• PoliceRP Rules


    Zeeptin

      

    PoliceRP MOTD

     

     

    PoliceRP Management:

    Manager: Nimo

    Head Of Staff: TBD

    Head Admins:  Will, Myan, Tactical, Leaky

     Please go to other staff members with issues before contacting any of them.

     

    To request help, contact a staff member in-game by type /report. Do not spam this! Just fill it out and be patient for a staff member to come to your aid.

    Staff members have final say in all situations. Reports on unsatisfactory staff performance can be resolved in our staff reports section

    Loop-holing is not allowed for any rules. Our rules are server guidelines and are there to be followed as written. No exceptions.

    Join the Policerp discord: https://discord.gg/glpolicerp

     

    (Join Our Steam Group!:http://steamcommunity.com/groups/GaminglightRP or by typing !steam in-game)


     

    All Government Officials must be on TeamSpeak (ts.gaminglight.com) while playing on the server!

    All Crips/Bloods/Families are recommended to be on TeamSpeak (ts.gaminglight.com) while playing on the server!

    This server is designed for a mature audience.

    Use Common Sense! Act like it is real life. If you wouldn't do something in real life, don't do it here!

     

    Child Exploitation

    Zero Tolerance Policy: Our community enforces a strict zero-tolerance policy towards any form of pedophilia, child exploitation, or grooming. Any individual found engaging in, promoting, or supporting such activities will be immediately blacklisted and banned from our platforms.

    Reporting Suspicious Behavior: All members are encouraged to promptly report any suspicious behavior, content, or conversations related to pedophilia or child exploitation. Reports will be taken seriously and investigated thoroughly.

    Consequences of Violation: If an individual is found to have engaged in actions related to pedophilia, they will be blacklisted and permanently banned from our platform without the possibility of appeal. Furthermore, any relevant information may be reported to the appropriate legal authorities.

    Ensuring a Safe Environment: We are committed to maintaining a safe and inclusive environment for all members. As such, we will continue to monitor and enforce these rules and regularly review and update them as needed.

    Educating Members: Our community will provide resources and educational materials to raise awareness about the dangers of pedophilia and child exploitation in order to empower our members to identify and report potential threats.

    Collaborative Effort: The safety and well-being of our members, particularly minors, is a shared responsibility. We encourage all members to actively participate in maintaining a safe community by adhering to these rules and reporting any violations they may witness.

    REPORT CHILD SEXUAL ABUSE

    https://forms.clickup.com/1261637/f/16g25-4587/CHULVC8YJQ3LPUWQDE

     

    --- General Rules ---

    1-) The Basics

    • No RDM
    • No RDA
    • NLR (New life rule) is 3 minutes. Do not return to the place of death for that duration and you forget everything from your past life (including how you died and who killed you.
      • NLR is not active for Criminal, ONLY during a Government/Criminal Stash Raid
      • During a Government/Criminal Stash Raid. Government's NLR is only active for 1 Minute.
    • If you are revived by EMS, then there's no NLR, therefore you remember your past life based on what happened. You MUST RP IT OUT THOUGH.
    • No erotic roleplay (ERP)
      • This includes putting "mom, mommy, dad, daddy"  in your name  
    • (ONLY CRIM) A Rule of NLR is active base raiding, no family members may return to the base being raided by the Government for 5min if you die. You may not sit around a couple feet from the active raid "waiting" for your NLR to run out. You also can not go to another building and assist in defending a raid outside of the actual base.
      • This means criminals returning must enter the first fading door of their base before shooting!
    • No Metagame (using information that would not realistically be available to your character)

    Examples of Metagame:

    - You're being arrested, and you tell your friends over Discord/TeamSpeak where you're being arrested.
    - Using information from Dark Web on gov while no FBI are monitoring adverts
    - Hearing printers inside a base
    -Using your push to talk to see who is near you and using it to your advantage
    - Looking through a wall in third person to view inside basses
    -Using OOC information and putting it into RP

