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    MilitaryRP Rules



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    Joining our TeamSpeak (ts.gaminglight.com) is a REQUIREMENT when playing on our server!

    Workshop Link - http://steamcommunity.com/sharedfiles/filedetails/?id=343777540


    General Rules

    • Do NOT talk out of character in voice unless told to by a staff member!

    • No RDM

    • Never Shoot Another Brother (No team-killing)

    • No spawn-killing

    • No disrespect in OOC/Advert

    • No Hacking, Scripting or Exploiting

    • Do not shoot down Helicopter or drones after war(Events may modify this)

    • The job Officer is only used by CPT+

    • You should try to move in squads whenever possible. (Generals may enforce otherwise)

    • You can not invade another base even as a high rank.

    • Do NOT /advert warn for anything.

    • You must stay in your regiment for 1 week before switching. (Can be overruled by BG+)

    • If you are CPL+ or staff you MUST be in Teamspeak at all times while on the server. (Strike able)

    • You are NOT allowed to camp in base during wars.(This doesn't mean you can't shoot from your base)

    • You can not retreat and stay in base before war is over(Even if there is less than 1 minute left!)

    • You can not be CPT+ on both US and RU

    • Do not glitch player models for an advantage.

    • It is considered "FailRP" to run at someone with a Knife, who has a gun pointed at you. (Use Common Sense)

    • No FailRp(obvious but for some reason needed)
    • Don't Spawn vehicles inside buildings(Considered FailRp)
    • It is FailRP to put Tac Inserts inside of tires of map props so that they can not be seen.
    • The max amount of money you may charge for a power core is 15k.
    • You are not allowed to go out to war as a recruit.
    • Dropping your weapons for other players to pick up and use is "FailRP."
    • You must wait 20 seconds between RPG/AT Shots.
    • Moving stationary guns is considered "FailRP."
    • RPG/AT launchers only are allowed to shoot target air and ground vehicles & fortifications. NOT Infantry.
    • You are allowed to shoot RPG/AT rockets while inside spawn.
    • You may not shoot them into the other teams spawn.
    • Tanks are not allowed to go on top of the outer boarders of the map and it considered to be "FailRP."
    • Do not ram into tanks or APC's, this is considered FailRP and exploiting. 
    • You can not suicide rocket with the RPG's or AT-4's (Does not apply to taliban.)
    • Only 20 fortifications may be placed per engineer (this does not include static weapon emplacements)
    • You may not place fortifications while being shot at.
    • You must 15 seconds after being shot before you can begin placing fortifications again.
    • Officer+ (2LT +) may call a debrief at
    • You may not place fortifications to block stair wells or door ways.
    • any time and must /advert (Branch) Mission, Come If You Are Interested.
    • 2LT+ May allow troops in their branch to leave base when necessary.
    • AS50 or the GM6 Lnyx cannot be used and in CQC situations. (Considered FailRP) 
    • You can only have two fighter aircrafts per side.
    • You can only use fighter aircraft if there are 10+ players on.
    • Tac inserts are not allowed to be on any unreachable places that can’t reach on foot. (Glitch Spots are still not allowed)


    • Baiting is considered FailRP you must participate in the war in all matters were winning or losing. (Baiting is considered hanging around Spawn line areas with no weapon out wanting to get shot to possibly get somebody in trouble horse pond camping)

    Kidnapping Rules

    • You must have a kidnapee to kidnapper ratio of 1 to 4.
    • You can only kidnap someone for 5 minutes.
    • Kidnapping may happen during peace and war time.
      • Rank Max Prices
      • PVT-CPL                        $2000
      • SGT- SGM                      $2500
      • 1LT - COL                       $3000
      • VCMDR - GEN              $3250
      • GOA                                $4000
    • Do not request more than what is allowed per rank but you may ask for less.
    • You may raid the other teams base after successfully kidnapping a member of the enemy faction and bringing to your base. 
    • You may not raid the other teams base after you have side the hostage for ransom. 
    • Raids may only last 5 minutes and must be during peace time.
    • You must advert the raid before and after.
    • Special forces are able to conduct Rescue missions to retrieve kidnapped personnel given permission by a Vice Commander+ or INSCOM/OMON member With proof of where the kidnapped personnel is being held. (You can't use an assumption as proof)

