast/hole in the hull requiring for the Engineer Droids/Engineer Corps to go outside the ship to repair the hull damage and once that hull part is fixed the Hull Damage Display console would refresh and show the Hull has been fixed in that one part of the ship. Power Outage On Decks :: This system would introduce another member of the ISDs Engineer Corps, which is the ISD Technician, whether its a Whitelisted Factions/Donator or Level Based, this job would have the ability to go throughout the ship and find the decks that have no power and reset the fuses, rewire the panel or fix power conduits to supply power to the deck once again. Now the way the detect a Deck on the ship is the large sliding doors that separates decks & rooms, giving the technician room and the ability to become a proper electrical technician, This job would have to communicate with Naval as they would have to see talk to Naval about Lowering the Power on a deck if the wires have to be fixed or the conduit itself had to be fixed. Why should we add it?: This would be a great addition to the Naval Aspects and would require the naval to be more active on the ship, this would also allow the creation of an engineering corp to be added or at least have naval engineers/technicians to be added if these suggestions were developed correctly. What are the advantages of having this?: The advantages of having these systems would be the attraction for more members to want to join the Imperial Navy Faction so that there is a possibility to bring in more players that are solely attracted to Naval RP. Who is it mainly for?: These System are primarily designed for the Imperial Navy and possibly a new Engineering Faction. All the Content would have to be custom coded as there are not systems like this out there yet.
  5. +support -I think them having more armor customizability would lead to more people joining ST -I think the ST's would look good with the Kamas and upgraded pauldrons
  6. Battalion/Jobs targeted: NCO Officer commander Link to current models that are requested to be replaced (if replacing): NCO: models/gaminglight/imperial_troopers/stormtrooper/stormtrooper_officer.mdl [SGT-CSM] will receive a Green Pauldron and NO Kama Officer: models/gaminglight/imperial_troopers/stormtrooper/stormtrooper_command.mdl [2LT-CPT] Will receive Blue Pauldrons with Black Trim and black Kama with blue Trim. [MAJ-COL] Will receive the Orange Pauldrons with a black Trim and a black Kama with Orange trim Commander: models/gaminglight/imperial_troopers/stormtrooper/stormtrooper_commander.md Vice Commander: Get a Red Pauldrons with a black trim, and a black Kama with red trim. Commander: Get a Red Pauldrons with a black trim along with a Black with Red trim on the other side, and a black Kama with red trim. Additional body groups: Helmet attachments: Visors like clones have since we also are mainly scouts and lead them Range finder (thing boba/Janjo Fett have) Chest attachments: Ammo pouch Decoder pouch Hip back and waist attachments: Satchel that rests on the hip Backpack like medical and like magma or sand Trooper Shield generator on the back waist like the movies How would this benefit the server (will it help battalion/server activity and how?): This would benefit the server by attracting new recruits and improving overall morale within the battalion. The fresh look of the new models will make the battalion more appealing to potential new members, increasing the overall activity and participation within the server. Overall, this model update will have a positive impact on the battalion's growth and success. The old model switch were you said this is linked above
  7. +support -he is a good officer -SF really needs a commander member that is not a SNR commander
  8. ACCEPTED The warn has been removed from your profile. Be more careful in the future!
  9. -support -very small app -recently had a punishment -Recently came over to naval
  10. Regarding what was said by Coolnic, firstly. An applicants command may not respond to or Support Positive or Negative on their own subordinates application. Second, I will DM you after this is posted, a screenshot of my discussion with the Fleet Admiral and his comment about VOIDING the abuse of power section of the Strike. I apologize for my quoting on my own application but I feel this needed to be clarified and spoken of.
  11. +Support From my time in naval I've seen good things from Walten, despise him occasionally getting "salty" per say I'd say those times are justified. On top of that I enjoy the naval RP I have had with him, him being able to help Navals goal of becoming a serious RP battalion.