    • A police officer can see a weapon in your hands while in a car, and they can act on it.
    • No major crimes during a PD/FBI meeting (UNLESS the highest PD/FBI Command is on AND all tactical unit commands that are on have agreed to it.)
      • **Major crimes count as the following - Hostage taking, Kidnapping. Bank raid, General store raid, PD Raid, Presidential Assassination, Money Silo***
    • Families may only have 1 money silo spawned in at a time
    • Do not impersonate whitelisted members, staff, and other players.
    • No Disrespect/Racism/Inappropriate or offensive content (In anyway shape or form)
      • This includes but isn't limited to bringing up or recreating controversial topics, and discussing or recreating ongoing tragic events in a negative way.
    • No Glitching/Hacking/Cheating
    • No Mic/Horn Spam/Voice changers
    • FearRP - Act as If you would in real life
      • Players must always surrender to other players’ kidnaps or mugs.
      • Players, or groups of players, may not be put under FearRP unless they are outnumbered by the opposing group.
      • Players must have a weapon OR taser out to put somebody under FearRp.
        • The player(s) must be outnumbered when the encounter BEGINS. FearRP does not apply if others in a group arrive after a fight has begun.
          • Ex. Snar UMC pulls a negev onto a rival family member. That family member begins exchanging fire as 2 more UMC members drive up. FearRP no longer applies.
      • If you have a gun out and you are outnumbered, you would then be put under FearRp and surrender to the opposing group.
      • If your gun is on safety, you cannot put a player under FearRP.
        • This applies both ways.   You are not obligated to surrender to kidnapping or mugging if your gun is out, on or off safety, and you are not outnumbered" or something to that effect.
          • Having a weapon out in a vehicle does not prevent you from being placed under FearRP.
      • If Government has you under FearRP and goes to cuff you. (Puts gun away, pulls out cuffs and starts placing you in cuffs.) You may not attempt to harm or further evade that police officer. 
        • For Example: An officer has a suspect under FearRP and right when the officer pulls out cuffs to arrest the suspect, the suspect cannot pull out a gun or run away.
    • No Fail RP
      • 1 form of FailRP is rushing with a riot shield to hit a criminal with a weapon. 
      • Stealing weapons from a gun dealer during a transaction. 
      • Repairing your vehicle during a pursuit is FailRP
      • Asking for a reset or resetting yourself is FailRP, you must value your life at all times
        • This includes using explosives. Intentionally killing yourself with an explosive would be considered FailRP.
      • If you are participating in a government raid as a criminal, you must have a weapon out and be fighting
        •  You cannot start the robbery process and put a weapon away and pretend to be not involved.
    • Protests are not allowed at all
    • ReligiousRP is not allowed, however you can do it with a 'fake' religious if staff feels it will not get out of hand. 
    • No prop abuse (Pushing, climbing, blocking, etc.)
    • You cannot take over places. If you raid a place, you must leave after you have accomplished your goal. Do NOT stay to prevent people from returning for an extended period of time.
    • If EMS is online, you may not respawn if you were killed during a criminal activity/situation of some type (shootout, raid, etc.) Government officials MAY handcuff you as soon as you are revived and may take you to jail.
      • If EMS is on scene you are not allowed to respawn regardless if your timer reaches zero.
      • You may only respawn if EMS is offline prior before a crime
    • No /advert Counter (Ex.- Criminal vs. Criminal Bank Raid)
    • You can ONLY Assist if you are a Family Member (same last name in your RP name) / Or if you are all on Bloods/Crips (Bloods/Crips may NOT work together at all)
    • Murderers and Hit Men have to be in a secluded area away from others to complete their hit/murder (the target can be in an open area but the killer needs to be secluded)
    • Murderers can't base
    • Murderers can't use family names while on the job
    • No vigilantism - you cannot assist police in their raids and other law enforcement activities.
    • The tow truck as well as other vehicles from the job bundle (bus, taxi, truck) may not be stolen.
    • Do not advertise Twitch/YouTube channels without a Manager’s permission.
    • Do not sell Store Credits for money in game
    • Don't build during an Active RP Situation
    • You may only assassinate/kidnap/raid/mug the President/Vice President when the tax average is at or above 20% OR if there are 3 or more President Protection Detail Agents(including Heavy PPD). If the person is mid kidnap or etc, you can not just change the taxes/And or have a President Protection Detail Agent switch off, and then proceed to call the situation false.
    • Paramedics are a Neutral Faction (Can't be taken Hostage, Vehicles stolen, etc.)
    • Suicide/threatening to suicide is FailRP/CopBait
    • Weed, printers, and money silos are illegal by default. Weed can be made legal by the President.
    • You cannot build in the bank/general store. As a banker, you may build inside the bank but only for RP purposes (waiting area, flowers, etc. - no fading doors or defenses)
    • If you are handcuffed, you must comply with the officer. Not doing so can be considered FailRP. If the police officer gets distracted and leaves you alone, you may attempt an escape.
    • After changing your name to join a family, you may not assist/help out anyone in that family with any criminal activity for a total of 3 minutes
    • You may not kill someone who you are trying to break out of jail or who's in handcuffs, but you are allowed to help them escape by lockpicking their cuffs/cell.
    • Cop baiting is not allowed. Cop baiting is intentionally breaking the law or annoying a police officer in an attempt to have them arrest/confront you.
    • All Government Bases are KOS / AOS.
    • Custom Class' may NOT spawn in CC cars that the CC does not own or bought. If doing so could result in the following: Losing permission to have CC cars or Custom Class removal. 
    • Custom Class' may NOT spawn Govt vehicles if they are not a Govt CC. Doing so can result in a removal of your CC. 
    • Government Custom Class' may spawn all Default PD Cars according to your PD Rank. Never access the Custom PD Dealer UNLESS you bought a car in there for your government custom class!!!
    • Intentionally breaking your model to modify your hitbox is exploiting.
    • You may use your vehicle to block a doorway in a robbery and or raid, but it cannot be locked, the vehicle must remain unlocked, and there still must be enough room for people to walk around the car to enter/exit the building without crouching or jumping.
    • You can't change your name to join an event while in the middle of an active RP scenario.
    • Government cannot have text screens or props advertising their department unless it is the day before a tryout.
    • Criminals can have one text screen advertising their family on their base.
    • You may not use any custom family vehicle skins unless you are in that family, or are participating in crime with them.
      • If you're unsure if the custom car skin belongs to a family you can always ask a staff member!
    • Money Silos must be spawned in a base that is owned by you, or your crime family.
    • You may not inventory holster your weapon during an active scene. 
    • During government raids, Criminals and Government may only shoot each other inside the KOS zone. 