    Donator Rules

    • You can use any donation class that you have purchased, However, if you are caught continuously only playing one job in a different faction other than your own you will be forced to that faction with a demotion of 2 ranks.
    • As a support drone, you may not troll with the cargo drone or else you will be blacklisted from the class (This means you may not pick up ally vehicles without permission)
    • You may not use the transport drone to pick up enemy vehicles. You are not allowed to pick up Aircraft or ragdolls of dead people. You may not use it to pick up a car and use it as a wrecking ball to kill people with it.
    • You may not allow others to sit on your drone as transport, this goes for attack helicopters as well and is considered “Fail RP”

    War Guide

    • During a TDM war you and your team are rushing out of your base in squads using all of your resources, whether it be drones, helicopters, or your best soldiers, to attack your enemy and be known as the team with the most kills by the end of the 30 minute battle. During this time, any players that should be glorified, will as the MVP, who ever has the most kills, will be shown at the top and praised as a war hero.
    • During a Domination war you and your team are rushing out of your base in squads using all of your resources, whether it be drones, helicopters, or your best soldiers, to attack different points located all around the map. There will be (?) points in different sections of the map that each team is supposed to attack, take over, and defend. Each point will give your team points towards the war, however if the enemy has an equal amount of capture points as your team, there will be a stalemate and no points will be granted.

    War Rules

    • All soldiers are only allowed to shoot while in the base if they are in a tower, on the guard rail of the wall, or in the outer wall section with the fence. Enemy soldiers can only shoot towards the base if a soldier is in any of the positions listed above.
    • You may only shoot at enemy helicopters after they have left their bases air zone. This is the same with drones.
    • You are not allowed to place tactical inserts in rivers, and you are not allowed to camp the river and continuously go into it to avoid combat.
    • Spawn camping the entrance of either base is Banned. You may not push forth into the enemy land!  You may still fire upon enemy soldiers in that zone you just may not cross the "Line" (Signs have been put up as borders!)
    • You are not allowed to enter Taliban Town during Deathmatch but you are allowed to enter during Domination.
    • You are not to camp tactical inserts waiting for players to respawn.
    • Marksman may be killed on sight even behind spawn line.

    RP Rules


    • You must always listen to your high-ups

    • Never ask for a promotion (Otherwise You Are Subject To A Demotion)

    • Any rank below CPT can not Promote

    • You must apply in order to join any special forces for any branch (On the forums)

    • After war you are to head straight back to base and attend debrief that must be held by an Officer (Or the highest ranking player on)

    • Once you reach the equivalent rank in any branch of PFC, you will be designated your insignia and whenever you receive further promotion you will gain your next insignia.

    • If you wish to have a second life on the enemy team, you must get an officer or staff member to give you the no icon insignia after you have switched to an RU soldier.

    • Do not no colide vehicles

    • UN Rooms are a peace/Weapon free zone. This includes during war. Also you are not to go through an enemy elevator to get into an enemy base(This would break other rules as well)

    • Base raid can be conducted if an army has all the power cords with inside the base can be conducted only with a BG. However, this can only happen if there is a confirmed sighting as well as proof that the Army in question has all the power cores. (you cannot assume just because the power cords are not there that they can/have been taken by said Army)

    Taliban Rules

    • Taliban's current role is to be an all around nuisance towards all RU and US. (This may be changed in the soon future)
    • Taliban bomber has a 5 minute cooldown after blowing up
    • As Taliban you are KOS outside of Taliban Town during War Time.
    • Taliban's may kill anyone outside a base the Player must be a reasonable distance (Min 100m) from the base before they can be killed (War or Not the Player can be killed). | Does not apply currently.
    • Taliban may not go past the spawn lines during war and peace time.
    • Taliban may only call terror once per peacetime and per side.
    • Terror may only last 5 minutes.
    • Taliban must advert terror before you start a terror.
    • Taliban may enter US or RU base during terror and during terror only.
    • Taliban using explosive Specialists can suicide but can only happen every two minutes.