  12. +Support -Lots of command experience -Great at communication and getting along with peers -Enforces the rules in shock and externally staunchly -Very active Overall great shock trooper and officer
  13. Yesterday
  14. NOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOONOOOOOOOOOO
  15. HI yall, its bout time for me to go now, been doin this for almost a year now. Why im retiring is because im a senior in highschool and i graduate next month so i cant be on as much anymore. I will be back again one day. Be good
  16. -1 basically everything that people said above also recently resigned from 501st command just two weeks ago
  17. +1 good guy, ive worked with him in the past and he did and still does phenomenal work
  18. -Support Darby I like you and have worked with you for a while and you have the qualities to be a good Vice-Admiral but like Chrono said the activity on a Naval job just is not there and if it gets to that point where I see more activity on the Naval job as Chrono said my support will change.
  19. -Support The reason I'm saying this is since you have asked me if you should put in an application (I started watching more closely, and was not advertising.) and I would say right now your biggest thing against you for this would be lack of naval activity. You are on your CC more often throughout the week (which is fine on it's own, but as a CMD team member you will be expected to be on your CMD job while not AFK more). I do not mind putting in a +support if your can up your activity in naval higher.
  20. 1. What is your IGN? (In Game Name) : Ω Major 8015 Fi Skirata 2. What Regiment are you applying for? Imperial Commando's - 1207 Sev 3. Why do you want to be a commander of this branch? Way back when I first joined Gaminglight the first thing that caught my eye was Imperial Commandos, it was the first ever battalion I joined and it's been that way for over 2 years now. Every time I took a break for Gmod, I had a hole in my heart and I ended up missing GL and coming right back. I've regretted every time I've left but I gave my word that I'm not going anywhere this time and I'm a man of my word. I love IC with all my heart and everyone inside. I've always wanted to be a Vice Commander, but I never thought I had what it takes but as I've grown as a person I believe that I have what it takes to become a Vice Commander! I want nothing more than to better IC and myself. I want to push IC to its former potential and rise to continue to be one of the most populated battalions and have fun doing it! With this position, I would be able to do more for the battalion and help Scout Snipers, I want to remake the Scout Sniper Senior tryout and a few others things in mind. And since then it was my dream goal to reach Vice Commander for this battalion and improve and help as much as I can. I want to make sure this Battalion prospers and flourishes in its time ahead! 4. How much game time do you have on the server? I have a total of 1,098:55 hours 5. What is the Main Purpose of a commander for a branch? The main purpose of the Vice Commander is primarily to assist the Commander of the branch. While at the same time making sure everyone in the Battalion is having a good time, with Missions, SIMS, and other fun activities that would bond the Commandos more. Vice Commanders should always strive to be active and be engaging with the others within IC and other battalions to keep them engaged and entertained. Vice Commanders are the ones that will take charge of the battalion when the Commanders are busy, which they usually are. They should always be aware of what's happening within their branch and act accordingly if any issues arise. Also, a Vice Commander should be assessing everyone in the battalion and making sure they're fit to be a part of the battalion. 6. Why should we trust you to be a commander? : I believe I can be trusted to become a vice commander because of many factors, but the main one is that I believe I have shown how to lead because I have prior experience as an officer before and I've proven to my commanders I can lead. I was ensuring everyone's doing their job as an 2LT and I was trusted to be handpicked into Omega Squad as a 2LT, and since I can handle more responsibility, I've earned the rank of MAJ and I ensured I continue to do my job well and grow, but experience is one thing, another one is professionalism. There is a line you have to make when it comes to being silly and having fun, and professionalism. When the time comes one must know when to be serious and my professionalism has never went away, I try and make it so that we always have solid battle comms during battle and hone the necessary skills each IC trooper has to have to be the perfect combat combatants. So I feel like I am ready for the responsibility a IC VCMDR has to offer. 7. How often can you be Online? : Friday -> Monday 4PM - 10PM Tuesday -> Thursday 9AM - 11PM 8. Do you have any Warnings? (What for?) : I have 0 Warnings
  21. -Support * Low Effort App * Answer to #5 Is vague and what is described is already the duty of a competent officer * Constantly in Conflict With Other Command Members and Community Members * Major attitude problems * Blatant disregard of others feelings or thoughts * Doesn't take criticism that well * Blatant disrespect to those around him * Recently removed from SO and strike for causing issues.
  22. ACCEPTED Seek out any officer+ for NCO training.
  23. + Support Throughout your time on & off GamingLight, I have seen you change and grow as both a person and a leader. I have seen what you are capable of doing. Active, Dedicated, Friendly & Approachable, Good Application.
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