     

    2-) Government

    • All Guns are illegal (except for pistols but they still can't be out in public)
    • No Taser rushing
      • Taser rushing is when you use a taser on a suspect that has a gun out. You can use a taser on a suspect that is using or holding any melee weapon.
    • You may never interrupt training.
    • You can not battering ram fast moving vehicles, this is classed as FailRP
    • Printers, weed, and money silos are illegal by default. The President can make weed legal.
      • Bulk weed is always illegal.
    • Bit-miners are always legal. Police cannot destroy them for any reason
    • Cops are not allowed to accept bribes..
    • The Commissioner or equivalent can arrest for up to 30 minutes if present.
    • If someone is wanted (sign above a person’s head) you may AOS/KOS the person. In order to KOS you must warn the criminal at least 3 times to stop moving. If they comply, you must arrest them instead.
    • You may arrest criminals after they are revived if they were involved in a criminal situation (Maximum jail time after being revived is 6 years).
    • Government can not use EMP's while on duty!
    • [Only if EMS is online] If Gas is used in a Raid (Bank, Gen Store, Base and etc.) all criminals that die to the gas will be dead upon arrival and can respawn.
    • If gas is needed to be used in a situation, gas may not be used to clip/go though map walls. However gas can clip/go through player props. [https://imgur.com/K90kheE]
    • Spike strips in traffic stops can only be used if (A) Suspect is wanted with deadly weapon or (B) Suspect was in a code red pursuit.
    • Bailer NPC
      • When Martial Law is active, the Government may block off the Bailer NPC.
    • Government must attempt to make contact and have the criminals surrender at a money silo before breaching.
      • If you cannot make contact or shots are fired, you may breach
    • During a government raid, If a government base has a KOS sign, no additional signs or barriers may be placed.
      • If a government base DOES NOT have a PermaPropped KOS sign, a sign and perimeter may be set up.
      • Do not lock doors that prevent criminals from entering the building during a government raid.

    3-) Criminal Menu / Adverts

    • You must assist to help in any crime
    • You cannot close or lock the door of the vault when you are raiding it. The vault door must stay open at all times
    • You must /advert carjack <owner's name of the car>
      • You cannot carjack vehicles that have just been spawned in at any of the dealers
      • Ex: /advert carjack Zeeptin
    • You must /advert Murder.
    • You can NOT raid any government base. You may only raid if a family member is trapped and needs help escaping.
    • You are NOT allowed to bind test
    • Adverting false in a roleplaying situation is considered FailRP. 
      • Example: Raiding a base/major crime and halfway through you advert false.
    • If committing a major crime, everyone must be in the same family or same RP Job Organization and have their names correctly inputted. Everyone involved must assist through the criminal menu.
    • If your family was involved in committing a crime and a family member is actively being arrested you may type /advert assist to assist that family member, you must follow all rules with NLR and FailRP.
    • You must ALWAYS try to RP out the scenario first, do not just assist and start spraying PD, try to negotiate release of your family member with guns drawn on the officer.
    • If the attempt fails there is a 10 minute cool down for all family members regardless if they were not present for the first attempt.

     

    4-) Martial Law

    • Any civilian/criminal seen with a weapon out can be KOS’d by PD
    • PD High Command can activate Martial Law at any time, However, a valid RP reason must be given. Example - Riots, excess violence, out of control gangs, etc.
    • Martial Law may only be authorized by PD High Command / Other Department Heads only, it may last up to 30 minutes. Reason for declaring Martial Law must be stated immediately.

    5-) Important Timers

    • Raids - 5 Minutes/Raid -- 45 Minutes/Same Base
    • Jailbreak - 10 minutes
    • Carjacks - 15 Minutes -- 30 Minutes/Same Person
    • Kidnaps - 15 Minutes/Kidnap -- 30 Minutes/Same Person
    • Assassinations - 15 Minutes/Assasination
    • Bank Raids - 20 Minutes/Bank Raid
    • Murder - 10 Minutes/Murder
    • Mugging - 5 Minutes/Mug -- 30 minutes/Same Person
    • General Store - 15 Minutes/Robbery
    • Money Silo - 1 hour after completion/failure (Per base and family)
      • Only one Money Silo can be spawned per base
    • President's Base Raid (For City Funds) - 15 Minutes
    • Supply Crate Robbery - 30 Minutes

     