    Custom Class Rules

    • No using stingers to lock on to People, Ground Vehicles
    • No Grenade launcher spam, You must wait 15 seconds between each shot. However if you are shooting an armored vehicle you must wait 5 seconds.
    • No sitting in a helicopter and shooting Grenade Launcher(s) from above.
    • Even if you have elite weapons in your class, it doesn't get you any more authority than you already had.


    Training Guide


    • You must be a Cpt + or be an Instructor to train Recruits


    • Left Face - 90 degrees to your Left

    • Right Face - 90 degrees to your Right

    • About Face - 180 degrees on your right shoulder

    • Font Face - Where you face your Commander


    • Pull out your attention special and hold left click

    • You always salute Officers and Generals


    • Show them the formations


    • To use radio use shift R and then again to turn it off


    • Make sure they get TeamSpeak and get connected to ours (ts.gaminglight.com).

    • Make sure they are connected before continuing training.

    • They MUST be on TeamSpeak to complete training!


    • You must listen to your Officers and General and even people who are higher rank than you within the force


    • When training is complete, the trainer should call for a staff member to whitelist by using /ticket staff needed for whitelisting or whitelist for the job if you are DI+

    Ranks and Icons for each branch:


                                              PVT - Private (No Icon)                                     

                                              PFC - Private First Class 7ddQYVZ71DLjOjJSk6JZjWw81OXOG_dl9MN-zVwx                    



                                             SPC - Specialist                Be7XOX5rC9rix4nPJWLnYc0-5bmF0YFELRJ30zmg                  

                                             CPL - Corporal                  -JSq_w8v9rQmno-hHLxrbIQ7fnjggaM1UDaShNI9                   

                                            SGT - Sergeant                  qEJAEOvkvRBLCsYNzNKjiRi7jTENwYjlziuNtUi2                    


                                            SSG - Staff Sergeant         qap2WqgP_6ZpTSVocTroVKhe_uMCUa2-bIudEKKE                 

                                            SFC - Sergeant First ClassBjVgjflsSoxAxhDIalkndwIcQeKQBOq1JhfZdM0u                    


                                            MSG - Master Sergeant     NbQQVgTppBJJslDajCBnyl6MunffQrTdJ3R-wSaN                    

                                            1SG - First Sergeant          2ShaQHAV4cKAdqqbir9Q_VC2AqEEB-CDUFlF4qI9                  

                                            SGM - Sergeant Major      KGYhnM9Opcq2VzSCmYB8F82EWdbSRLOqTCHMLHXu                 



                                            2LT - Second Lieutenant         tdFViTN_fLsPFhL0rwHp2mEI4EeGMeOUOl-io-pu                 


                                           1LT - First Lieutenant               ciyDSXL6BIiRvaiLIV2JSksxmSiDT0-nPMAQAhLA              



                                            CPT - Captain                copQLwQLEHmrlXNYVtyVwCvLnaVy_eyBFHU5F_xq       


                                           MAJ - Major                         iTBSpEKKS2Pi7_lBfbJ_okZMS9pwxcqPmK_xKs5d             


                                           LTC - Lieutenant Colonel    o7P8NgoNvJPRfUDlf2qDAXdwkCJRydY0j3tepNDR               

                                           COL - Colonel                    N5EYjqeRFNNDBfCD8WoBBniKcY5e5kl8wJOTC5ZQ          



                                                      Airforce:                                                             Marines/Spetsnaz:


                                           AB- Airman Basic (No Icon)                                                  PVT - Private

                                            AMN- Airman                                              QHdxcaZnKzOiQw6yADCdltmasyjq8xBN8MfypD6-          PFC - Private First Class                      3ZSxkBkTGjLvfzXvgSxFUrUbt0JAL2UeD_6FXRxj

                                            A1C- Airman First Class                             xGZqjFYhjZ0zcBTFm5ARgjHcS3ZMH9SNo8JEUI4P          LCPL - Lance Corporal                        1m7lXzBSYXCKw1L1shxmWv7FNww_GjdPQFiXtd1T

                                            SRA- Senior Airman                                    66tjbd72iWs3lkV2BrGSm56gb6b-CQUhbX_tBG1r          CPL - Corporal                                    gFmRQD-cPZ5t831kuTSvdLwOu5Ty-axQwLy9KTI3