    6-) Weapon Classes

    • Class 1 (Legal): Any Pistol unless it is Fully Automatic, or Suppressed
      Class 2 (Illegal Without Gun License): Any Suppressed Pistol, SMG’s or Semi-Automatic Rifles
      Class 3 (Illegal): Any Fully-Automatic Rifles & Shotguns
      Class 4 (Illegal): Snipers, LMG’s & Heavy Shields
      Class 5 (Illegal): Explosives or Any Grenades (Smoke, Flash, EMP, Decoy, Concussion, Breaching Charges) 

     

    --- Gang Rules (Bloods, Crips, Factions) ---

    1-) General

    • Bloods, Crips and the Mafia are always at war. This does not mean every time you see each other that you are to shoot each other. You must have a valid RP reason. They may never work together or "team up"
    • If you commit a crime, the rest of the gang in that area can be arrested for association.
      • Disclaimer - Gangs can be changed to Whitelist mode at any point if management feels it is being abused.

    2-) Capture Points

    • After dying, you must wait 3 minutes to attempt to capture a point (this applies to both attacking and defending)
    • When attacking or defending a point, only two parties at a time may be involved. The attacking faction, and the faction that owns the point.
    • If you are revived by EMS, you must wait 3 minutes to return to the capture point
    • If you are attempting to attack or defend a point, you must be within 30 meters of the point to start shooting. The distance is displayed on the capture point.

    Government Rules

    • Government can attempt to apprehend any individuals seen doing illegal activity at the capture point, although you cannot capture the point. Doing so will result in a demotion or possible removal for your department(s).

    Attacking Rules

    • When attacking a point, you must still have the same family name if you wish to attack the point with your faction!

    Defending Rules

    • When defending a point, you cannot shoot someone unless they're posing a direct threat to you (pointing a gun at you, shooting at you), or attempting to capture the point.
      • You cannot shoot someone for simply moving through the point (in a vehicle, or on foot), they need to either repeatedly enter the point, or staying in it to be able to kill them.
    • When defending a point, you must still have the same family name if you wish to defend the point with your faction!
    • Capturing a point inside a car or sitting on a prop to avoid damage is FailRP

     

    --- Roleplay Rules ---

    1-) Basing

    • Max fading doors (Per Base): 4 + 1 for raidable defense
      • You can add 1 additional fading door to protect your raidable entities. This fading door MUST be past the entrance to your base and cannot be used as a shooting window or any other strategic defense other than to block your entities. 
      • Fading doors must be obvious and visible for the player (just like keypads) They cannot be placed in a way where your player model gets stuck and you are unsure where the door is (placing a pole in the corner as your fading door)
      • Fading doors can not also cross multiple props to act like multiple fading doors (EX: http://prntscr.com/r0gt9p).
      • Fading doors may not be props that impair breaching devices (Battering ram, Breaching Charge and etc.). For example, a pole prop. This prop is way to skinny and impairs breaching devices. Fading doors must be wide enough for breaching devices.
      • All fading doors must be owned by the same player, you cannot have fading doors owned by multiple people.
    • Fading door abuse is not allowed. (Using your keybinds to open a fading door while in RP)
    • Max buttons (Per Base): 3
    • Keypad required for every door with a toggle or 5 secs open time.
    • Do not use your numpad to open the door, instead input the code into the keypad or use a button
    • Your base cannot force players to crouch/jump
    • Shooting windows do not count as fading doors.
      • Max of 2 shooting windows per base, buttons on shooting windows MUST be toggled and you cannot use your numpad to open it.
    • No invisible  or hard to see props
    • No kill boxes.
    • A kill box is when you can trap a player between 2 fading doors and you can shoot at them but they can't shoot back at you.
    • Using colored props and/ or materials in the entrance, or other areas of a base, to explicitly highlight the player models of those entering, is not allowed and is considered an exploit.
    • Bases that allow you to stand on top of, or underneath the entryway props to shoot upon entering players, are not allowed. Any prop used to furnish a roof or floor in the entryway must be a solid prop to disallow gun fire at those angles.
    • If you are using fence props, the material must be see through so both parties can see each other as shown in this image: https://i.imgur.com/9xIyG4v All props must look like the blue prop in the photo and the red props will be considered a fail base.
      • For example you are backed up against a wall and can see the players feet, but they cannot see you at all including materialled fences. 
    • You cannot use no collide for defense/entrance purposes.
    • You may not prop block raidables.
    • All parts of a base must fit at least 2 people back to back and side to side.
    • Do NOT make bases with small peepholes (otherwise known as head glitching)
    • Half of your body MUST be shown if you are shooting over an object (Barriers, Props, etc.). This is an effect for shooting windows as well. 
    • Whiteout/Blackout bases are not allowed.
    • Underwater bases and bases that you must swim to are not allowed. 
    • If your base is going to be primarily black, the floor must be an opposite color (white). 
    • Trap bases are not allowed. This is anything that acts as a trap door to trap or damage raiders.
    • Keypads must be visible and not hidden. Fake keypads are also not allowed.
    • KOS/Building signs MUST BE CLEAR AND CONCISE
    • Bases may not be raided if there is a building or RP sign.
    • Bases with building signs can be prop blocked off. However, they may not be used as hideaways for criminals. They may also not contain any type of raidables.
    • Maze bases are NOT allowed. The path through the base’s defenses must be obvious and accessible.
    • Text signs must be large and easily seen (80+ text size).  
    • World Glow is not allowed.
    • Roof bases are not allowed unless the building's roof has a built in access point.
    • Every bases' property line stops where the sidewalk/map road/fence starts. You may not extend your base or a KOS sign beyond your property line.
    • You may not combine one way props and a non one way prop (Fence and gates) in order to see and shoot players at the same time (https://steamcommunity.com/sharedfiles/filedetails/?id=1490478705)
    • Maximum of 5 one way props per base.
    • Bases may not be built across spawn, near the hospital and the parking.
    • Do not make any bases or props that block or disallow access to an NPC.
    • Bases must not strain the eyes. This means no flashing props or bright colors.
    • A sky base is not allowed. A sky base is a base that is taller than the prop tube1x1x8.
    • Walkway rule
      • If you are basing you are only allowed 15 props for the entrance into your base.
      • The props count starts after your first fading door and include all props with the exception of all fading doors. 
      • Shooting window props (except the fading door window) that are used to walk through the base count to your 15 max props.
      • This means players who have the "zig-zag" base design can still set up their base that way, but with limited props.  (https://imgur.com/kSNkkaQ)
      • Fading doors do not count towards this
      • Roof's and Floor's of walkways still count as a prop!
    • You can not have the same material as the un-faded material on fading doors.

    2-) Roleplay Builds

    • Builds can not be used as a base.
    • No building in front of spawn.
    • The highest point of a build may not exceed the height of the 1x16 plate prop (going longways, standing up).
    • Build can not be any lower than the 1x1x5 tube prop if going over a roadway at any point.
    • No raidables can be placed within the build.
    • No building in the roadway.
    • Builds can be placed above the roadway, but can not obstruct passage to any vehicles.
    • Builds can not be placed down to annoy other players (i.e., blocking another person's base).
    • Build can not obstruct movement of vehicles or players intentionally (prop block).
    • RP Only buildings are designed for peaceful RP scenarios. No raidables are allowed here, thus they are also not allowed to be raided.

    3-) Raiding

    • Must wait 5 min in between raiding different bases
    • Going into any government base, is considered Cop bait unless you are raiding DOC (Must be adverted)
    • You cannot build during any raid
    • You MUST advert (General Store Raid) if raiding either one.
      • You must advert the location of the general store being robbed (Ex. Café, Outskirts, Club Catalyst)
    • You MUST advert raid when raiding a base
    • You must have a weapon out to rob the Bank or General Store
    • You must be inside the general store to assist
    • Criminals may raid The President's base to steal the money funds located in the vault, if the average tax is above 10%.
    • When building camera's, camera's may NOT be put in the sky and floating. The camera's must be supporting by a prop "holding" them up. 
      • Additionally, cameras at your base must be pointed at your base, and relatively nearby. You cannot put cameras all around an area of the map to look down the road for other people.
    • You may not use ladder dupes to climb into bases. This is considered prop climb.
    • You may not build around the vicinity of the Supply Crate.
    • During base raids, It is FAILRP if you unhook the solar panel cords 

     

    4-) Mugging

    • Max mug is $30k.
    • If you successfully mug a person you can not kill them.
    • Acting like you are AFK to avoid a mug would be considered FailRP

     

    5-) Kidnapping / Hostage Taking

    • Must /advert kidnap
    • If the person has a gun out, you cannot kidnap
    • To take a player hostage, there must be at least 10 PD online (This includes SWAT/SRT/CERT/FBI/Etc.)
      • You require 2 or more people to kidnap any High Command Member
      • You require 3 or more people to kidnap Chief of Police or above
    • Do not hold anyone longer than 15 minutes
    • Restraints are required to kidnap someone (or else it will be considered false hostage)
    • Kidnapping in Spawn/AFK People is not allowed
    • You may only have one person (kidnapped/hostage) per person.
    • Once you rob a store/the bank, you MUST let the hostage(s) go, you can't take him/her away out of the store/bank
    • If you are kidnapping someone in moving vehicle, they are not under Fear RP. Unless they are parked or not in motion.
    • Ransom Prices THAT MUST BE FOLLOWED BY ALL CRIMINALS
      • Civilian -­ $10,000

      • Officer­ - $20,000

      • Senior Officer / Corporal ­- $30,000

      • Sergeant ­- $40,000

      • Master Sergeant/ Sergeant Major- $60,000

      • Lieutenant -­ $70,000

      • Captain ­- $80,000

      • Major - $90,000

      • Colonel - $100,000

      • Assistant / Deputy Chief - $110,000

      • Chief of Police (or Department heads) - $125,000

      • Deputy Commissioner - $150,000

      • Commissioner - $200,000

      • TAC Enlisted - $50,000

      • TAC Supervisor -$60,000

      • TAC Low Command - $80,000

      • TAC High Command - $110,000

      • Vice President - $80,000

      • President - $100,000

     