                                            SSGT- Staff Sergeant                                 smdWQ-yqMVa4Yl0RcKJJ4VZRHGoN27gnwmll1JIx          SGT - Sergeant                                   tsMS8DOwQBmTIk1P8KrzCDl94Uxqq9KK3niuMf0t


                                            TSGT- Technical Sergeant                           sL_izSRlgusEBjc9ZpnhDMN9_PcMb8xHE3ZOJKgq          SSGT - Staff Sergeant                        HVFAhAuy4H2DAOmbFhNJAfpyEHSfGVN_Jxkd7Cn1

                                            MSGT- Master Sergeant                               NUl6u1evmh_47_8Al7kddVdyTVjEYv3gGnv3bV8z          GYSGT - Gunnery Sergeant                  eTJpbVQLMd46CIX7ZWkfYyOmeLtmUI4STC8S3J5d


                                            SMSGT- Senior Master Sergeant               4ARjqoxmwZwihU8lwJ9ia8O2MJGMOSPcplb32uRb          MSGT - Master Sergeant                     cOg6NanZD8M8N_5ZN0DojrUABhKoQ3HWg7yPLFKb


                                            CMSGT- Chief Master Sergeant                 3a9g76Wm02iW8HH9b4t8kmmilJruO5nuhYjHSUQB          MGYSGT - Master Gunnery Sergeant WbIvPs7cNtdFttrlpkWuR_nvtN9gzlLarD_DtRzt

                                            CCM- Command Chief Master Sergeant     foDoWxKvy1vak4EZ5xNvtWWCdQM1DCAXJqdgRxfJ          SGTMAJ - Sergeant Major                     yqY-IKmqZ6obgtFNcZkh_5Pn8s2f3EeIeErFfKIu


                                            2LT - Second Lieutenant         tdFViTN_fLsPFhL0rwHp2mEI4EeGMeOUOl-io-pu                 2LT - Second Lieutenant                   tdFViTN_fLsPFhL0rwHp2mEI4EeGMeOUOl-io-pu


                                           1LT - First Lieutenant               ciyDSXL6BIiRvaiLIV2JSksxmSiDT0-nPMAQAhLA                 1LT - First Lieutenant                         Udf4G5KBFc8ouEfeirbGPie1q-WggzAh7vucS1pZ



                                            CPT - Captain                copQLwQLEHmrlXNYVtyVwCvLnaVy_eyBFHU5F_xq       CPT - Captain                        copQLwQLEHmrlXNYVtyVwCvLnaVy_eyBFHU5F_xq


                                           MAJ - Major                         iTBSpEKKS2Pi7_lBfbJ_okZMS9pwxcqPmK_xKs5d              MAJ - Major                                9a77O7vJLr0AhMuUUgvJ91nX7fuLs_T1vQ3aOBuv


                                           LTC - Lieutenant Colonel    o7P8NgoNvJPRfUDlf2qDAXdwkCJRydY0j3tepNDR               LTC - Lieutenant Colonel          zz0XO8S_-SHA_mMnR5yH6rn2u09G_vyUNWAcJvcY

                                           COL - Colonel                    N5EYjqeRFNNDBfCD8WoBBniKcY5e5kl8wJOTC5ZQ            COL - Colonel                       TJuH2iD0CQycOsclJJwIofhNN0Yw9vtpyYo270zd


                                                                                              VCMDR - Vice Commander uSk1GJDEnq39oROYMg5dhc2PCzjRi7dTVr_L6_Hm


                                                                                              CMDR - Commander rqFrQMQqKOlJ4Uh-AkfW5jd0dTBQ30w9fyOffLBJ


                                                                                              BG - Brigadier General                            8hnq_e_JZBSPkZ2v4IABPhxak8sNc9ZHBkV4bv6y


                                                                                              MG - Major General                       sK7_OBDtAVFSP4qhNR1WoGFK0E5GfXjM_k5Xi0sX


                                                                                              LTG - Lieutenant Generalshn20Lwd6EYt7LgKKsbac9__c4U3_s0KnSfnAbik


                                                                                              GEN - General          SBP73rgsV06HVbGCmf9GypXsqGSFDgYzboRi9iT0


                                                                                              GOA - General of The Army 5ph0RStbQBp6MWRoO-OJqL0_pL9_epicBfS5fBoz

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