    6-) Priority Rules

    • Criminals must have a VALID reason to run from Police. This includes but is not limited to
      • Having a warrant for shooting at government
      • Your vehicle being wanted in a prior pursuit
      • Your life is threatened by an officer
    • Criminals must have a VALID reason to shoot at police. This includes but is not limited to
      • Having a warrant for shooting at government
      • Your vehicle being wanted in a prior pursuit
      • Your life is threatened by an officer
    • Criminals may not engage in harmful and or felony acts for the following reasons
      • Merely being stopped for a traffic violation
      • An officer giving you a ticket
      • An officer bumping your vehicle
      • Any player merely coming up to you and speaking with you
    • Having a gun out while driving does NOT allow you to run from the police if you are in a traffic stop
    • These rules apply to player interaction as well. Do NOT randomly shoot players for stupid and or playful acts
    • RP situations out. Warnings will be handed out for breaking RP if priority situations are brought up without proper reason

     

    7-) Neutral Class' / Zones / Truck Driver

    • Neutral Zones - Spawn and Inside Hospital.
      • Hospital and Spawn can not have any crime occurring in the building. Around the buildings, crime may occur.
      • The inside of the car dealer is considered neutral.
        • People may NOT carjack / steal people's vehicle near the car dealer. (The must exit the car dealer parking lot.)
    • Neutral Class' - Tow Truck Driver, EMS, Dogs, and Truck Drivers.
      • Tow Truck Driver, you may steal back your car, however you MUST attempt to RP it out with the Tow Truck Driver. You may NOT kill or cause injury to the Tow Truck Driver if he does nothing towards you. HOWEVER, if the tow truck decides to defend and or tries to stop you from stealing your vehicle back by violence (Gun and etc.) Then you may cause harm to the Tow Truck Driver.
      • EMS can not be killed, injured or kidnapped.
    • Truck Drivers 
      • You may not directly rob places, or commit crimes however you can be paid to transport illegal goods that were obtained from a robbery.
      • You may not run using your truck unless its directly involved in transporting illegal goods.
    • Dogs
      • You cannot ride with government
      • You may have a criminal/citizen class be your owner, and may defend them if either you, or your owner is attacked.
        • You cannot participate/help in robberies, or raids of any kind.
          • If you do not have an owner, you may freely roam around, and can defend yourself if you are attacked.

     

    8-) Negotiations

    • During negotiations the officer is unable to be kidnapped until negotiations are called off.
    • Stalling negotiations with a hostage is not allowed in any server robbery.
      • Definition - speak or act in a deliberately vague way in order to gain more time to deal with a question or issue; prevaricate.
    • Acts of Stalling
      • Requesting demands that do not benefit you or your overall goal.
      • Requesting the same demands repeatedly after them being denied.
      • Coming to an agreement on a demand, and then going back on said decision.
    • Valid Hostage Demands
      • Free Passage (You may start a pursuit and cops are not to code red your vehicle until you either shoot at cops, or point weapons at them or other civilians.)
      • Getaway Vehicles
        • Only SMT can approve getaway vehicle requests.
      • Clearing government from the active scene
      • Ransom for the hostage
        • Different jobs have different hostage prices. Located in MOTD.
        • If your ransom amount is met, you must release the hostage to the officers.
      • Hands up/weapons away
      • A specific police negotiator 
    • Invalid Hostage Demands
      • Uber Eats
      • Gas Masks
      • Throwing gas/grenades with no reason
      • Over maximum hostage price
      • Counting/Jumping/Physical Tasks.
      • Asking to wait until the robbery is over or waiting any amount of time to stall the timer.
      • Etc.

    9-) Bank Robberies

    • If you have 6 or more people robbing the bank, 4 people must stay in the vault and any additional people can hide inside the bank. 
    • Negotiations in a bank robbery are different then crate robberies, or general store robberies. You are allowed to ask for the following
      • Free passage (If the negotiator grants this, you may get into your vehicle and start a pursuit with the cops in an attempt to get away. Cops are not to code red your vehicle until you either shoot at cops, or point weapons at them or other civilians.)

     

    10-) Jailbreaks

    • You must /advert Jailbreak
    •  You must have 3 or more players in order to escape through the secret tunnel (DOC)
    • You may only escape from the secret tunnel (DOC) every 45 minutes
    • You don't need to be in the same family to jailbreak
    • Jailbreaks may not last longer than 10 minutes
    • During a jailbreak, if you have been successfully lockpicked out of cuffs, you can then call staff to unarrest you and teleport you back to resume RP.

     

    --- Government Rules ---

    1-) Police

    • Listen to your superiors
    • Corrupt cops are NOT allowed,
    • You may go off the "wanted sign" above the criminal's head (You may AOS/KOS the person) To KOS the person, you need to warn the person 3 times to stop moving, if they comply you have to arrest them (Actually RP it out)
    • You must be a Qualified Trainer to train police. This is Sergeant+
    • Follow the guidelines on vehicles - https://gaminglight.com/forums/index.php?/forum/91-police/
    • During a Bank raid/hostage situation, you are to respond to the area code 3 and secure the roads to stop vehicles passing and wait for SRT/S.W.A.T to arrive on a scene and give orders.
    • You are NOT to deal with Bank Raids or Hostage Situations unless there is no S.W.A.T/SRT online.. (The Highest ranking officer on Scene takes control). SWAT/SRT to stand down they must comply.
    • Any Semi Truck or Cyber Truck  that is in a pursuit can be declared lethal instantly. (Command does not need to approve)

     

    2-) Assistant TAC

    • Must have permission from TAC to move into general stores and bank robberies.
    • May take lead in TAC situations if no TAC are on scene.
    • All level TAC unit jobs are classed as assistant TAC and must follow all SOP’s from the individual departments. If you are failing to follow SOP’s or cause issues in the department, you may be removed at any time.

     

    3-) FBI

    • FBI may do illegal things while undercover to gain criminals trust but may not murder, release from jail, or take drugs/Evidence.
    • To get into the FBI, you must be a VIP+ (this means you may get FBI Prob.)
    • FBI may not base with the same person within 15 minutes of catching/being caught in the act of basing undercover
    • Only undercover FBI/PD High Command can access the bait car dealer. If you're not undercover and accessing the dealer, then you can be warned for FailRP.

     

    4-) EMS

    • You must wait until the area is code 4.
    • Wait for permission to move into a situation that had a recent shootout.
    • Never move into a bank raid, hostage situation, general store robbery, etc. unless given permission by the highest government official on scene. It is your responsibility to not enter dangerous situations.

     

    5-) Internal Affairs

    • These Agents are played by Server Management, and are equivalent to the rank of Commissioner.
    • Internal Affairs Agents mainly deal with investigations within departments, and oversee all departments.
    • Agents may drive either government or civilian vehicles
      • Any vehicle can be commandeered by an agent! You must allow them to take it!
    • Agents may place anyone under federal custody if they are under a suspicion to interrogate.

     

    6-) Global Concussion, Frag, & Gas Grenade Guidelines

    • Safety of Others
      • Gas & Frag Grenades cannot be used if it has a high potential to cause injury to an innocent civilian or officer. (Ex. Outside of buildings, or multiple civilians present.)
      • Areas where gas is thrown must be completely blocked off.
      • Communicate with other government officials on scene to prevent team killing. (Ex. Don't toss a grenade in during a push without saying a single thing.)
    • Deployment of Gas Grenades
      • There can only be 3 gas grenades deployed at one time.
      • Gas may only be deployed in 2 scenarios
        • 5 or more suspects are barricaded within an enclosed area.
        • 4 or more government have been murdered by the suspects
      • Both scenarios above do not have to happen, if one of the two occurs, gas may be used
      • Gas can only be deployed at a general store or supply crate robbery if there are 10 or more suspects.
      • Gas should NEVER be given to those who are uneducated about the proper usage.
    • Deployment of Frag Grenades & Concussion Grenades
      • Frag/Concussion Grenades may only be deployed in 2 scenarios
        • 4 or more suspects are barricaded within an enclosed area.
        • 2 or more government have been murdered by the suspects.
      • Both scenarios above do not have to happen, if one of the two occurs, the grenades may be used.
      • Frag/Concussion Grenades can only be deployed at a general store or supply crate robbery if there are 5 or more suspects.
    • Gas Masks
      • All Gov must be equipped with a gas mask if they are exposed
      • Anybody promoted to a rank that can use gas is required to go through training on using gas properly.
    • *This rule section above overrides all department specific SOPs and Guidelines.*

     

    --- Other Job Rules ---

    1-) President / Vice President

    • You do NOT control the PD, So don’t order them around.
    • You can own a house but must have protection. You can ask the FBI to protect you, But they don’t have to.
    • You cannot Raid or Commit Crime.
    • You can only have pistols and shotguns.
    • What can you make legal/illegal? (Must be stated on law board)
    • Weed can be made legal or illegal by the president. (Default: illegal)
    • Class 1 weapons can be made legal or illegal by the president. (Default: Legal)
    • All other drugs, weapons and everything else can not be changed to legal or illegal. 
    • Tac Units have the right to protect the President (only if they have permission from a command member in that department).
    • The President can only have official government employees protecting him.
    • As Vice President, your job is to work with the President not against him
    • If there are 3+ PPD currently active, the president can be assassinated regardless of tax amounts
    • May hand out gun license's with Police Chief and above.

    2-) Judge / Defendant / Prosecutor

    • The Judge may only choose any of the following punishments in criminal cases
      • Jail Sentence
      • Fine
      • Community Service
      • Verbal warning
    • If the suspect requests a trial but the arresting officer does not wish to partake in the trial, the officer may offer a plea deal to the suspect or transfer the case to a prosecutor if one is online. If an agreement cannot be made and a prosecutor is not online, the officer must attend the trial.
    • You can only have a pistol for self-defense!
    • You cannot commit a crime while in these classes.
    • Your job is to help people get out of jail, So RP situations out!
    • The judge cannot deal with a friend or individual they know this is classed as Fail RP. Your judge whitelist will be removed.
    • The judge must have a valid RP reason for setting someone free from jail.
    • If someone is not coming to a trial, you must advert a warning toward them 3 times prior to dismissing the case.
    • Adverts must be at least two minutes apart.
    • You cannot accept bribes.
    • Defendants must inform client of legal fees before the case starts and the client must agree to have the defender represent them.
      • If the terms are agreed to, the client must pay at the end of it!
    • Refusing to take a criminal to court if requested is failRP

    3-) Gun Dealer / Advanced Gun Dealer / Elite Gun Dealer

    • Cannot raid
    • Must have a shop
    • You may have bit-miners, weed and printers
    • Can only base with other dealers.

    4-) Assassin / Mafia Hitman

    • Hits must have a valid reason - random hits are not allowed.
    • You must /advert when a hit is accepted and completed.
    • You may not carry out a hit on a government official in front of other government officials or when they are in their base.

    5-) Tow Truck Driver

    • Any vehicle parked illegally can be towed (roadways, sidewalks, etc.)
    • You are a neutral class and are not allowed to carry any weapons, unless you would like to stop a person from stealing a vehicle that is in your control. 
      • For example, if a vehicle is impounded. And they (The Criminals) try to steal their car back, you may pull any weapon to attempt to stop them.
    • You may not kill a tow truck driver just because they are towing your car. RP the situation out.
    • You must RP you latching the car onto the truck before pulling away.
    • Latching moving cars is not allowed.
    • You may not tow emergency vehicles that are illegally parked. Call 911 instead.
    • Do not use your tow truck as a ramming device.
    • You may not tow a vehicle that has someone in it.
    • If you have impounded a car, you may set a price to release the vehicle back to the owner. The max price is $5,000

    6-) Inmate

    • You must stay inside of the jail while playing as an inmate. If a jailbreak occurs, you are allowed to leave.
    • Props are allowed inside of your cell, but you are limited to 5 props per cell.
    • MUST be at least 1 DOC Officer online for prison Roleplay!
    • Inmates can NOT spawn fading doors!
    • Inmates can NOT retrieve anything from their inventory!
    • Killing DOC/Police outside of a jailbreak is not allowed.
    • Inmate does not give you an excuse to mic-spam or minge in the DOC.
    • Treat the job as real life and do not ruin it for others.
    • Prison riots can be held once every hour. This is the only time where you are allowed to use the knife unless you are involved in a jailbreak.

    7-) Hobo

    • Hobos may build outside but you are not allowed to build on the roads.
    • Hobos cannot block off any buildings with props and cannot stop the access for anyone on a roadway.
    • Hobos may mic-spam music and music only. You must be stationary to play music. You are not allowed to mic-spam outside of buildings to annoy the inhabitants.
      • However you may play music in vehicles. (Including the driver seat)
    • Hobos may only own pistols and melee weapons.
    • Hobos can mug.
    • Hobos cannot be mugged.

    8-) Bank Security Officer / Professional Bank Security Officer

    • Must always attempt to resolve the situation without violence.
    • May not base with criminals.
    • Can not do corrupt acts.
    • All Government officials rule over you.
    • If a bank is being robbed and has a hostage, you must leave and wait outside the bank for government officials.
    • If you are outnumbered (3 to 1), you must value your life and try to get out of danger. Don’t run in and try to kill everyone with a Glock when they have Negev's. 
    • If you break the law, you can still go to jail!
    • Can never shoot or evade Government.

    9-) Banker 

    • May not base with criminals.
    • May not attempt to help criminals do criminal acts unless held at gunpoint.
    • If the bank is being robbed, you must attempt to flee the bank unless held at gunpoint.
    • Can never shoot or evade Government
    • You may only have a pistol on yourself to defend yourself. (FearRP still applies!)
    • You may store your own bit-miners inside the vault. (You may not do this with Money Printers!)

    10-) Vehicle Codes

    • Code Green
      • Follow behind the vehicle, but don't attempt to pit or disable the vehicle
      • Spike strips cannot be used
    • Code Amber
      • A PIT maneuver is permitted
      • Spike strips can be placed 
      • non-lethal force is to be used to disable the vehicle
    • Code Red
      • Lethal force is permitted
      • Code red can be called by any tactical unit, or PD command member
      • Request for a code red must be done through radio or group chat
      • Code red can only be call if any of the follow are true:
        1. Shots have been fired at officers or civilians and the individual attempts to flee in a vehicle
        2. A vehicle chase has been continuously been ongoing for over 10 minutes
        3. If the vehicle is a Cyber truck,  bus or semi truck

     

    Can Be Edited at any time - By clicking close, you agree to these rules!

     

     

    • Like 6
    • Gaminglight Love 3

    User Feedback

    Recommended Comments

    There are no comments to display.



    Guest
    This is now closed for further comments